diff --git a/wadsrc/static/zscript/actors/attacks.zs b/wadsrc/static/zscript/actors/attacks.zs index f2c038f87..be1ec3e16 100644 --- a/wadsrc/static/zscript/actors/attacks.zs +++ b/wadsrc/static/zscript/actors/attacks.zs @@ -492,7 +492,7 @@ extend class Actor let bo = Spawn(missile, pos + (0, 0, (-Floorclip + GetBobOffset() + zheight + 35 + (player? player.crouchoffset : 0.))), ALLOW_REPLACE); if (bo) { - bo.PlaySpawnSound(self); + self.PlaySpawnSound(bo); if (xyvel != 0) bo.Speed = xyvel; bo.Angle = Angle + (random[grenade](-4, 3) * (360./256.));