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- Fixed: M_NotifyNewSave() needlessly created a copy of the filename.
- Fixed: Any touching_sectorlists for actors unlinked in G_StartTravel() were lost forever. - Fixed: DLightningThinker::Serialize() did not delete the old LightningLightLevels array when loading from an archive. - Fixed: Although I moved the correct polyobject freeing code into P_FreeLevelData(), I left the old wrong code there too, which just deleted the array without deleting anything hanging off of it. SVN r127 (trunk)
This commit is contained in:
parent
ba01f00d7c
commit
a39f5bb8f7
9 changed files with 46 additions and 23 deletions
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@ -1,4 +1,12 @@
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May 17, 2006
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May 17, 2006
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- Fixed: M_NotifyNewSave() needlessly created a copy of the filename.
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- Fixed: Any touching_sectorlists for actors unlinked in G_StartTravel() were
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lost forever.
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- Fixed: DLightningThinker::Serialize() did not delete the old
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LightningLightLevels array when loading from an archive.
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- Fixed: Although I moved the correct polyobject freeing code into
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P_FreeLevelData(), I left the old wrong code there too, which just deleted
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the array without deleting anything hanging off of it.
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- Texture animation improvements:
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- Texture animation improvements:
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* Animations are now millisecond-accurate, so delays in ANIMDEFS can have
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* Animations are now millisecond-accurate, so delays in ANIMDEFS can have
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fractional parts.
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fractional parts.
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@ -121,7 +121,7 @@ TAutoGrowArray<SDWORD> ACS_GlobalArrays[NUM_GLOBALVARS];
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extern bool netdemo;
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extern bool netdemo;
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extern FString BackupSaveName;
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extern FString BackupSaveName;
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BOOL savegamerestore;
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bool savegamerestore;
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extern int mousex, mousey;
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extern int mousex, mousey;
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extern bool sendpause, sendsave, sendturn180, SendLand;
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extern bool sendpause, sendsave, sendturn180, SendLand;
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@ -1949,6 +1949,7 @@ void G_StartTravel ()
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if (players[i].health > 0)
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if (players[i].health > 0)
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{
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{
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pawn->UnlinkFromWorld ();
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pawn->UnlinkFromWorld ();
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P_DelSector_List ();
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pawn->RemoveFromHash ();
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pawn->RemoveFromHash ();
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pawn->ChangeStatNum (STAT_TRAVELLING);
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pawn->ChangeStatNum (STAT_TRAVELLING);
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@ -1956,6 +1957,7 @@ void G_StartTravel ()
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{
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{
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inv->ChangeStatNum (STAT_TRAVELLING);
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inv->ChangeStatNum (STAT_TRAVELLING);
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inv->UnlinkFromWorld ();
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inv->UnlinkFromWorld ();
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P_DelSector_List ();
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}
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}
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}
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}
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}
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}
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@ -282,7 +282,7 @@ extern SDWORD ACS_GlobalVars[NUM_GLOBALVARS];
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extern TAutoGrowArray<SDWORD> ACS_WorldArrays[NUM_WORLDVARS];
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extern TAutoGrowArray<SDWORD> ACS_WorldArrays[NUM_WORLDVARS];
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extern TAutoGrowArray<SDWORD> ACS_GlobalArrays[NUM_GLOBALVARS];
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extern TAutoGrowArray<SDWORD> ACS_GlobalArrays[NUM_GLOBALVARS];
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extern BOOL savegamerestore;
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extern bool savegamerestore;
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// mapname will be changed if it is a valid warptrans
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// mapname will be changed if it is a valid warptrans
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bool CheckWarpTransMap (char mapname[9], bool substitute);
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bool CheckWarpTransMap (char mapname[9], bool substitute);
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@ -41,6 +41,10 @@ void DLightningThinker::Serialize (FArchive &arc)
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if (arc.IsLoading ())
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if (arc.IsLoading ())
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{
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{
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if (LightningLightLevels != NULL)
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{
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delete[] LightningLightLevels;
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}
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LightningLightLevels = new BYTE[numsectors + (numsectors+7)/8];
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LightningLightLevels = new BYTE[numsectors + (numsectors+7)/8];
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}
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}
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lights = LightningLightLevels;
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lights = LightningLightLevels;
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@ -827,7 +827,7 @@ void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave)
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{
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{
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node = new FSaveGameNode;
