- added new linedef properties to UDMF spec

https://forum.zdoom.org/viewtopic.php?t=59808
This commit is contained in:
alexey.lysiuk 2018-05-20 14:48:44 +03:00
parent 526711f5d8
commit ad31da20e5

View file

@ -124,6 +124,23 @@ Note: All <bool> fields default to false unless mentioned otherwise.
transparent = <bool>; // true = line is a Strife transparent line (alpha 0.25) transparent = <bool>; // true = line is a Strife transparent line (alpha 0.25)
automapstyle = <integer>; // Explicit automap style. Possible values can be
// 0: Automap style is based on line properties (default).
// 1: One-sided wall.
// 2: Two-sided wall.
// 3: Floor levels of front and back sectors are different.
// 4: Ceiling levels of front and back sectors are different.
// 5: 3D floor border.
// 6: Wall with special non-door action.
// 7: Secret door.
// 8: Wall not seen yet.
// 9: Locked door.
// 10: Intra-level teleporter.
// 11: Inter-level or game-ending teleporter.
// 12: Unexplored secret wall.
// 13: Portal line.
revealed = <bool>; // true = line is initially visible on automap.
* Note about arg0str * Note about arg0str
For lines with ACS specials (80-86 and 226), if arg0str is present and non-null, it For lines with ACS specials (80-86 and 226), if arg0str is present and non-null, it
@ -431,6 +448,7 @@ sector material colors.
arg0str in dynamic lights. arg0str in dynamic lights.
1.30 20.05.2018 1.30 20.05.2018
Added automapstyle and revealed linedef properties.
Replaced tabs with spaces. Replaced tabs with spaces.
=============================================================================== ===============================================================================