mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2025-01-18 14:41:40 +00:00
- create a helper for doing the PP image transitions
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parent
eb41e5fcd7
commit
2ca112bef7
2 changed files with 100 additions and 63 deletions
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@ -31,20 +31,9 @@ void VkPostprocess::SetActiveRenderTarget()
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auto fb = GetVulkanFrameBuffer();
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auto buffers = fb->GetBuffers();
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if (buffers->PipelineLayout[mCurrentPipelineImage] == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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{
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PipelineBarrier barrier;
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barrier.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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buffers->PipelineLayout[mCurrentPipelineImage] = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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else if (buffers->PipelineLayout[mCurrentPipelineImage] == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
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{
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PipelineBarrier barrier;
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barrier.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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buffers->PipelineLayout[mCurrentPipelineImage] = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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VkPPImageTransition imageTransition;
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imageTransition.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), &buffers->PipelineLayout[mCurrentPipelineImage], VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false);
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imageTransition.execute(fb->GetDrawCommands());
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fb->GetRenderPassManager()->SetRenderTarget(buffers->PipelineView[mCurrentPipelineImage].get(), buffers->GetWidth(), buffers->GetHeight(), VK_SAMPLE_COUNT_1_BIT);
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}
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@ -85,17 +74,16 @@ void VkPostprocess::BlitSceneToTexture()
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auto buffers = fb->GetBuffers();
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auto cmdbuffer = fb->GetDrawCommands();
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auto sceneColor = buffers->SceneColor.get();
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mCurrentPipelineImage = 0;
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PipelineBarrier barrier0;
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barrier0.addImage(sceneColor, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
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barrier0.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
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barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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VkPPImageTransition imageTransition0;
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imageTransition0.addImage(buffers->SceneColor.get(), &buffers->SceneColorLayout, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, false);
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imageTransition0.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), &buffers->PipelineLayout[mCurrentPipelineImage], VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, true);
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imageTransition0.execute(fb->GetDrawCommands());
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if (buffers->GetSceneSamples() != VK_SAMPLE_COUNT_1_BIT)
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{
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auto sceneColor = buffers->SceneColor.get();
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VkImageResolve resolve = {};
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resolve.srcOffset = { 0, 0, 0 };
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resolve.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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@ -115,6 +103,7 @@ void VkPostprocess::BlitSceneToTexture()
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}
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else
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{
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auto sceneColor = buffers->SceneColor.get();
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VkImageBlit blit = {};
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blit.srcOffsets[0] = { 0, 0, 0 };
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blit.srcOffsets[1] = { sceneColor->width, sceneColor->height, 1 };
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@ -134,13 +123,10 @@ void VkPostprocess::BlitSceneToTexture()
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1, &blit, VK_FILTER_NEAREST);
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}
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// Note: this destroys the sceneColor contents
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PipelineBarrier barrier1;
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barrier1.addImage(sceneColor, VK_IMAGE_LAYOUT_UNDEFINED/*VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL*/, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_TRANSFER_READ_BIT, 0);
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barrier1.execute(cmdbuffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT);
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buffers->SceneColorLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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buffers->PipelineLayout[mCurrentPipelineImage] = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
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// Note: this destroys the SceneColor contents
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VkPPImageTransition imageTransition1;
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imageTransition1.addImage(buffers->SceneColor.get(), &buffers->SceneColorLayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
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imageTransition1.execute(fb->GetDrawCommands());
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}
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void VkPostprocess::DrawPresentTexture(const IntRect &box, bool applyGamma, bool clearBorders)
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@ -475,10 +461,7 @@ VulkanDescriptorSet *VkPostprocess::GetInput(VkPPRenderPassSetup *passSetup, con
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descriptors->SetDebugName("VkPostprocess.descriptors");
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WriteDescriptors write;
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PipelineBarrier barrier;
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bool needbarrier = false;
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VkPipelineStageFlags srcPipelineBits = 0;
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VkPPImageTransition imageTransition;
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for (unsigned int index = 0; index < textures.Size(); index++)
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{
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@ -487,26 +470,11 @@ VulkanDescriptorSet *VkPostprocess::GetInput(VkPPRenderPassSetup *passSetup, con
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TextureImage tex = GetTexture(input.Type, input.Texture);
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write.addCombinedImageSampler(descriptors.get(), index, tex.view, sampler, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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if (*tex.layout == VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
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{
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srcPipelineBits |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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barrier.addImage(tex.image, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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needbarrier = true;
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*tex.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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else if (*tex.layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
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{
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srcPipelineBits |= VK_PIPELINE_STAGE_TRANSFER_BIT;
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barrier.addImage(tex.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_SHADER_READ_BIT);
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needbarrier = true;
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*tex.layout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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}
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imageTransition.addImage(tex.image, tex.layout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
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}
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write.updateSets(fb->device);
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if (needbarrier)
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barrier.execute(fb->GetDrawCommands(), srcPipelineBits, VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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imageTransition.execute(fb->GetDrawCommands());
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mFrameDescriptorSets.push_back(std::move(descriptors));