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node = new FSaveGameNode;
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strcpy (node->Title, title);
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strcpy (node->Title, title);
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node->Filename = copystring (file);
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node->Filename = file;
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node->bOldVersion = false;
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node->bOldVersion = false;
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node->bMissingWads = false;
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node->bMissingWads = false;
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M_InsertSaveNode (node);
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M_InsertSaveNode (node);
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@ -316,6 +316,7 @@ extern sector_t *CameraSector;
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// [RH] Means of death
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// [RH] Means of death
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void P_RadiusAttack (AActor *spot, AActor *source, int damage, int distance, int damageType, bool hurtSelf, bool thrustless=false);
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void P_RadiusAttack (AActor *spot, AActor *source, int damage, int distance, int damageType, bool hurtSelf, bool thrustless=false);
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void P_DelSector_List();
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void P_DelSeclist(msecnode_t *); // phares 3/16/98
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void P_DelSeclist(msecnode_t *); // phares 3/16/98
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void P_CreateSecNodeList(AActor*,fixed_t,fixed_t); // phares 3/14/98
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void P_CreateSecNodeList(AActor*,fixed_t,fixed_t); // phares 3/14/98
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int P_GetMoveFactor(const AActor *mo, int *frictionp); // phares 3/6/98
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int P_GetMoveFactor(const AActor *mo, int *frictionp); // phares 3/6/98
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@ -4387,6 +4387,23 @@ msecnode_t *P_DelSecnode (msecnode_t *node)
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return NULL;
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return NULL;
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} // phares 3/13/98
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} // phares 3/13/98
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//=============================================================================
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//
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// P_DelSector_List
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//
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// Deletes the sector_list and NULLs it.
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//
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//=============================================================================
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void P_DelSector_List ()
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{
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if (sector_list != NULL)
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{
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P_DelSeclist (sector_list);
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sector_list = NULL;
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}
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}
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//=============================================================================
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//=============================================================================
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//
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//
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// P_DelSeclist
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// P_DelSeclist
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@ -3223,11 +3223,7 @@ void AActor::Destroy ()
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flags |= MF_NOSECTOR|MF_NOBLOCKMAP;
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flags |= MF_NOSECTOR|MF_NOBLOCKMAP;
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// Delete all nodes on the current sector_list phares 3/16/98
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// Delete all nodes on the current sector_list phares 3/16/98
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if (sector_list)
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P_DelSector_List();
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{
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P_DelSeclist (sector_list);
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sector_list = NULL;
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}
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// stop any playing sound
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// stop any playing sound
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S_RelinkSound (this, NULL);
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S_RelinkSound (this, NULL);
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@ -2926,12 +2926,6 @@ void P_FreeLevelData ()
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delete[] PolyBlockMap;
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delete[] PolyBlockMap;
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PolyBlockMap = NULL;
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PolyBlockMap = NULL;
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}
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}
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po_NumPolyobjs = 0;
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if (polyobjs != NULL)
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{
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delete[] polyobjs;
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polyobjs = NULL;
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}
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if (rejectmatrix != NULL)
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if (rejectmatrix != NULL)
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{
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{
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delete[] rejectmatrix;
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delete[] rejectmatrix;
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@ -2972,6 +2966,7 @@ void P_FreeLevelData ()
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delete[] polyobjs;
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delete[] polyobjs;
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polyobjs = NULL;
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polyobjs = NULL;
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}
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}
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po_NumPolyobjs = 0;
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if (zones != NULL)
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if (zones != NULL)
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{
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{
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delete[] zones;
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delete[] zones;
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