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- fixed PlaySpawnSound call in A_ThrowGrenade
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1 changed files with 1 additions and 1 deletions
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@ -492,7 +492,7 @@ extend class Actor
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let bo = Spawn(missile, pos + (0, 0, (-Floorclip + GetBobOffset() + zheight + 35 + (player? player.crouchoffset : 0.))), ALLOW_REPLACE);
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if (bo)
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{
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bo.PlaySpawnSound(self);
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self.PlaySpawnSound(bo);
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if (xyvel != 0)
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bo.Speed = xyvel;
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bo.Angle = Angle + (random[grenade](-4, 3) * (360./256.));
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