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- fix transition error when no PP effects are active
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1 changed files with 8 additions and 1 deletions
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@ -31,13 +31,20 @@ void VkPostprocess::SetActiveRenderTarget()
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auto fb = GetVulkanFrameBuffer();
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auto buffers = fb->GetBuffers();
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if (buffers->PipelineLayout[mCurrentPipelineImage] != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
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if (buffers->PipelineLayout[mCurrentPipelineImage] == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
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{
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PipelineBarrier barrier;
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barrier.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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buffers->PipelineLayout[mCurrentPipelineImage] = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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else if (buffers->PipelineLayout[mCurrentPipelineImage] == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
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{
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PipelineBarrier barrier;
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barrier.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
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barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
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buffers->PipelineLayout[mCurrentPipelineImage] = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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}
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fb->GetRenderPassManager()->SetRenderTarget(buffers->PipelineView[mCurrentPipelineImage].get(), buffers->GetWidth(), buffers->GetHeight(), VK_SAMPLE_COUNT_1_BIT);
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}
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