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Use not so brilliant backgrounds for allocated atlas backgrounds
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1 changed files with 2 additions and 2 deletions
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@ -1833,8 +1833,8 @@ void D3DFB::DrawPackedTextures(int packnum)
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{
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D3DCOLOR empty_colors[8] =
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{
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0x80FF0000, 0x8000FF00, 0x800000FF, 0x80FFFF00,
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0x80FF00FF, 0x8000FFFF, 0x80FF8000, 0x800080FF
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0x50FF0000, 0x5000FF00, 0x500000FF, 0x50FFFF00,
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0x50FF00FF, 0x5000FFFF, 0x50FF8000, 0x500080FF
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};
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Atlas *pack;
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int x = 8, y = 8;
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