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https://github.com/ZDoom/gzdoom-gles.git
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- use Unicode font for deathmatch summary screen to bring it in line with the coop version.
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parent
f1408bfb5b
commit
7a01b6b0d4
3 changed files with 32 additions and 23 deletions
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@ -41,7 +41,7 @@ class os_SearchField : OptionMenuItemTextField
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override String Represent()
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override String Represent()
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{
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{
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return mEnter
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return mEnter
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? mEnter.GetText() .. SmallFont.GetCursor()
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? mEnter.GetText() .. NewSmallFont.GetCursor()
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: mText;
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: mText;
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}
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}
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@ -20,7 +20,7 @@ class CoopStatusScreen : StatusScreen
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acceleratestage = 0;
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acceleratestage = 0;
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ng_state = 1;
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ng_state = 1;
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displayFont = NewSmallFont;
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displayFont = NewSmallFont;
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FontScale = max(screen.GetHeight() / 480, 1);
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FontScale = max(screen.GetHeight() / 400, 1);
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RowHeight = int(max((displayFont.GetHeight() + 1) * FontScale, 1));
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RowHeight = int(max((displayFont.GetHeight() + 1) * FontScale, 1));
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cnt_pause = Thinker.TICRATE;
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cnt_pause = Thinker.TICRATE;
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@ -2,6 +2,9 @@
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class DeathmatchStatusScreen : StatusScreen
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class DeathmatchStatusScreen : StatusScreen
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{
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{
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int textcolor;
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int textcolor;
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double FontScale;
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int RowHeight;
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Font displayFont;
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//====================================================================
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//====================================================================
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//
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//
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@ -13,10 +16,14 @@ class DeathmatchStatusScreen : StatusScreen
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{
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{
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int i, j;
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int i, j;
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textcolor = (gameinfo.gametype & GAME_Raven) ? Font.CR_GREEN : Font.CR_UNTRANSLATED;
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textcolor = Font.CR_GRAY;
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CurState = StatCount;
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CurState = StatCount;
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acceleratestage = 0;
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acceleratestage = 0;
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displayFont = NewSmallFont;
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FontScale = max(screen.GetHeight() / 400, 1);
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RowHeight = max((displayFont.GetHeight() + 1) * FontScale, 1);
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for(i = 0; i < MAXPLAYERS; i++)
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for(i = 0; i < MAXPLAYERS; i++)
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{
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{
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playerready[i] = false;
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playerready[i] = false;
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@ -160,7 +167,7 @@ class DeathmatchStatusScreen : StatusScreen
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Vector2 readyoffset = TexMan.GetScaledOffset(readyico);
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Vector2 readyoffset = TexMan.GetScaledOffset(readyico);
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height = int(readysize.Y - readyoffset.Y);
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height = int(readysize.Y - readyoffset.Y);
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maxiconheight = MAX(height, maxiconheight);
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maxiconheight = MAX(height, maxiconheight);
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height = SmallFont.GetHeight() * CleanYfac;
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height = displayFont.GetHeight() * FontScale;
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lineheight = MAX(height, maxiconheight * CleanYfac);
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lineheight = MAX(height, maxiconheight * CleanYfac);
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ypadding = (lineheight - height + 1) / 2;
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ypadding = (lineheight - height + 1) / 2;
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y += CleanYfac;
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y += CleanYfac;
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@ -169,10 +176,10 @@ class DeathmatchStatusScreen : StatusScreen
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//text_color = Stringtable.Localize("$SCORE_COLOR");
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//text_color = Stringtable.Localize("$SCORE_COLOR");
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text_frags = Stringtable.Localize("$SCORE_FRAGS");
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text_frags = Stringtable.Localize("$SCORE_FRAGS");
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icon_x = 8 * CleanXfac;
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icon_x = 8 * FontScale;
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name_x = icon_x + maxscorewidth * CleanXfac;
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name_x = icon_x + maxscorewidth * FontScale;
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frags_x = name_x + (maxnamewidth + MAX(SmallFont.StringWidth("XXXXX"), SmallFont.StringWidth(text_frags)) + 8) * CleanXfac;
