mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-12 05:11:45 +00:00
Merge remote-tracking branch 'origin/master' into polybackend
This commit is contained in:
commit
706bc0b7c6
41 changed files with 199 additions and 86 deletions
|
@ -8,21 +8,24 @@ clone_depth: 10
|
|||
|
||||
image:
|
||||
- Visual Studio 2019
|
||||
- Visual Studio 2015
|
||||
|
||||
environment:
|
||||
matrix:
|
||||
- ARCH: x64
|
||||
CONFIG: Release
|
||||
- ARCH: Win32
|
||||
CONFIG: Release
|
||||
- ARCH: x64
|
||||
CONFIG: Debug
|
||||
|
||||
build_script:
|
||||
- md build
|
||||
- cd build
|
||||
- cmake -A %ARCH% -DPK3_QUIET_ZIPDIR=YES ..
|
||||
- cmake --build . --config Release -- -maxcpucount -verbosity:minimal
|
||||
- cmake --build . --config %CONFIG% -- -maxcpucount -verbosity:minimal
|
||||
|
||||
after_build:
|
||||
- set OUTPUT_DIR=%APPVEYOR_BUILD_FOLDER%\build\Release\
|
||||
- set OUTPUT_DIR=%APPVEYOR_BUILD_FOLDER%\build\%CONFIG%\
|
||||
- 7z a ..\gzdoom.zip "%OUTPUT_DIR%gzdoom.exe" "%OUTPUT_DIR%*.pk3"
|
||||
|
||||
artifacts:
|
||||
|
|
35
.travis.yml
35
.travis.yml
|
@ -20,6 +20,14 @@ matrix:
|
|||
env:
|
||||
- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=Release -DCMAKE_OSX_DEPLOYMENT_TARGET=10.9"
|
||||
|
||||
- os: windows
|
||||
env:
|
||||
- CMAKE_OPTIONS="-A Win32"
|
||||
|
||||
- os: windows
|
||||
env:
|
||||
- CMAKE_OPTIONS="-A x64"
|
||||
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env:
|
||||
|
@ -86,18 +94,31 @@ matrix:
|
|||
- libsdl2-dev
|
||||
- libgtk-3-dev
|
||||
|
||||
- os: linux
|
||||
compiler: gcc
|
||||
env:
|
||||
- GCC_VERSION=9
|
||||
- CMAKE_OPTIONS="-DCMAKE_CXX_FLAGS=-Wno-implicit-fallthrough"
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
packages:
|
||||
- g++-9
|
||||
- libsdl2-dev
|
||||
|
||||
- os: linux
|
||||
compiler: clang
|
||||
env:
|
||||
- CLANG_VERSION=7
|
||||
- CLANG_VERSION=8
|
||||
- CMAKE_OPTIONS="-DCMAKE_BUILD_TYPE=MinSizeRel -DDYN_OPENAL=NO -DDYN_SNDFILE=NO -DDYN_MPG123=NO -DDYN_FLUIDSYNTH=NO"
|
||||
addons:
|
||||
apt:
|
||||
sources:
|
||||
- ubuntu-toolchain-r-test
|
||||
- llvm-toolchain-xenial-7
|
||||
- llvm-toolchain-xenial-8
|
||||
packages:
|
||||
- clang-7
|
||||
- clang-8
|
||||
- libsdl2-dev
|
||||
- libgme-dev
|
||||
- libopenal-dev
|
||||
|
@ -106,14 +127,6 @@ matrix:
|
|||
- libfluidsynth-dev
|
||||
- libgtk-3-dev
|
||||
|
||||
- os: windows
|
||||
env:
|
||||
- CMAKE_OPTIONS="-A Win32"
|
||||
|
||||
- os: windows
|
||||
env:
|
||||
- CMAKE_OPTIONS="-A x64"
|
||||
|
||||
before_install:
|
||||
- if [ -n "$GCC_VERSION" ]; then export CC="gcc-${GCC_VERSION}" CXX="g++-${GCC_VERSION}"; fi
|
||||
- if [ -n "$CLANG_VERSION" ]; then export CC="clang-${CLANG_VERSION}" CXX="clang++-${CLANG_VERSION}"; fi
|
||||
|
|
|
@ -182,9 +182,9 @@ if( MSVC )
|
|||
# Function-level linking
|
||||
# Disable run-time type information
|
||||
if ( HAVE_VULKAN )
|
||||
set( ALL_C_FLAGS "/GF /Gy /GR- /DHAVE_VULKAN" )
|
||||
set( ALL_C_FLAGS "/GF /Gy /GR- /permissive- /DHAVE_VULKAN" )
|
||||
else()
|
||||
set( ALL_C_FLAGS "/GF /Gy /GR-" )
|
||||
set( ALL_C_FLAGS "/GF /Gy /GR- /permissive-" )
|
||||
endif()
|
||||
|
||||
# Use SSE 2 as minimum always as the true color drawers needs it for __vectorcall
|
||||
|
|
|
@ -224,16 +224,16 @@ Note: All <bool> fields default to false unless mentioned otherwise.
|
|||
ceilingplane_a = <float>; // Define the plane equation for the sector's ceiling. Default is a horizontal plane at 'heightceiling'.
|
||||
ceilingplane_b = <float>; // 'heightceiling' will still be used to calculate texture alignment.