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return mFrameDescriptorSets.back().get();
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@ -518,25 +486,14 @@ VulkanFramebuffer *VkPostprocess::GetOutput(VkPPRenderPassSetup *passSetup, cons
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TextureImage tex = GetTexture(output.Type, output.Texture);
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if (tex.layout && *tex.layout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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{
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PipelineBarrier barrier;
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barrier.addImage(tex.image, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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*tex.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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else if (tex.layout && *tex.layout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
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{
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PipelineBarrier barrier;
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barrier.addImage(tex.image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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*tex.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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VkImageView view;
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int w, h;
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if (tex.view)
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{
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VkPPImageTransition imageTransition;
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imageTransition.addImage(tex.image, tex.layout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, output.Type == PPTextureType::NextPipelineTexture);
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imageTransition.execute(fb->GetDrawCommands());
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view = tex.view->view;
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w = tex.image->width;
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h = tex.image->height;
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@ -716,3 +673,68 @@ void VkPPRenderPassSetup::CreateRenderPass(const VkPPRenderPassKey &key)
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RenderPass = builder.create(GetVulkanFrameBuffer()->device);
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RenderPass->SetDebugName("VkPPRenderPassSetup.RenderPass");
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}
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/////////////////////////////////////////////////////////////////////////////
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void VkPPImageTransition::addImage(VulkanImage *image, VkImageLayout *layout, VkImageLayout targetLayout, bool undefinedSrcLayout)
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{
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if (*layout == targetLayout)
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return;
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VkAccessFlags srcAccess = 0;
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VkAccessFlags dstAccess = 0;
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switch (*layout)
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{
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case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
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srcAccess = VK_ACCESS_TRANSFER_READ_BIT;
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srcStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
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break;
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case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
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srcAccess = VK_ACCESS_SHADER_READ_BIT;
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srcStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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break;
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case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
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srcAccess = VK_ACCESS_TRANSFER_WRITE_BIT;
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srcStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
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break;
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case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
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srcAccess = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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srcStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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break;
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default:
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I_FatalError("Unimplemented src image layout transition\n");
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}
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switch (targetLayout)
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{
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case VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL:
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dstAccess = VK_ACCESS_TRANSFER_READ_BIT;
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dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
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break;
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case VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL:
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dstAccess = VK_ACCESS_SHADER_READ_BIT;
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dstStageMask |= VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
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break;
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case VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL:
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dstAccess = VK_ACCESS_TRANSFER_WRITE_BIT;
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dstStageMask |= VK_PIPELINE_STAGE_TRANSFER_BIT;
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break;
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case VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL:
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dstAccess = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
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dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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break;
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default:
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I_FatalError("Unimplemented dst image layout transition\n");
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}
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barrier.addImage(image, undefinedSrcLayout ? VK_IMAGE_LAYOUT_UNDEFINED : *layout, targetLayout, srcAccess, dstAccess);
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needbarrier = true;
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*layout = targetLayout;
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}
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void VkPPImageTransition::execute(VulkanCommandBuffer *cmdbuffer)
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{
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if (needbarrier)
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barrier.execute(cmdbuffer, srcStageMask, dstStageMask);
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}
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@ -7,12 +7,14 @@
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#include "hwrenderer/postprocessing/hw_postprocess.h"
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#include "vulkan/system/vk_objects.h"
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#include "vulkan/system/vk_builders.h"
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class FString;
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class VkPPShader;
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class VkPPTexture;
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class VkPPRenderPassSetup;
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class PipelineBarrier;
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class VkPPRenderPassKey
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{
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@ -29,6 +31,19 @@ public:
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bool operator!=(const VkPPRenderPassKey &other) const { return memcmp(this, &other, sizeof(VkPPRenderPassKey)) != 0; }
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};
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class VkPPImageTransition
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{
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public:
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void addImage(VulkanImage *image, VkImageLayout *layout, VkImageLayout targetLayout, bool undefinedSrcLayout);
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void execute(VulkanCommandBuffer *cmdbuffer);
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private:
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PipelineBarrier barrier;
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VkPipelineStageFlags srcStageMask = 0;
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VkPipelineStageFlags dstStageMask = 0;
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bool needbarrier = false;
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};
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class VkPostprocess
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{
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public:
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