mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 06:53:40 +00:00
- Follow-up of the previous commit.
- Cleaned up the DoDamage and DoKill functionality. - Added DMSS_FOILBUDDHA and KILS_FOILBUDDHA.
This commit is contained in:
parent
d1dc6fd59a
commit
a19620968d
3 changed files with 30 additions and 42 deletions
|
@ -559,6 +559,7 @@ enum EDmgFlags
|
||||||
DMG_NO_FACTOR = 16,
|
DMG_NO_FACTOR = 16,
|
||||||
DMG_PLAYERATTACK = 32,
|
DMG_PLAYERATTACK = 32,
|
||||||
DMG_FOILINVUL = 64,
|
DMG_FOILINVUL = 64,
|
||||||
|
DMG_FOILBUDDHA = 128,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -4831,43 +4831,26 @@ enum DMSS
|
||||||
DMSS_AFFECTARMOR = 2,
|
DMSS_AFFECTARMOR = 2,
|
||||||
DMSS_KILL = 4,
|
DMSS_KILL = 4,
|
||||||
DMSS_NOFACTOR = 8,
|
DMSS_NOFACTOR = 8,
|
||||||
|
DMSS_FOILBUDDHA = 16,
|
||||||
};
|
};
|
||||||
|
|
||||||
static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags)
|
static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags)
|
||||||
{
|
{
|
||||||
if ((amount > 0) || (flags & DMSS_KILL))
|
int dmgFlags = 0;
|
||||||
{
|
if (flags & DMSS_FOILINVUL)
|
||||||
if (!(dmgtarget->flags2 & MF2_INVULNERABLE) || (flags & DMSS_FOILINVUL))
|
dmgFlags += DMG_FOILINVUL;
|
||||||
{
|
if (flags & DMSS_FOILBUDDHA)
|
||||||
if (flags & DMSS_KILL)
|
dmgFlags += DMG_FOILBUDDHA;
|
||||||
{
|
if ((flags & DMSS_KILL) || (flags & DMSS_NOFACTOR)) //Kill implies NoFactor
|
||||||
P_DamageMobj(dmgtarget, self, self, dmgtarget->health, DamageType, DMG_NO_FACTOR | DMG_NO_ARMOR | DMG_FOILINVUL);
|
dmgFlags += DMG_NO_FACTOR;
|
||||||
}
|
if (!(flags & DMSS_AFFECTARMOR) || (flags & DMSS_KILL)) //Kill overrides AffectArmor
|
||||||
if (flags & DMSS_AFFECTARMOR)
|
dmgFlags += DMG_NO_ARMOR;
|
||||||
{
|
if (flags & DMSS_KILL) //Kill adds the value of the damage done to it. Allows for more controlled extreme death types.
|
||||||
if (flags & DMSS_NOFACTOR)
|
amount += dmgtarget->health;
|
||||||
{
|
|
||||||
P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL | DMG_NO_FACTOR);
|
if (amount > 0)
|
||||||
}
|
P_DamageMobj(dmgtarget, self, self, amount, DamageType, dmgFlags); //Should wind up passing them through just fine.
|
||||||
else
|
|
||||||
{
|
|
||||||
P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (flags & DMSS_NOFACTOR)
|
|
||||||
{
|
|
||||||
P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL | DMG_NO_ARMOR | DMG_NO_FACTOR);
|
|
||||||
}
|
|
||||||
//[MC] DMG_FOILINVUL is needed for making the damage occur on the actor.
