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Add a null check in PlayerPawn::CheckFOV
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@ -928,6 +928,8 @@ class PlayerPawn : Actor
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{
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let player = self.player;
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if (!player) return;
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// [RH] Zoom the player's FOV
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float desired = player.DesiredFOV;
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// Adjust FOV using on the currently held weapon.
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