|
||||
ceilingplane_c = <float>; // The plane equation will only be used if all 4 values are given.
|
||||
ceilingplane_d = <float>;
|
||||
ceilingplane_d = <float>; // The plane is defined as a*x + b*y + c*z + d = 0 with the normal vector pointing downward.
|
||||
floorplane_a = <float>; // Define the plane equation for the sector's floor. Default is a horizontal plane at 'heightfloor'.
|
||||
floorplane_b = <float>; // 'heightfloor' will still be used to calculate texture alignment.
|
||||
floorplane_c = <float>; // The plane equation will only be used if all 4 values are given.
|
||||
floorplane_d = <float>;
|
||||
floorplane_d = <float>; // The plane is defined as a*x + b*y + c*z + d = 0 with the normal vector pointing upward.
|
||||
lightfloor = <integer>; // The floor's light level. Default is 0.
|
||||
lightceiling = <integer>; // The ceiling's light level. Default is 0.
|
||||
lightfloorabsolute = <bool>; // true = 'lightfloor' is an absolute value. Default is
|
||||
lightfloorabsolute = <bool>; // true = 'lightfloor' is an absolute value. Default is
|
||||
// relative to the owning sector's light level.
|
||||
lightceilingabsolute = <bool>; // true = 'lightceiling' is an absolute value. Default is
|
||||
lightceilingabsolute = <bool>; // true = 'lightceiling' is an absolute value. Default is
|
||||
// relative to the owning sector's light level.
|
||||
alphafloor = <float>; // translucency of floor plane (only has meaning with Sector_SetPortal) Default is 1.0.
|
||||
alphaceiling = <float>; // translucency of ceiling plane (only has meaning with Sector_SetPortal) Default is 1.0.
|
||||
|
|
|
@ -441,7 +441,7 @@ struct FPlayerStart
|
|||
DVector3 pos;
|
||||
int16_t angle, type;
|
||||
|
||||
FPlayerStart() { }
|
||||
FPlayerStart() = default;
|
||||
FPlayerStart(const FMapThing *mthing, int pnum)
|
||||
: pos(mthing->pos),
|
||||
angle(mthing->angle),
|
||||
|
|
|
@ -744,12 +744,39 @@ void FLevelLocals::ExitLevel (int position, bool keepFacing)
|
|||
ChangeLevel(NextMap, position, keepFacing ? CHANGELEVEL_KEEPFACING : 0);
|
||||
}
|
||||
|
||||
static void LevelLocals_ExitLevel(FLevelLocals *self, int position, bool keepFacing)
|
||||
{
|
||||
self->ExitLevel(position, keepFacing);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, ExitLevel, LevelLocals_ExitLevel)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
|
||||
PARAM_INT(position);
|
||||
PARAM_INT(keepFacing);
|
||||
self->ExitLevel(position, keepFacing);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void FLevelLocals::SecretExitLevel (int position)
|
||||
{
|
||||
flags3 |= LEVEL3_EXITSECRETUSED;
|
||||
ChangeLevel(GetSecretExitMap(), position, 0);
|
||||
}
|
||||
|
||||
static void LevelLocals_SecretExitLevel(FLevelLocals *self, int position)
|
||||
{
|
||||
self->SecretExitLevel(position);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(FLevelLocals, SecretExitLevel, LevelLocals_SecretExitLevel)
|
||||
{
|
||||
PARAM_SELF_STRUCT_PROLOGUE(FLevelLocals);
|
||||
PARAM_INT(position);
|
||||
self->SecretExitLevel(position);
|
||||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
|
@ -1248,7 +1275,7 @@ void FLevelLocals::WorldDone (void)
|
|||
ext->mDefined & FExitText::DEF_LOOKUP,
|
||||
true, endsequence);
|
||||
}
|
||||
else
|
||||
else if (!(info->flags2 & LEVEL2_NOCLUSTERTEXT))
|
||||
{
|
||||
F_StartFinale(thiscluster->MessageMusic, thiscluster->musicorder,
|
||||
thiscluster->cdtrack, thiscluster->cdid,
|
||||
|
@ -1259,7 +1286,7 @@ void FLevelLocals::WorldDone (void)
|
|||
true, endsequence);
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (!deathmatch)
|
||||
{
|
||||
FExitText *ext = nullptr;
|
||||
|
||||
|
@ -1286,7 +1313,7 @@ void FLevelLocals::WorldDone (void)
|
|||
|
||||
nextcluster = FindClusterInfo (FindLevelInfo (nextlevel)->cluster);
|
||||
|
||||
if (nextcluster->cluster != cluster && !deathmatch)
|
||||
if (nextcluster->cluster != cluster && !(info->flags2 & LEVEL2_NOCLUSTERTEXT))
|
||||
{
|
||||
// Only start the finale if the next level's cluster is different
|
||||
// than the current one and we're not in deathmatch.
