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SVN r47 (trunk)
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4 changed files with 5 additions and 3 deletions
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@ -56,7 +56,7 @@ April 13, 2006 (Changes by Graf Zahl)
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to the player. This could crash if non-inventory items were given.
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- Added a few console commands useful for map testing:
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* 'monster' lists all monsters and their position.
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* 'itemd' does the same for items.
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* 'items' does the same for items.
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* 'changesky' changes the sky texture. Useful for trying out different skies.
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* 'linetarget' prints some information about the monster the player is aiming
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at.
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@ -1,3 +1,4 @@
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#include "actor.h"
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#include "sc_man.h"
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// A stub to simulate the interface of .96x's expression evaluator.
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@ -160,8 +160,6 @@ int buildwad (FILE *listfile, char *listfilename, char *makecmd, char *makefile)
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header.numlumps = 0;
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memset (directory, 0, sizeof(directory));
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//__asm int 3
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while (fgets (str, sizeof(str), listfile))
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{
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lineno++;
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@ -1778,6 +1778,9 @@
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<File
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RelativePath=".\src\thingdef_codeptr.cpp">
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</File>
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<File
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RelativePath=".\src\thingdef_exp.cpp">
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</File>
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</Filter>
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</Filter>
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<Filter
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