- Set banded light to "false" to not impact GZDoom defaults.

This commit is contained in:
Rachael Alexanderson 2017-01-24 14:03:59 -05:00 committed by Christoph Oelckers
parent 3154652885
commit c1ff1c6336

View file

@ -43,7 +43,7 @@ void gl_SetTextureMode(int type);
FRenderState gl_RenderState;
CVAR(Bool, gl_direct_state_change, true, 0)
CVAR(Bool, gl_bandedswlight, true, CVAR_ARCHIVE)
CVAR(Bool, gl_bandedswlight, false, CVAR_ARCHIVE)
static VSMatrix identityMatrix(1);