|
||||
|
|
|
@ -142,9 +142,6 @@ public:
|
|||
FThinkerIterator (FLevelLocals *Level, const PClass *type, int statnum, DThinker *prev);
|
||||
DThinker *Next (bool exact = false);
|
||||
void Reinit ();
|
||||
|
||||
protected:
|
||||
FThinkerIterator() {}
|
||||
};
|
||||
|
||||
template <class T> class TThinkerIterator : public FThinkerIterator
|
||||
|
|
|
@ -1620,6 +1620,8 @@ MapFlagHandlers[] =
|
|||
{ "rememberstate", MITYPE_CLRFLAG2, LEVEL2_FORGETSTATE, 0 },
|
||||
{ "unfreezesingleplayerconversations",MITYPE_SETFLAG2, LEVEL2_CONV_SINGLE_UNFREEZE, 0 },
|
||||
{ "spawnwithweaponraised", MITYPE_SETFLAG2, LEVEL2_PRERAISEWEAPON, 0 },
|
||||
{ "needclustertext", MITYPE_SETFLAG2, LEVEL2_NEEDCLUSTERTEXT, 0 },
|
||||
{ "noclustertext", MITYPE_SETFLAG2, LEVEL2_NOCLUSTERTEXT, 0 }, // Normally there shouldn't be a need to explicitly set this
|
||||
{ "forcefakecontrast", MITYPE_SETFLAG3, LEVEL3_FORCEFAKECONTRAST, 0 },
|
||||
{ "nolightfade", MITYPE_SETFLAG3, LEVEL3_NOLIGHTFADE, 0 },
|
||||
{ "nocoloredspritelighting", MITYPE_SETFLAG3, LEVEL3_NOCOLOREDSPRITELIGHTING, 0 },
|
||||
|
|
|
@ -201,7 +201,7 @@ enum ELevelFlags : unsigned int
|
|||
LEVEL2_LAXACTIVATIONMAPINFO = 0x00000008, // LEVEL_LAXMONSTERACTIVATION is not a default.
|
||||
|
||||
LEVEL2_MISSILESACTIVATEIMPACT=0x00000010, // Missiles are the activators of SPAC_IMPACT events, not their shooters
|
||||
// = 0x00000020, // unused
|
||||
LEVEL2_NEEDCLUSTERTEXT = 0x00000020, // A map with this flag needs to retain its cluster intermission texts when being redefined in UMAPINFO
|
||||
|
||||
LEVEL2_KEEPFULLINVENTORY = 0x00000040, // doesn't reduce the amount of inventory items to 1
|
||||
|
||||
|
@ -225,7 +225,7 @@ enum ELevelFlags : unsigned int
|
|||
LEVEL2_FORCETEAMPLAYOFF = 0x00080000,
|
||||
|
||||
LEVEL2_CONV_SINGLE_UNFREEZE = 0x00100000,
|
||||
// = 0x00200000, // unused, was LEVEL2_RAILINGHACK
|
||||
LEVEL2_NOCLUSTERTEXT = 0x00200000, // ignore intermission texts fro clusters. This gets set when UMAPINFO is used to redefine its properties.
|
||||
LEVEL2_DUMMYSWITCHES = 0x00400000,
|
||||
LEVEL2_HEXENHACK = 0x00800000, // Level was defined in a Hexen style MAPINFO
|
||||
|
||||
|
@ -528,7 +528,7 @@ struct FSkillInfo
|
|||
int Infighting;
|
||||
bool PlayerRespawn;
|
||||
|
||||
FSkillInfo() {}
|
||||
FSkillInfo() = default;
|
||||
FSkillInfo(const FSkillInfo &other)
|
||||
{
|
||||
operator=(other);
|
||||
|
|
|
@ -267,7 +267,7 @@ struct FActorInfo
|
|||
|
||||
uint8_t DefaultStateUsage = 0; // state flag defaults for blocks without a qualifier.
|
||||
|
||||
FActorInfo() {}
|
||||
FActorInfo() = default;
|
||||
FActorInfo(const FActorInfo & other)
|
||||
{
|
||||
// only copy the fields that get inherited
|
||||
|
|
|
@ -216,15 +216,7 @@ static int ParseStandardProperty(FScanner &scanner, UMapEntry *mape)
|
|||
if (Episode.IsEmpty()) return 0;
|
||||
if (Episode.Compare("-") == 0)
|
||||
{
|
||||
// clear the given episode
|
||||
for (unsigned i = 0; i < AllEpisodes.Size(); i++)
|
||||
{
|
||||
if (AllEpisodes[i].mEpisodeMap.CompareNoCase(mape->MapName) == 0)
|
||||
{
|
||||
AllEpisodes.Delete(i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
AllEpisodes.Clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -236,6 +228,7 @@ static int ParseStandardProperty(FScanner &scanner, UMapEntry *mape)
|
|||
epi.mEpisodeMap = mape->MapName;
|
||||
epi.mPicName = split[0];
|
||||
epi.mShortcut = split[2][0];
|
||||
epi.mNoSkill = false;
|
||||
|
||||
unsigned i;
|
||||
for (i = 0; i < AllEpisodes.Size(); i++)
|
||||
|
@ -364,7 +357,7 @@ int ParseUMapInfo(int lumpnum)
|
|||
if (!parsed.MapName.Compare(Maps[i].MapName))
|
||||
{
|
||||
Maps[i] = parsed;
|
||||
return 1;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
// Not found so create a new one.
