From 49cccfae4290a51bf5e84ef2871337ba53b57cbe Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Mon, 31 Oct 2016 00:42:02 -0400 Subject: [PATCH] - Added initial state for "multiplayernext" to prevent possible initialization errors. --- src/g_game.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_game.cpp b/src/g_game.cpp index 5d7b1c153..2c827e639 100644 --- a/src/g_game.cpp +++ b/src/g_game.cpp @@ -164,7 +164,7 @@ bool viewactive; bool netgame; // only true if packets are broadcast bool multiplayer; -bool multiplayernext; // [SP] MPMap implementation +bool multiplayernext = false; // [SP] MPMap implementation player_t players[MAXPLAYERS]; bool playeringame[MAXPLAYERS];