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- fixed: The player menu was not able to set the new name because the security check did not account for the text enter menu being present.
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@ -91,7 +91,7 @@ DEFINE_ACTION_FUNCTION(DPlayerMenu, PlayerNameChanged)
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const char *pp = s;
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FString command("name \"");
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if (self == CurrentMenu)
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if (self == CurrentMenu || self == CurrentMenu->mParentMenu)
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{
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// Escape any backslashes or quotation marks before sending the name to the console.
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for (auto p = pp; *p != '\0'; ++p)
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