|
||||
|
@ -380,7 +373,7 @@ void CommitUMapinfo(level_info_t *defaultinfo)
|
|||
{
|
||||
for (auto &map : Maps)
|
||||
{
|
||||
auto levelinfo = FindLevelInfo(map.MapName);
|
||||
auto levelinfo = FindLevelInfo(map.MapName, false);
|
||||
if (levelinfo == nullptr)
|
||||
{
|
||||
// Map did not exist yet.
|
||||
|
@ -462,6 +455,7 @@ void CommitUMapinfo(level_info_t *defaultinfo)
|
|||
levelinfo->ExitMapTexts[NAME_Secret] = { 0, 0 };
|
||||
}
|
||||
if (map.nointermission) levelinfo->flags |= LEVEL_NOINTERMISSION;
|
||||
if (!(levelinfo->flags2 & LEVEL2_NEEDCLUSTERTEXT)) levelinfo->flags2 |= LEVEL2_NOCLUSTERTEXT; // UMAPINFO should ignore cluster intermission texts.
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -135,7 +135,8 @@ void ActivateEndGameMenu()
|
|||
M_ClearMenus();
|
||||
if (!netgame)
|
||||
{
|
||||
G_CheckDemoStatus();
|
||||
if (demorecording)
|
||||
G_CheckDemoStatus();
|
||||
D_StartTitle();
|
||||
}
|
||||
});
|
||||
|
|
|
@ -251,13 +251,13 @@ void FModelRenderer::RenderFrameModels(FLevelLocals *Level, const FSpriteModelFr
|
|||
inter /= 2.;
|
||||
inter += 0.5;
|
||||
}
|
||||
if ((curState->sprite == nextState->sprite) && (curState->Frame == nextState->Frame))
|
||||
if (nextState && ((curState->sprite == nextState->sprite) && (curState->Frame == nextState->Frame)))
|
||||
{
|
||||
inter /= 2.;
|
||||
nextState = nextState->GetNextState();
|
||||
}
|
||||
}
|
||||
if (inter != 0.0)
|
||||
if (nextState && inter != 0.0)
|
||||
smfNext = FindModelFrame(ti, nextState->sprite, nextState->Frame, false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -68,18 +68,10 @@ void FGLRenderer::PostProcessScene(int fixedcm, const std::function<void()> &aft
|
|||
|
||||
GLPPRenderState renderstate(mBuffers);
|
||||
|
||||
hw_postprocess.exposure.Render(&renderstate, sceneWidth, sceneHeight);
|
||||
hw_postprocess.customShaders.Run(&renderstate, "beforebloom");
|
||||
hw_postprocess.bloom.RenderBloom(&renderstate, sceneWidth, sceneHeight, fixedcm);
|
||||
|
||||
hw_postprocess.Pass1(&renderstate, fixedcm, sceneWidth, sceneHeight);
|
||||
mBuffers->BindCurrentFB();
|
||||
afterBloomDrawEndScene2D();
|
||||
|
||||
hw_postprocess.tonemap.Render(&renderstate);
|
||||
hw_postprocess.colormap.Render(&renderstate, fixedcm);
|
||||
hw_postprocess.lens.Render(&renderstate);
|
||||
hw_postprocess.fxaa.Render(&renderstate);
|
||||
hw_postprocess.customShaders.Run(&renderstate, "scene");
|
||||
hw_postprocess.Pass2(&renderstate, fixedcm, sceneWidth, sceneHeight);
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
|
@ -78,7 +78,7 @@ void HWViewpointBuffer::Set2D(FRenderState &di, int width, int height)
|
|||
if (width != m2DWidth || height != m2DHeight)
|
||||
{
|
||||
HWViewpointUniforms matrices;
|
||||
matrices.SetDefaults();
|
||||
matrices.SetDefaults(nullptr);
|
||||
matrices.mProjectionMatrix.ortho(0, (float)width, (float)height, 0, -1.0f, 1.0f);
|
||||
matrices.CalcDependencies();
|
||||
mBuffer->Map();
|
||||
|
|
|
@ -1081,3 +1081,20 @@ void PPCustomShaderInstance::AddUniformField(size_t &offset, const FString &name
|
|||
offset += alignment - fieldsize;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void Postprocess::Pass1(PPRenderState* state, int fixedcm, int sceneWidth, int sceneHeight)
|
||||
{
|
||||
exposure.Render(state, sceneWidth, sceneHeight);
|
||||
customShaders.Run(state, "beforebloom");
|
||||
bloom.RenderBloom(state, sceneWidth, sceneHeight, fixedcm);
|
||||
}
|
||||
|
||||
void Postprocess::Pass2(PPRenderState* state, int fixedcm, int sceneWidth, int sceneHeight)
|
||||
{
|
||||
tonemap.Render(state);
|
||||
colormap.Render(state, fixedcm);
|
||||
lens.Render(state);
|
||||
fxaa.Render(state);
|
||||
customShaders.Run(state, "scene");
|
||||
}
|
||||
|
|
|
@ -834,6 +834,10 @@ public:
|
|||
PPPresent present;
|
||||
PPShadowMap shadowmap;
|
||||
PPCustomShaders customShaders;
|
||||
|
||||
|
||||
void Pass1(PPRenderState *state, int fixedcm, int sceneWidth, int sceneHeight);