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frags_x = name_x + (maxnamewidth + 1 + MAX(displayFont.StringWidth("XXXXXXXXXX"), displayFont.StringWidth(text_frags)) + 16) * FontScale;
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deaths_x = frags_x + ((deaths_len = SmallFont.StringWidth(text_deaths)) + 8) * CleanXfac;
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deaths_x = frags_x + ((deaths_len = displayFont.StringWidth(text_deaths)) + 16) * FontScale;
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x = (Screen.GetWidth() - deaths_x) >> 1;
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x = (Screen.GetWidth() - deaths_x) >> 1;
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icon_x += x;
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icon_x += x;
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@ -180,10 +187,10 @@ class DeathmatchStatusScreen : StatusScreen
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frags_x += x;
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frags_x += x;
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deaths_x += x;
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deaths_x += x;
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screen.DrawText(SmallFont, textcolor, name_x, y, Stringtable.Localize("$SCORE_NAME"), DTA_CleanNoMove, true);
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drawTextScaled(displayFont, name_x, y, Stringtable.Localize("$SCORE_NAME"), FontScale, textcolor);
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screen.DrawText(SmallFont, textcolor, frags_x - SmallFont.StringWidth(text_frags) * CleanXfac, y, text_frags, DTA_CleanNoMove, true);
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drawTextScaled(displayFont, frags_x - displayFont.StringWidth(text_frags) * FontScale, y, text_frags, FontScale, textcolor);
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screen.DrawText(SmallFont, textcolor, deaths_x - deaths_len * CleanXfac, y, text_deaths, DTA_CleanNoMove, true);
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drawTextScaled(displayFont, deaths_x - deaths_len * FontScale, y, text_deaths, FontScale, textcolor);
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y += height + 6 * CleanYfac;
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y += height + 6 * FontScale;
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// Sort all players
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// Sort all players
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Array<int> sortedplayers;
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Array<int> sortedplayers;
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@ -208,22 +215,25 @@ class DeathmatchStatusScreen : StatusScreen
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{
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{
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screen.DrawTexture(player.mo.ScoreIcon, true, icon_x, y, DTA_CleanNoMove, true);
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screen.DrawTexture(player.mo.ScoreIcon, true, icon_x, y, DTA_CleanNoMove, true);
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}
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}
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screen.DrawText(SmallFont, thiscolor, name_x, y + ypadding, player.GetUserName(), DTA_CleanNoMove, true);
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drawNum(SmallFont, frags_x, y + ypadding, cnt_frags[pnum], 0, false, thiscolor, true);
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drawTextScaled(displayFont, name_x, y + ypadding, player.GetUserName(), FontScale, thiscolor);
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drawNumScaled(displayFont, frags_x, y + ypadding, FontScale, cnt_frags[pnum], 0, textcolor);
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if (ng_state >= 2)
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if (ng_state >= 2)
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{
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{
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drawNum(SmallFont, deaths_x, y + ypadding, cnt_deaths[pnum], 0, false, thiscolor, true);
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drawNumScaled(displayFont, deaths_x, y + ypadding, FontScale, cnt_deaths[pnum], 0, textcolor);
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}
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}
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y += lineheight + CleanYfac;
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y += lineheight + CleanYfac;
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}
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}
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// Draw "TOTAL" line
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// Draw "TOTAL" line
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y += height + 3 * CleanYfac;
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y += height + 3 * CleanYfac;
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screen.DrawText(SmallFont, textcolor, name_x, y, Stringtable.Localize("$SCORE_TOTAL"), DTA_CleanNoMove, true);
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drawTextScaled(displayFont, name_x, y, Stringtable.Localize("$SCORE_TOTAL"), FontScale, textcolor);
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drawNum(SmallFont, frags_x, y, total_frags, 0, false, textcolor, true);
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drawNumScaled(displayFont, frags_x, y, FontScale, total_frags, 0, textcolor);
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if (ng_state >= 4)
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if (ng_state >= 4)
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{
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{
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drawNum(SmallFont, deaths_x, y, total_deaths, 0, false, textcolor, true);
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drawNumScaled(displayFont, deaths_x, y, FontScale, total_deaths, 0, textcolor);
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}
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}
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// Draw game time
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// Draw game time
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@ -235,7 +245,6 @@ class DeathmatchStatusScreen : StatusScreen
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seconds = seconds % 60;
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seconds = seconds % 60;
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String leveltime = Stringtable.Localize("$SCORE_LVLTIME") .. ": " .. String.Format("%02i:%02i:%02i", hours, minutes, seconds);
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String leveltime = Stringtable.Localize("$SCORE_LVLTIME") .. ": " .. String.Format("%02i:%02i:%02i", hours, minutes, seconds);
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drawTextScaled(displayFont, x, y, leveltime, FontScale, textcolor);
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screen.DrawText(SmallFont, textcolor, x, y, leveltime, DTA_CleanNoMove, true);
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}
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}
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}
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}
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