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- Set banded light to "false" to not impact GZDoom defaults.
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@ -43,7 +43,7 @@ void gl_SetTextureMode(int type);
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FRenderState gl_RenderState;
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FRenderState gl_RenderState;
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CVAR(Bool, gl_direct_state_change, true, 0)
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CVAR(Bool, gl_direct_state_change, true, 0)
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CVAR(Bool, gl_bandedswlight, true, CVAR_ARCHIVE)
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CVAR(Bool, gl_bandedswlight, false, CVAR_ARCHIVE)
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static VSMatrix identityMatrix(1);
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static VSMatrix identityMatrix(1);
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