From c1ff1c6336168d90098aca2b735f6191ccb68f81 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Tue, 24 Jan 2017 14:03:59 -0500 Subject: [PATCH] - Set banded light to "false" to not impact GZDoom defaults. --- src/gl/renderer/gl_renderstate.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gl/renderer/gl_renderstate.cpp b/src/gl/renderer/gl_renderstate.cpp index 22330905f..429f69c34 100644 --- a/src/gl/renderer/gl_renderstate.cpp +++ b/src/gl/renderer/gl_renderstate.cpp @@ -43,7 +43,7 @@ void gl_SetTextureMode(int type); FRenderState gl_RenderState; CVAR(Bool, gl_direct_state_change, true, 0) -CVAR(Bool, gl_bandedswlight, true, CVAR_ARCHIVE) +CVAR(Bool, gl_bandedswlight, false, CVAR_ARCHIVE) static VSMatrix identityMatrix(1);