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- Do nothing in D_DoAdvanceDemo if gameaction is not ga_nothing.
SVN r3326 (trunk)
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43fed9dc89
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1 changed files with 7 additions and 2 deletions
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@ -1225,12 +1225,17 @@ void D_DoAdvanceDemo (void)
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static int pagecount;
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static int pagecount;
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const char *pagename = NULL;
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const char *pagename = NULL;
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advancedemo = false;
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if (gameaction != ga_nothing)
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{
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return;
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}
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V_SetBlend (0,0,0,0);
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V_SetBlend (0,0,0,0);
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players[consoleplayer].playerstate = PST_LIVE; // not reborn
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players[consoleplayer].playerstate = PST_LIVE; // not reborn
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advancedemo = false;
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usergame = false; // no save / end game here
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usergame = false; // no save / end game here
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paused = 0;
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paused = 0;
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gameaction = ga_nothing;
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// [RH] If you want something more dynamic for your title, create a map
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// [RH] If you want something more dynamic for your title, create a map
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// and name it TITLEMAP. That map will be loaded and used as the title.
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// and name it TITLEMAP. That map will be loaded and used as the title.
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