|
||||
void Pass2(PPRenderState* state, int fixedcm, int sceneWidth, int sceneHeight);
|
||||
};
|
||||
|
||||
extern Postprocess hw_postprocess;
|
||||
|
|
|
@ -135,7 +135,7 @@ void HWDrawInfo::StartScene(FRenderViewpoint &parentvp, HWViewpointUniforms *uni
|
|||
VPUniforms.mClipLine.X = -1000001.f;
|
||||
VPUniforms.mClipHeight = 0;
|
||||
}
|
||||
else VPUniforms.SetDefaults();
|
||||
else VPUniforms.SetDefaults(this);
|
||||
mClipper->SetViewpoint(Viewpoint);
|
||||
|
||||
ClearBuffers();
|
||||
|
@ -387,14 +387,15 @@ HWPortal * HWDrawInfo::FindPortal(const void * src)
|
|||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void HWViewpointUniforms::SetDefaults()
|
||||
void HWViewpointUniforms::SetDefaults(HWDrawInfo *drawInfo)
|
||||
{
|
||||
mProjectionMatrix.loadIdentity();
|
||||
mViewMatrix.loadIdentity();
|
||||
mNormalViewMatrix.loadIdentity();
|
||||
mViewHeight = viewheight;
|
||||
mGlobVis = (float)R_GetGlobVis(r_viewwindow, r_visibility) / 32.f;
|
||||
mPalLightLevels = static_cast<int>(gl_bandedswlight) | (static_cast<int>(gl_fogmode) << 8) | (static_cast<int>(gl_lightmode) << 16);
|
||||
const int lightMode = drawInfo == nullptr ? static_cast<int>(*gl_lightmode) : static_cast<int>(drawInfo->lightmode);
|
||||
mPalLightLevels = static_cast<int>(gl_bandedswlight) | (static_cast<int>(gl_fogmode) << 8) | (lightMode << 16);
|
||||
mClipLine.X = -10000000.0f;
|
||||
mShadowmapFilter = gl_shadowmap_filter;
|
||||
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include "r_data/matrix.h"
|
||||
#include "r_utility.h"
|
||||
|
||||
struct HWDrawInfo;
|
||||
|
||||
struct HWViewpointUniforms
|
||||
{
|
||||
VSMatrix mProjectionMatrix;
|
||||
|
@ -23,7 +25,7 @@ struct HWViewpointUniforms
|
|||
mNormalViewMatrix.computeNormalMatrix(mViewMatrix);
|
||||
}
|
||||
|
||||
void SetDefaults();
|
||||
void SetDefaults(HWDrawInfo *drawInfo);
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -46,18 +46,10 @@ void VkPostprocess::PostProcessScene(int fixedcm, const std::function<void()> &a
|
|||
|
||||
VkPPRenderState renderstate;
|
||||
|
||||
hw_postprocess.exposure.Render(&renderstate, sceneWidth, sceneHeight);
|
||||
hw_postprocess.customShaders.Run(&renderstate, "beforebloom");
|
||||
hw_postprocess.bloom.RenderBloom(&renderstate, sceneWidth, sceneHeight, fixedcm);
|
||||
|
||||
hw_postprocess.Pass1(&renderstate, fixedcm, sceneWidth, sceneHeight);
|
||||
SetActiveRenderTarget();
|
||||
afterBloomDrawEndScene2D();
|
||||
|
||||
hw_postprocess.tonemap.Render(&renderstate);
|
||||
hw_postprocess.colormap.Render(&renderstate, fixedcm);
|
||||
hw_postprocess.lens.Render(&renderstate);
|
||||
hw_postprocess.fxaa.Render(&renderstate);
|
||||
hw_postprocess.customShaders.Run(&renderstate, "scene");
|
||||
hw_postprocess.Pass2(&renderstate, fixedcm, sceneWidth, sceneHeight);
|
||||
}
|
||||
|
||||
void VkPostprocess::BlitSceneToPostprocess()
|
||||
|
|
|
@ -168,13 +168,13 @@ void VkRenderState::Apply(int dt)
|
|||
mApplyCount = 0;
|
||||
}
|
||||
|
||||
ApplyStreamData();
|
||||
ApplyMatrices();
|
||||
ApplyRenderPass(dt);
|
||||
ApplyScissor();
|
||||
ApplyViewport();
|
||||
ApplyStencilRef();
|
||||
ApplyDepthBias();
|
||||
ApplyStreamData();
|
||||
ApplyMatrices();
|
||||
ApplyPushConstants();
|
||||
ApplyVertexBuffers();
|
||||
ApplyDynamicSet();
|
||||
|
@ -327,6 +327,9 @@ void VkRenderState::ApplyStreamData()
|
|||
{
|
||||
mDataIndex = 0;
|
||||
mStreamDataOffset += sizeof(StreamUBO);
|
||||
|
||||
if (mStreamDataOffset + sizeof(StreamUBO) >= fb->StreamUBO->Size())
|
||||
WaitForStreamBuffers();
|
||||
}
|
||||
uint8_t *ptr = (uint8_t*)fb->StreamUBO->Memory();
|
||||
memcpy(ptr + mStreamDataOffset + sizeof(StreamData) * mDataIndex, &mStreamData, sizeof(StreamData));
|
||||
|
@ -420,11 +423,11 @@ void VkRenderState::ApplyMatrices()
|
|||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
if (mMatricesOffset + (fb->UniformBufferAlignedSize<MatricesUBO>() << 1) < fb->MatricesUBO->Size())
