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- moved GetSaveAmount() from the base armor class
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1 changed files with 9 additions and 17 deletions
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@ -40,23 +40,6 @@ class Armor : Inventory
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Inventory.PickupSound "misc/armor_pkup";
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+INVENTORY.ISARMOR
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}
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int GetSaveAmount ()
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{
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if (self is 'BasicArmorBonus')
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{
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let armor = BasicArmorBonus(self);
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return !armor.bIgnoreSkill ? int(armor.SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor)) : armor.SaveAmount;
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}
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if (self is 'BasicArmorPickup')
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{
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let armor = BasicArmorPickup(self);
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return !armor.bIgnoreSkill ? int(armor.SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor)) : armor.SaveAmount;
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}
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return 0;
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}
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}
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//===========================================================================
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@ -342,6 +325,11 @@ class BasicArmorBonus : Armor
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{
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SaveAmount *= amount;
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}
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int GetSaveAmount ()
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{
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return !bIgnoreSkill ? int(SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor)) : SaveAmount;
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}
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}
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//===========================================================================
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@ -443,6 +431,10 @@ class BasicArmorPickup : Armor
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SaveAmount *= amount;
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}
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int GetSaveAmount ()
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{
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return !bIgnoreSkill ? int(SaveAmount * G_SkillPropertyFloat(SKILLP_ArmorFactor)) : SaveAmount;
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}
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}
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//===========================================================================
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