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- fixed incomplete parsing of UMAPINFO when map already exists
https://forum.zdoom.org/viewtopic.php?t=65100
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1 changed files with 1 additions and 1 deletions
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@ -365,7 +365,7 @@ int ParseUMapInfo(int lumpnum)
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if (!parsed.MapName.Compare(Maps[i].MapName))
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if (!parsed.MapName.Compare(Maps[i].MapName))
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{
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{
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Maps[i] = parsed;
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Maps[i] = parsed;
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return 1;
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continue;
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}
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}
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}
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}
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// Not found so create a new one.
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// Not found so create a new one.
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