diff --git a/specs/udmf_zdoom.txt b/specs/udmf_zdoom.txt index 32806245c..84dcd4d29 100644 --- a/specs/udmf_zdoom.txt +++ b/specs/udmf_zdoom.txt @@ -122,7 +122,24 @@ Note: All fields default to false unless mentioned otherwise. arg0str = ; // Alternate string-based version of arg0 moreids = ; // Additional line IDs, specified as a space separated list of numbers (e.g. "2 666 1003 4505") - transparent = ; // true = line is a Strife transparent line (alpha 0.25) + transparent = ; // true = line is a Strife transparent line (alpha 0.25) + + automapstyle = ; // Explicit automap style. Possible values can be + // 0: Automap style is based on line properties (default). + // 1: One-sided wall. + // 2: Two-sided wall. + // 3: Floor levels of front and back sectors are different. + // 4: Ceiling levels of front and back sectors are different. + // 5: 3D floor border. + // 6: Wall with special non-door action. + // 7: Secret door. + // 8: Wall not seen yet. + // 9: Locked door. + // 10: Intra-level teleporter. + // 11: Inter-level or game-ending teleporter. + // 12: Unexplored secret wall. + // 13: Portal line. + revealed = ; // true = line is initially visible on automap. * Note about arg0str @@ -431,6 +448,7 @@ sector material colors. arg0str in dynamic lights. 1.30 20.05.2018 +Added automapstyle and revealed linedef properties. Replaced tabs with spaces. ===============================================================================