diff --git a/src/p_local.h b/src/p_local.h index 2dc8c773e..f7e473845 100644 --- a/src/p_local.h +++ b/src/p_local.h @@ -559,6 +559,7 @@ enum EDmgFlags DMG_NO_FACTOR = 16, DMG_PLAYERATTACK = 32, DMG_FOILINVUL = 64, + DMG_FOILBUDDHA = 128, }; diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 2b382f989..6a1cf6e67 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -4831,43 +4831,26 @@ enum DMSS DMSS_AFFECTARMOR = 2, DMSS_KILL = 4, DMSS_NOFACTOR = 8, + DMSS_FOILBUDDHA = 16, }; static void DoDamage(AActor *dmgtarget, AActor *self, int amount, FName DamageType, int flags) { - if ((amount > 0) || (flags & DMSS_KILL)) - { - if (!(dmgtarget->flags2 & MF2_INVULNERABLE) || (flags & DMSS_FOILINVUL)) - { - if (flags & DMSS_KILL) - { - P_DamageMobj(dmgtarget, self, self, dmgtarget->health, DamageType, DMG_NO_FACTOR | DMG_NO_ARMOR | DMG_FOILINVUL); - } - if (flags & DMSS_AFFECTARMOR) - { - if (flags & DMSS_NOFACTOR) - { - P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL | DMG_NO_FACTOR); - } - else - { - P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL); - } - } - else - { - if (flags & DMSS_NOFACTOR) - { - P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL | DMG_NO_ARMOR | DMG_NO_FACTOR); - } - //[MC] DMG_FOILINVUL is needed for making the damage occur on the actor. - else - { - P_DamageMobj(dmgtarget, self, self, amount, DamageType, DMG_FOILINVUL | DMG_NO_ARMOR); - } - } - } - } + int dmgFlags = 0; + if (flags & DMSS_FOILINVUL) + dmgFlags += DMG_FOILINVUL; + if (flags & DMSS_FOILBUDDHA) + dmgFlags += DMG_FOILBUDDHA; + if ((flags & DMSS_KILL) || (flags & DMSS_NOFACTOR)) //Kill implies NoFactor + dmgFlags += DMG_NO_FACTOR; + if (!(flags & DMSS_AFFECTARMOR) || (flags & DMSS_KILL)) //Kill overrides AffectArmor + dmgFlags += DMG_NO_ARMOR; + if (flags & DMSS_KILL) //Kill adds the value of the damage done to it. Allows for more controlled extreme death types. + amount += dmgtarget->health; + + if (amount > 0) + P_DamageMobj(dmgtarget, self, self, amount, DamageType, dmgFlags); //Should wind up passing them through just fine. + else if (amount < 0) { amount = -amount; @@ -4991,30 +4974,32 @@ enum KILS KILS_FOILINVUL = 1 << 0, KILS_KILLMISSILES = 1 << 1, KILS_NOMONSTERS = 1 << 2, + KILS_FOILBUDDHA = 1 << 3, }; static void DoKill(AActor *killtarget, AActor *self, FName damagetype, int flags) { + int dmgFlags = DMG_NO_ARMOR + DMG_NO_FACTOR; + + if (KILS_FOILINVUL) + dmgFlags += DMG_FOILINVUL; + if (KILS_FOILBUDDHA) + dmgFlags += DMG_FOILBUDDHA; + if ((killtarget->flags & MF_MISSILE) && (flags & KILS_KILLMISSILES)) { //[MC] Now that missiles can set masters, lets put in a check to properly destroy projectiles. BUT FIRST! New feature~! //Check to see if it's invulnerable. Disregarded if foilinvul is on, but never works on a missile with NODAMAGE //since that's the whole point of it. - if ((!(killtarget->flags2 & MF2_INVULNERABLE) || (flags & KILS_FOILINVUL)) && !(killtarget->flags5 & MF5_NODAMAGE)) + if ((!(killtarget->flags2 & MF2_INVULNERABLE) || (flags & KILS_FOILINVUL)) && + (!(killtarget->flags2 & MF7_BUDDHA) || (flags & KILS_FOILBUDDHA)) && !(killtarget->flags5 & MF5_NODAMAGE)) { P_ExplodeMissile(killtarget, NULL, NULL); } } if (!(flags & KILS_NOMONSTERS)) { - if (flags & KILS_FOILINVUL) - { - P_DamageMobj(killtarget, self, self, killtarget->health, damagetype, DMG_NO_ARMOR | DMG_NO_FACTOR | DMG_FOILINVUL); - } - else - { - P_DamageMobj(killtarget, self, self, killtarget->health, damagetype, DMG_NO_ARMOR | DMG_NO_FACTOR); - } + P_DamageMobj(killtarget, self, self, killtarget->health, damagetype, dmgFlags); } } diff --git a/wadsrc/static/actors/constants.txt b/wadsrc/static/actors/constants.txt index da289dc50..f806f8224 100644 --- a/wadsrc/static/actors/constants.txt +++ b/wadsrc/static/actors/constants.txt @@ -375,12 +375,14 @@ enum const int KILS_FOILINVUL = 1; const int KILS_KILLMISSILES = 2; const int KILS_NOMONSTERS = 4; +const int KILS_FOILBUDDHA = 8; // Flags for A_Damage (Master/Target/Tracer/Children/Siblings/Self) series const int DMSS_FOILINVUL = 1; const int DMSS_AFFECTARMOR = 2; const int DMSS_KILL = 4; const int DMSS_NOFACTOR = 8; +const int DMSS_FOILBUDDHA = 16; // Flags for A_AlertMonsters const int AMF_TARGETEMITTER = 1;