|
||||
{
|
||||
mMatricesOffset += fb->UniformBufferAlignedSize<MatricesUBO>();
|
||||
memcpy(static_cast<uint8_t*>(fb->MatricesUBO->Memory()) + mMatricesOffset, &mMatrices, sizeof(MatricesUBO));
|
||||
}
|
||||
if (mMatricesOffset + (fb->UniformBufferAlignedSize<MatricesUBO>() << 1) >= fb->MatricesUBO->Size())
|
||||
WaitForStreamBuffers();
|
||||
|
||||
mMatricesOffset += fb->UniformBufferAlignedSize<MatricesUBO>();
|
||||
memcpy(static_cast<uint8_t*>(fb->MatricesUBO->Memory()) + mMatricesOffset, &mMatrices, sizeof(MatricesUBO));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -481,6 +484,16 @@ void VkRenderState::ApplyDynamicSet()
|
|||
}
|
||||
}
|
||||
|
||||
void VkRenderState::WaitForStreamBuffers()
|
||||
{
|
||||
EndRenderPass();
|
||||
GetVulkanFrameBuffer()->WaitForCommands(false);
|
||||
mApplyCount = 0;
|
||||
mStreamDataOffset = 0;
|
||||
mDataIndex = 0;
|
||||
mMatricesOffset = 0;
|
||||
}
|
||||
|
||||
void VkRenderState::Bind(int bindingpoint, uint32_t offset)
|
||||
{
|
||||
if (bindingpoint == VIEWPOINT_BINDINGPOINT)
|
||||
|
|
|
@ -63,6 +63,7 @@ protected:
|
|||
void ApplyVertexBuffers();
|
||||
void ApplyMaterial();
|
||||
|
||||
void WaitForStreamBuffers();
|
||||
void BeginRenderPass(VulkanCommandBuffer *cmdbuffer);
|
||||
|
||||
bool mDepthClamp = true;
|
||||
|
|
|
@ -12,6 +12,8 @@ public:
|
|||
{
|
||||
AspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
Layout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
PPFramebuffer.reset();
|
||||
RSFramebuffers.clear();
|
||||
DepthOnlyView.reset();
|
||||
View.reset();
|
||||
Image.reset();
|
||||
|
|
|
@ -135,8 +135,23 @@ private:
|
|||
cc.movsd(epsilonXmm, epsilon);
|
||||
cc.ucomisd(epsilonXmm, tmp);
|
||||
|
||||
if (check) cc.ja(fail);
|
||||
else cc.jna(fail);
|
||||
if (check)
|
||||
{
|
||||
cc.jp(success);
|
||||
if (i == (N - 1))
|
||||
{
|
||||
cc.ja(fail);
|
||||
}
|
||||
else
|
||||
{
|
||||
cc.jna(success);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
cc.jp(fail);
|
||||
cc.jna(fail);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -511,7 +511,7 @@ HANDLE WriteLogFile(HWND edit)
|
|||
//
|
||||
//==========================================================================
|
||||
|
||||
void CreateCrashLog (char *custominfo, DWORD customsize, HWND richlog)
|
||||
void CreateCrashLog (const char *custominfo, DWORD customsize, HWND richlog)
|
||||
{
|
||||
// Do not collect information more than once.
|
||||
if (NumFiles != 0)
|
||||
|
|
|
@ -98,7 +98,7 @@
|
|||
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
|
||||
|
||||
LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM);
|
||||
void CreateCrashLog (char *custominfo, DWORD customsize, HWND richedit);
|
||||
void CreateCrashLog (const char *custominfo, DWORD customsize, HWND richedit);
|
||||
void DisplayCrashLog ();
|
||||
extern uint8_t *ST_Util_BitsForBitmap (BITMAPINFO *bitmap_info);
|
||||
void I_FlushBufferedConsoleStuff();
|
||||
|
|
|
@ -253,6 +253,7 @@ C98F79709BD7E0E4C19026AB9575EC6F // cc-cod.zip:codlev.wad map07
|
|||
|
||||
D7F6E9F08C39A17026349A04F8C0B0BE // Return to Hadron, e1m9
|
||||
19D03FFC875589E21EDBB7AB74EF4AEF // Return to Hadron, e1m9, 2016.01.03 update
|
||||
5BDA34DA60C0530794CC1EA2DA017976 // doom2.wad map14
|
||||
{
|
||||
pointonline
|
||||
}
|
||||
|
|
|
@ -256,6 +256,7 @@ map E1M5 lookup "CHUSTR_E1M5"
|
|||
cluster = 1
|
||||
par = 165
|
||||
music = "$MUSIC_E1M5"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
// Clusters (correspond with same-numbered episode)
|
||||
|
|
|
@ -152,6 +152,7 @@ map E1M8 lookup "HUSTR_E1M8"
|
|||
baronspecial
|
||||
specialaction_lowerfloor
|
||||
music = "$MUSIC_E1M8"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map E1M9 lookup "HUSTR_E1M9"
|
||||
|
@ -266,6 +267,7 @@ map E2M8 lookup "HUSTR_E2M8"
|
|||
cyberdemonspecial
|
||||
specialaction_exitlevel
|
||||
music = "$MUSIC_E2M8"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map E2M9 lookup "HUSTR_E2M9"
|
