- to avoid problems with the final garbage collection, the players' PendingWeapon needs to be cleared manually.

This is because it can point to a non-standard value which the garbage collector cannot deal with during engine shutdown.
This commit is contained in:
Christoph Oelckers 2017-02-09 01:34:07 +01:00
parent 4e685f2b78
commit ccecfeb45c

View file

@ -2817,6 +2817,13 @@ void PClass::StaticShutdown ()
// This flags DObject::Destroy not to call any scripted OnDestroy methods anymore.
bVMOperational = false;
// PendingWeapon must be cleared manually because it is not subjected to the GC if it contains WP_NOCHANGE, which is just RUNTIME_CLASS(AWWeapon).
// But that will get cleared here, confusing the GC if the value is left in.
for (auto &p : players)
{
p.PendingWeapon = nullptr;
}
// Unless something went wrong, anything left here should be class and type objects only, which do not own any scripts.
bShutdown = true;
TypeTable.Clear();