From aaac5ac7a122d7d0cae223964b0624ae3af3c02e Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Sun, 10 Jan 2016 22:01:29 -0600 Subject: [PATCH] Use not so brilliant backgrounds for allocated atlas backgrounds --- src/win32/fb_d3d9.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/win32/fb_d3d9.cpp b/src/win32/fb_d3d9.cpp index 474183086..bfb618b51 100644 --- a/src/win32/fb_d3d9.cpp +++ b/src/win32/fb_d3d9.cpp @@ -1833,8 +1833,8 @@ void D3DFB::DrawPackedTextures(int packnum) { D3DCOLOR empty_colors[8] = { - 0x80FF0000, 0x8000FF00, 0x800000FF, 0x80FFFF00, - 0x80FF00FF, 0x8000FFFF, 0x80FF8000, 0x800080FF + 0x50FF0000, 0x5000FF00, 0x500000FF, 0x50FFFF00, + 0x50FF00FF, 0x5000FFFF, 0x50FF8000, 0x500080FF }; Atlas *pack; int x = 8, y = 8;