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- call P_FindParticleSubsectors before rendering a save picture in OpenGL.
This entry point was the only one missing that call.
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@ -933,6 +933,7 @@ void GLSceneDrawer::WriteSavePic (player_t *player, FileWriter *file, int width,
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{
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{
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GL_IRECT bounds;
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GL_IRECT bounds;
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P_FindParticleSubsectors(); // make sure that all recently spawned particles have a valid subsector.
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bounds.left=0;
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bounds.left=0;
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bounds.top=0;
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bounds.top=0;
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bounds.width=width;
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bounds.width=width;
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