|
|
||||||
else
|
|
||||||
{
|
|
||||||
P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL | DMG_NO_ARMOR);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if (amount < 0)
|
else if (amount < 0)
|
||||||
{
|
{
|
||||||
amount = -amount;
|
amount = -amount;
|
||||||
|
@ -4991,30 +4974,32 @@ enum KILS
|
||||||
KILS_FOILINVUL = 1 << 0,
|
KILS_FOILINVUL = 1 << 0,
|
||||||
KILS_KILLMISSILES = 1 << 1,
|
KILS_KILLMISSILES = 1 << 1,
|
||||||
KILS_NOMONSTERS = 1 << 2,
|
KILS_NOMONSTERS = 1 << 2,
|
||||||
|
KILS_FOILBUDDHA = 1 << 3,
|
||||||
};
|
};
|
||||||
|
|
||||||
static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags)
|
static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags)
|
||||||
{
|
{
|
||||||
|
int dmgFlags = DMG_NO_ARMOR + DMG_NO_FACTOR;
|
||||||
|
|
||||||
|
if (KILS_FOILINVUL)
|
||||||
|
dmgFlags += DMG_FOILINVUL;
|
||||||
|
if (KILS_FOILBUDDHA)
|
||||||
|
dmgFlags += DMG_FOILBUDDHA;
|
||||||
|
|
||||||
if ((killtarget->flags & MF_MISSILE) && (flags & KILS_KILLMISSILES))
|
if ((killtarget->flags & MF_MISSILE) && (flags & KILS_KILLMISSILES))
|
||||||
{
|
{
|
||||||
//[MC] Now that missiles can set masters, lets put in a check to properly destroy projectiles. BUT FIRST! New feature~!
|
//[MC] Now that missiles can set masters, lets put in a check to properly destroy projectiles. BUT FIRST! New feature~!
|
||||||
//Check to see if it's invulnerable. Disregarded if foilinvul is on, but never works on a missile with NODAMAGE
|
//Check to see if it's invulnerable. Disregarded if foilinvul is on, but never works on a missile with NODAMAGE
|
||||||
//since that's the whole point of it.
|
//since that's the whole point of it.
|
||||||
if ((!(killtarget->flags2 & MF2_INVULNERABLE) || (flags & KILS_FOILINVUL)) && !(killtarget->flags5 & MF5_NODAMAGE))
|
if ((!(killtarget->flags2 & MF2_INVULNERABLE) || (flags & KILS_FOILINVUL)) &&
|
||||||
|
(!(killtarget->flags2 & MF7_BUDDHA) || (flags & KILS_FOILBUDDHA)) && !(killtarget->flags5 & MF5_NODAMAGE))
|
||||||
{
|
{
|
||||||
P_ExplodeMissile(killtarget, NULL, NULL);
|
P_ExplodeMissile(killtarget, NULL, NULL);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (!(flags & KILS_NOMONSTERS))
|
if (!(flags & KILS_NOMONSTERS))
|
||||||
{
|
{
|
||||||
if (flags & KILS_FOILINVUL)
|
P_DamageMobj(killtarget, self, self, killtarget->health, damagetype, dmgFlags);
|
||||||
{
|
|
||||||
P_DamageMobj(killtarget, self, self, killtarget->health, damagetype, DMG_NO_ARMOR | DMG_NO_FACTOR | DMG_FOILINVUL);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
P_DamageMobj(killtarget, self, self, killtarget->health, damagetype, DMG_NO_ARMOR | DMG_NO_FACTOR);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -375,12 +375,14 @@ enum
|
||||||
const int KILS_FOILINVUL = 1;
|
const int KILS_FOILINVUL = 1;
|
||||||
const int KILS_KILLMISSILES = 2;
|
const int KILS_KILLMISSILES = 2;
|
||||||
const int KILS_NOMONSTERS = 4;
|
const int KILS_NOMONSTERS = 4;
|
||||||
|
const int KILS_FOILBUDDHA = 8;
|
||||||
|
|
||||||
// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series
|
// Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series
|
||||||
const int DMSS_FOILINVUL = 1;
|
const int DMSS_FOILINVUL = 1;
|
||||||
const int DMSS_AFFECTARMOR = 2;
|
const int DMSS_AFFECTARMOR = 2;
|
||||||
const int DMSS_KILL = 4;
|
const int DMSS_KILL = 4;
|
||||||
const int DMSS_NOFACTOR = 8;
|
const int DMSS_NOFACTOR = 8;
|
||||||
|
const int DMSS_FOILBUDDHA = 16;
|
||||||
|
|
||||||
// Flags for A_AlertMonsters
|
// Flags for A_AlertMonsters
|
||||||
const int AMF_TARGETEMITTER = 1;
|
const int AMF_TARGETEMITTER = 1;
|
||||||
|
|
Loading…
Reference in a new issue