From ade60584cc3d0825c4ec00adad4b718610c31353 Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Wed, 19 Jun 2019 15:54:24 +0300 Subject: [PATCH] - fixed incomplete parsing of UMAPINFO when map already exists https://forum.zdoom.org/viewtopic.php?t=65100 --- src/gamedata/umapinfo.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gamedata/umapinfo.cpp b/src/gamedata/umapinfo.cpp index a5f5f2123..a49a2ddf9 100644 --- a/src/gamedata/umapinfo.cpp +++ b/src/gamedata/umapinfo.cpp @@ -365,7 +365,7 @@ int ParseUMapInfo(int lumpnum) if (!parsed.MapName.Compare(Maps[i].MapName)) { Maps[i] = parsed; - return 1; + continue; } } // Not found so create a new one.