||||
|
@ -380,6 +382,7 @@ map E3M8 lookup "HUSTR_E3M8"
|
|||
spidermastermindspecial
|
||||
specialaction_exitlevel
|
||||
music = "$MUSIC_E3M8"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map E3M9 lookup "HUSTR_E3M9"
|
||||
|
@ -496,6 +499,7 @@ map E4M8 lookup "HUSTR_E4M8"
|
|||
spidermastermindspecial
|
||||
specialaction_lowerfloor
|
||||
music = "$MUSIC_E2M5"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map E4M9 lookup "HUSTR_E4M9"
|
||||
|
|
|
@ -85,6 +85,7 @@ map MAP06 lookup "HUSTR_6"
|
|||
par = 150
|
||||
sucktime = 1
|
||||
music = "$MUSIC_THE_DA"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP07 lookup "HUSTR_7"
|
||||
|
@ -141,6 +142,7 @@ map MAP11 lookup "HUSTR_11"
|
|||
cluster = 6
|
||||
par = 210
|
||||
music = "$MUSIC_STLKS2"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP12 lookup "HUSTR_12"
|
||||
|
@ -185,6 +187,7 @@ map MAP15 lookup "HUSTR_15"
|
|||
cluster = 7
|
||||
par = 210
|
||||
music = "$MUSIC_RUNNI2"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP16 lookup "HUSTR_16"
|
||||
|
@ -240,6 +243,7 @@ map MAP20 lookup "HUSTR_20"
|
|||
cluster = 7
|
||||
par = 150
|
||||
music = "$MUSIC_MESSAG"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP21 lookup "HUSTR_21"
|
||||
|
@ -351,6 +355,7 @@ map MAP30 lookup "HUSTR_30"
|
|||
par = 180
|
||||
allowmonstertelefrags
|
||||
music = "$MUSIC_OPENIN"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP31 lookup "HUSTR_31"
|
||||
|
@ -362,6 +367,7 @@ map MAP31 lookup "HUSTR_31"
|
|||
cluster = 9
|
||||
par = 120
|
||||
music = "$MUSIC_EVIL"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP32 lookup "HUSTR_32"
|
||||
|
@ -515,6 +521,7 @@ map LEVEL08 lookup "NHUSTR_8"
|
|||
cluster = 11
|
||||
par = 105
|
||||
music = "$MUSIC_SHAWN"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map LEVEL09 lookup "NHUSTR_9"
|
||||
|
|
|
@ -53,6 +53,7 @@ map MAP31 lookup "HUSTR_31B"
|
|||
cluster = 9
|
||||
par = 120
|
||||
music = "$MUSIC_EVIL"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP32 lookup "HUSTR_32B"
|
||||
|
|
|
@ -421,6 +421,7 @@ map E1M8 lookup "HHUSTR_E1M8"
|
|||
ironlichspecial
|
||||
specialaction_lowerfloortohighest
|
||||
music = "MUS_E1M8"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map E1M9 lookup "HHUSTR_E1M9"
|
||||
|
@ -508,6 +509,7 @@ map E2M8 lookup "HHUSTR_E2M8"
|
|||
specialaction_lowerfloortohighest
|
||||
specialaction_killmonsters
|
||||
music = "MUS_E2M8"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map E2M9 lookup "HHUSTR_E2M9"
|
||||
|
@ -595,6 +597,7 @@ map E3M8 lookup "HHUSTR_E3M8"
|
|||
specialaction_lowerfloortohighest
|
||||
specialaction_killmonsters
|
||||
music = "MUS_E1M9"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map E3M9 lookup "HHUSTR_E3M9"
|
||||
|
@ -682,6 +685,7 @@ map E4M8 lookup "HHUSTR_E4M8"
|
|||
specialaction_lowerfloortohighest
|
||||
specialaction_killmonsters
|
||||
music = "MUS_E1M8"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map E4M9 lookup "HHUSTR_E4M9"
|
||||
|
@ -769,6 +773,7 @@ map E5M8 lookup "HHUSTR_E5M8"
|
|||
specialaction_killmonsters
|
||||
specialaction_lowerfloortohighest
|
||||
music = "MUS_E2M8"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map E5M9 lookup "HHUSTR_E5M9"
|
||||
|
|
|
@ -79,6 +79,7 @@ map MAP06 lookup "PHUSTR_6"
|
|||
cluster = 5
|
||||
par = 150
|
||||
music = "$MUSIC_THE_DA"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP07 lookup "PHUSTR_7"
|
||||
|
@ -135,6 +136,7 @@ map MAP11 lookup "PHUSTR_11"
|
|||
cluster = 6
|
||||
par = 210
|
||||
music = "$MUSIC_STLKS2"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP12 lookup "PHUSTR_12"
|
||||
|
@ -179,6 +181,7 @@ map MAP15 lookup "PHUSTR_15"
|
|||
cluster = 7
|
||||
par = 210
|
||||
music = "$MUSIC_RUNNI2"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP16 lookup "PHUSTR_16"
|
||||
|
@ -234,6 +237,7 @@ map MAP20 lookup "PHUSTR_20"
|
|||
cluster = 7
|
||||
par = 150
|
||||
