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- added new linedef properties to UDMF spec
https://forum.zdoom.org/viewtopic.php?t=59808
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@ -124,6 +124,23 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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transparent = <bool>; // true = line is a Strife transparent line (alpha 0.25)
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transparent = <bool>; // true = line is a Strife transparent line (alpha 0.25)
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automapstyle = <integer>; // Explicit automap style. Possible values can be
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// 0: Automap style is based on line properties (default).
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// 1: One-sided wall.
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// 2: Two-sided wall.
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// 3: Floor levels of front and back sectors are different.
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// 4: Ceiling levels of front and back sectors are different.
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// 5: 3D floor border.
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// 6: Wall with special non-door action.
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// 7: Secret door.
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// 8: Wall not seen yet.
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// 9: Locked door.
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// 10: Intra-level teleporter.
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// 11: Inter-level or game-ending teleporter.
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// 12: Unexplored secret wall.
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// 13: Portal line.
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revealed = <bool>; // true = line is initially visible on automap.
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* Note about arg0str
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* Note about arg0str
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For lines with ACS specials (80-86 and 226), if arg0str is present and non-null, it
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For lines with ACS specials (80-86 and 226), if arg0str is present and non-null, it
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@ -431,6 +448,7 @@ sector material colors.
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arg0str in dynamic lights.
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arg0str in dynamic lights.
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1.30 20.05.2018
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1.30 20.05.2018
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Added automapstyle and revealed linedef properties.
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Replaced tabs with spaces.
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Replaced tabs with spaces.
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===============================================================================
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===============================================================================
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