- fix transition error when no PP effects are active

This commit is contained in:
Magnus Norddahl 2019-03-10 00:47:28 +01:00
parent fed0f0dfab
commit eb41e5fcd7

View file

@ -31,13 +31,20 @@ void VkPostprocess::SetActiveRenderTarget()
auto fb = GetVulkanFrameBuffer();
auto buffers = fb->GetBuffers();
if (buffers->PipelineLayout[mCurrentPipelineImage] != VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL)
if (buffers->PipelineLayout[mCurrentPipelineImage] == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL)
{
PipelineBarrier barrier;
barrier.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
buffers->PipelineLayout[mCurrentPipelineImage] = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
else if (buffers->PipelineLayout[mCurrentPipelineImage] == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL)
{
PipelineBarrier barrier;
barrier.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT);
barrier.execute(fb->GetDrawCommands(), VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT);
buffers->PipelineLayout[mCurrentPipelineImage] = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
}
fb->GetRenderPassManager()->SetRenderTarget(buffers->PipelineView[mCurrentPipelineImage].get(), buffers->GetWidth(), buffers->GetHeight(), VK_SAMPLE_COUNT_1_BIT);
}