music = "$MUSIC_MESSAG"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP21 lookup "PHUSTR_21"
|
||||
|
@ -345,6 +349,7 @@ map MAP30 lookup "PHUSTR_30"
|
|||
par = 180
|
||||
allowmonstertelefrags
|
||||
music = "$MUSIC_OPENIN"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP31 lookup "PHUSTR_31"
|
||||
|
@ -356,6 +361,7 @@ map MAP31 lookup "PHUSTR_31"
|
|||
cluster = 9
|
||||
par = 120
|
||||
music = "$MUSIC_EVIL"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP32 lookup "PHUSTR_32"
|
||||
|
|
|
@ -79,6 +79,7 @@ map MAP06 lookup "THUSTR_6"
|
|||
cluster = 5
|
||||
par = 150
|
||||
music = "$MUSIC_THE_DA"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP07 lookup "THUSTR_7"
|
||||
|
@ -135,6 +136,7 @@ map MAP11 lookup "THUSTR_11"
|
|||
cluster = 6
|
||||
par = 210
|
||||
music = "$MUSIC_STLKS2"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP12 lookup "THUSTR_12"
|
||||
|
@ -179,6 +181,7 @@ map MAP15 lookup "THUSTR_15"
|
|||
cluster = 7
|
||||
par = 210
|
||||
music = "$MUSIC_RUNNI2"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP16 lookup "THUSTR_16"
|
||||
|
@ -234,6 +237,7 @@ map MAP20 lookup "THUSTR_20"
|
|||
cluster = 7
|
||||
par = 150
|
||||
music = "$MUSIC_MESSAG"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP21 lookup "THUSTR_21"
|
||||
|
@ -345,6 +349,7 @@ map MAP30 lookup "THUSTR_30"
|
|||
par = 180
|
||||
allowmonstertelefrags
|
||||
music = "$MUSIC_OPENIN"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP31 lookup "THUSTR_31"
|
||||
|
@ -356,6 +361,7 @@ map MAP31 lookup "THUSTR_31"
|
|||
cluster = 9
|
||||
par = 120
|
||||
music = "$MUSIC_EVIL"
|
||||
needclustertext
|
||||
}
|
||||
|
||||
map MAP32 lookup "THUSTR_32"
|
||||
|
|
|
@ -1,4 +1,6 @@
|
|||
000b:00007f7f7f7f7f7f7f7f7f7f7f7f0000
|
||||
000a:00000008142200000008142200000000
|
||||
000b:ffffffffffffffffffffffffffffffff
|
||||
000c:0000002A1C2A00000008142200000000
|
||||
001c:00000070101010101010101010107000
|
||||
0021:0000183C3C3C18181800181800000000
|
||||
0022:00666666240000000000000000000000
|
||||
|
|
|
@ -52,6 +52,8 @@ void main()
|
|||
// NVIDIA FXAA 3.11 by TIMOTHY LOTTES
|
||||
//============================================================================
|
||||
|
||||
#define FXAA_DISCARD 0
|
||||
|
||||
#define FXAA_GREEN_AS_LUMA 0
|
||||
|
||||
#define FxaaBool bool
|
||||
|
|
|
@ -214,7 +214,7 @@ extend class Actor
|
|||
}
|
||||
} while (count != 0);
|
||||
}
|
||||
Exit_Normal(0);
|
||||
Level.ExitLevel(0, false);
|
||||
}
|
||||
|
||||
void A_BrainSpit(class<Actor> spawntype = null)
|
||||
|
|
|
@ -289,7 +289,7 @@ class EntitySecond : SpectralMonster
|
|||
{
|
||||
if (CheckBossDeath ())
|
||||
{
|
||||
Exit_Normal(0);
|
||||
Level.ExitLevel(0, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -211,7 +211,7 @@ class ProgLevelEnder : Inventory
|
|||
{
|
||||
special1 = 255;
|
||||
special2 = 1;
|
||||
Exit_Normal(0);
|
||||
Level.ExitLevel(0, false);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -784,6 +784,8 @@ struct LevelLocals native
|
|||
native play bool CreateCeiling(sector sec, int type, line ln, double speed, double speed2, double height = 0, int crush = -1, int silent = 0, int change = 0, int crushmode = 0 /*Floor.crushDoom*/);
|
||||
native play bool CreateFloor(sector sec, int floortype, line ln, double speed, double height = 0, int crush = -1, int change = 0, bool crushmode = false, bool hereticlower = false);
|
||||
|
||||
native void ExitLevel(int position, bool keepFacing);
|
||||
native void SecretExitLevel(int position);
|
||||
}
|
||||
|
||||
struct StringTable native
|
||||
|
|
|
@ -89,7 +89,7 @@ class os_Menu : OptionMenu
|
|||
string actionN = item.GetAction();
|
||||
let textItem = ListMenuItemTextItem(item);
|
||||
string newPath = textItem
|
||||
? makePath(path, textItem.mText)
|
||||
? makePath(path, StringTable.Localize(textItem.mText))
|
||||
: path;
|
||||
|
||||
found |= listOptions(targetDesc, actionN, query, newPath, isAnyTermMatches);
|
||||
|
|
Loading…
Reference in a new issue