diff --git a/wadsrc/static/zscript/ui/menu/search/searchfield.zs b/wadsrc/static/zscript/ui/menu/search/searchfield.zs index 1a7513544..88135716a 100644 --- a/wadsrc/static/zscript/ui/menu/search/searchfield.zs +++ b/wadsrc/static/zscript/ui/menu/search/searchfield.zs @@ -41,7 +41,7 @@ class os_SearchField : OptionMenuItemTextField override String Represent() { return mEnter - ? mEnter.GetText() .. SmallFont.GetCursor() + ? mEnter.GetText() .. NewSmallFont.GetCursor() : mText; } diff --git a/wadsrc/static/zscript/ui/statscreen/statscreen_coop.zs b/wadsrc/static/zscript/ui/statscreen/statscreen_coop.zs index 3dc494d17..48bf30d93 100644 --- a/wadsrc/static/zscript/ui/statscreen/statscreen_coop.zs +++ b/wadsrc/static/zscript/ui/statscreen/statscreen_coop.zs @@ -20,7 +20,7 @@ class CoopStatusScreen : StatusScreen acceleratestage = 0; ng_state = 1; displayFont = NewSmallFont; - FontScale = max(screen.GetHeight() / 480, 1); + FontScale = max(screen.GetHeight() / 400, 1); RowHeight = int(max((displayFont.GetHeight() + 1) * FontScale, 1)); cnt_pause = Thinker.TICRATE; diff --git a/wadsrc/static/zscript/ui/statscreen/statscreen_dm.zs b/wadsrc/static/zscript/ui/statscreen/statscreen_dm.zs index ec9bdcb67..345d81405 100644 --- a/wadsrc/static/zscript/ui/statscreen/statscreen_dm.zs +++ b/wadsrc/static/zscript/ui/statscreen/statscreen_dm.zs @@ -2,6 +2,9 @@ class DeathmatchStatusScreen : StatusScreen { int textcolor; + double FontScale; + int RowHeight; + Font displayFont; //==================================================================== // @@ -13,10 +16,14 @@ class DeathmatchStatusScreen : StatusScreen { int i, j; - textcolor = (gameinfo.gametype & GAME_Raven) ? Font.CR_GREEN : Font.CR_UNTRANSLATED; - + textcolor = Font.CR_GRAY; + CurState = StatCount; acceleratestage = 0; + displayFont = NewSmallFont; + FontScale = max(screen.GetHeight() / 400, 1); + RowHeight = max((displayFont.GetHeight() + 1) * FontScale, 1); + for(i = 0; i < MAXPLAYERS; i++) { playerready[i] = false; @@ -160,7 +167,7 @@ class DeathmatchStatusScreen : StatusScreen Vector2 readyoffset = TexMan.GetScaledOffset(readyico); height = int(readysize.Y - readyoffset.Y); maxiconheight = MAX(height, maxiconheight); - height = SmallFont.GetHeight() * CleanYfac; + height = displayFont.GetHeight() * FontScale; lineheight = MAX(height, maxiconheight * CleanYfac); ypadding = (lineheight - height + 1) / 2; y += CleanYfac; @@ -169,22 +176,22 @@ class DeathmatchStatusScreen : StatusScreen //text_color = Stringtable.Localize("$SCORE_COLOR"); text_frags = Stringtable.Localize("$SCORE_FRAGS"); - icon_x = 8 * CleanXfac; - name_x = icon_x + maxscorewidth * CleanXfac; - frags_x = name_x + (maxnamewidth + MAX(SmallFont.StringWidth("XXXXX"), SmallFont.StringWidth(text_frags)) + 8) * CleanXfac; - deaths_x = frags_x + ((deaths_len = SmallFont.StringWidth(text_deaths)) + 8) * CleanXfac; - + icon_x = 8 * FontScale; + name_x = icon_x + maxscorewidth * FontScale; + frags_x = name_x + (maxnamewidth + 1 + MAX(displayFont.StringWidth("XXXXXXXXXX"), displayFont.StringWidth(text_frags)) + 16) * FontScale; + deaths_x = frags_x + ((deaths_len = displayFont.StringWidth(text_deaths)) + 16) * FontScale; + x = (Screen.GetWidth() - deaths_x) >> 1; icon_x += x; name_x += x; frags_x += x; deaths_x += x; - screen.DrawText(SmallFont, textcolor, name_x, y, Stringtable.Localize("$SCORE_NAME"), DTA_CleanNoMove, true); - screen.DrawText(SmallFont, textcolor, frags_x - SmallFont.StringWidth(text_frags) * CleanXfac, y, text_frags, DTA_CleanNoMove, true); - screen.DrawText(SmallFont, textcolor, deaths_x - deaths_len * CleanXfac, y, text_deaths, DTA_CleanNoMove, true); - y += height + 6 * CleanYfac; - + drawTextScaled(displayFont, name_x, y, Stringtable.Localize("$SCORE_NAME"), FontScale, textcolor); + drawTextScaled(displayFont, frags_x - displayFont.StringWidth(text_frags) * FontScale, y, text_frags, FontScale, textcolor); + drawTextScaled(displayFont, deaths_x - deaths_len * FontScale, y, text_deaths, FontScale, textcolor); + y += height + 6 * FontScale; + // Sort all players Array sortedplayers; GetSortedPlayers(sortedplayers, teamplay); @@ -208,22 +215,25 @@ class DeathmatchStatusScreen : StatusScreen { screen.DrawTexture(player.mo.ScoreIcon, true, icon_x, y, DTA_CleanNoMove, true); } - screen.DrawText(SmallFont, thiscolor, name_x, y + ypadding, player.GetUserName(), DTA_CleanNoMove, true); - drawNum(SmallFont, frags_x, y + ypadding, cnt_frags[pnum], 0, false, thiscolor, true); + + drawTextScaled(displayFont, name_x, y + ypadding, player.GetUserName(), FontScale, thiscolor); + drawNumScaled(displayFont, frags_x, y + ypadding, FontScale, cnt_frags[pnum], 0, textcolor); + if (ng_state >= 2) { - drawNum(SmallFont, deaths_x, y + ypadding, cnt_deaths[pnum], 0, false, thiscolor, true); + drawNumScaled(displayFont, deaths_x, y + ypadding, FontScale, cnt_deaths[pnum], 0, textcolor); } y += lineheight + CleanYfac; } // Draw "TOTAL" line y += height + 3 * CleanYfac; - screen.DrawText(SmallFont, textcolor, name_x, y, Stringtable.Localize("$SCORE_TOTAL"), DTA_CleanNoMove, true); - drawNum(SmallFont, frags_x, y, total_frags, 0, false, textcolor, true); + drawTextScaled(displayFont, name_x, y, Stringtable.Localize("$SCORE_TOTAL"), FontScale, textcolor); + drawNumScaled(displayFont, frags_x, y, FontScale, total_frags, 0, textcolor); + if (ng_state >= 4) { - drawNum(SmallFont, deaths_x, y, total_deaths, 0, false, textcolor, true); + drawNumScaled(displayFont, deaths_x, y, FontScale, total_deaths, 0, textcolor); } // Draw game time @@ -235,7 +245,6 @@ class DeathmatchStatusScreen : StatusScreen seconds = seconds % 60; String leveltime = Stringtable.Localize("$SCORE_LVLTIME") .. ": " .. String.Format("%02i:%02i:%02i", hours, minutes, seconds); - - screen.DrawText(SmallFont, textcolor, x, y, leveltime, DTA_CleanNoMove, true); + drawTextScaled(displayFont, x, y, leveltime, FontScale, textcolor); } } \ No newline at end of file