- Added initial state for "multiplayernext" to prevent possible initialization errors.

This commit is contained in:
Rachael Alexanderson 2016-10-31 00:42:02 -04:00
parent 4c5723c10a
commit 49cccfae42

View file

@ -164,7 +164,7 @@ bool viewactive;
bool netgame; // only true if packets are broadcast
bool multiplayer;
bool multiplayernext; // [SP] MPMap implementation
bool multiplayernext = false; // [SP] MPMap implementation
player_t players[MAXPLAYERS];
bool playeringame[MAXPLAYERS];