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https://github.com/ZDoom/gzdoom-gles.git
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- fixed ForcedScale handling in SBARINFO.
Due to the setup it would miss setting it when changing between HUDs.
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parent
401a1e80e8
commit
9d1031f0ba
2 changed files with 7 additions and 10 deletions
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@ -400,7 +400,7 @@ public:
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void BeginStatusBar(int resW, int resH, int relTop, bool forceScaled);
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void BeginHUD(int resW, int resH, double Alpha, bool forceScaled = false);
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void ForceHUDScale(bool on) { ForcedScale = on; } // This is for SBARINFO which should not use BeginStatusBar or BeginHUD.
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bool ForceHUDScale(bool on) { std::swap(ForcedScale, on); return on; } // This is for SBARINFO which should not use BeginStatusBar or BeginHUD.
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void StatusbarToRealCoords(double &x, double &y, double &w, double &h) const;
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int GetTopOfStatusbar() const
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{
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@ -1030,10 +1030,7 @@ public:
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{
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hud = STBAR_NONE;
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}
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if(script->huds[hud]->ForceScaled()) //scale the statusbar
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{
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wrapper->ForceHUDScale(true);
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}
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wrapper->ForceHUDScale(script->huds[hud]->ForceScaled());
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if (CPlayer->ReadyWeapon != NULL)
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{
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@ -1061,8 +1058,8 @@ public:
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{
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script->huds[hud]->Tick(NULL, this, true);
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// Restore scaling if need be.
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wrapper->ForceHUDScale(false);
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}
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wrapper->ForceHUDScale(script->huds[hud]->ForceScaled());
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if(currentPopup != DBaseStatusBar::POP_None && !script->huds[hud]->FullScreenOffsets())
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script->huds[hud]->Draw(NULL, this, script->popups[currentPopup-1].getXDisplacement(), script->popups[currentPopup-1].getYDisplacement(), 1.);
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@ -1083,6 +1080,8 @@ public:
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else
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inventoryBar->DrawAux(NULL, this, 0, 0, 1.);
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}
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// Reset hud scale
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wrapper->ForceHUDScale(false);
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}
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// Handle popups
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@ -1106,8 +1105,6 @@ public:
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else
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lastPopup = NULL;
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// Reset hud scale
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wrapper->ForceHUDScale(false);
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}
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void _NewGame ()
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@ -1473,9 +1470,9 @@ private:
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void SBarInfoMainBlock::DrawAux(const SBarInfoMainBlock *block, DSBarInfo *statusBar, int xOffset, int yOffset, double alpha)
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{
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// Popups can also be forced to scale
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if(ForceScaled()) statusBar->wrapper->ForceHUDScale(true);
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bool old = statusBar->wrapper->ForceHUDScale(ForceScaled());
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Draw(block, statusBar, xOffset, yOffset, alpha);
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statusBar->wrapper->ForceHUDScale(false);
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statusBar->wrapper->ForceHUDScale(old);
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}
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#include "sbarinfo_commands.cpp"
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