mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-10 06:41:41 +00:00
SVN r126 (trunk)
This commit is contained in:
parent
6863938e67
commit
ba01f00d7c
2 changed files with 15 additions and 1 deletions
|
@ -1,4 +1,15 @@
|
|||
-May 16, 2006
|
||||
May 17, 2006
|
||||
- Texture animation improvements:
|
||||
* Animations are now millisecond-accurate, so delays in ANIMDEFS can have
|
||||
fractional parts.
|
||||
* Cleaned up the animation code and moved it into r_anim.cpp.
|
||||
* Blood's oscillating texture animations are now available for use by actual
|
||||
supported games by adding the word "oscillate" after a "range" definition
|
||||
in ANIMDEFS.
|
||||
* Not exactly texture animation, but it's handled in the same function as
|
||||
texture animations: Scrolling skies also have millisecond precision.
|
||||
|
||||
May 16, 2006
|
||||
- Implemented Quasar's suggestion to use line flag 2048 as a "reserved" flag
|
||||
that, if set, clears all the non-original-Doom flags on a line. This is
|
||||
only for Doom format maps when playing Doom.
|
||||
|
|
|
@ -4082,6 +4082,9 @@
|
|||
<Filter
|
||||
Name="Render Sources"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath=".\src\r_anim.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\src\r_bsp.cpp">
|
||||
<FileConfiguration
|
||||
|
|
Loading…
Reference in a new issue