- fixed incomplete parsing of UMAPINFO when map already exists

https://forum.zdoom.org/viewtopic.php?t=65100
This commit is contained in:
alexey.lysiuk 2019-06-19 15:54:24 +03:00
parent ceacda6029
commit ade60584cc

View file

@ -365,7 +365,7 @@ int ParseUMapInfo(int lumpnum)
if (!parsed.MapName.Compare(Maps[i].MapName)) if (!parsed.MapName.Compare(Maps[i].MapName))
{ {
Maps[i] = parsed; Maps[i] = parsed;
return 1; continue;
} }
} }
// Not found so create a new one. // Not found so create a new one.