SVN r47 (trunk)

This commit is contained in:
Randy Heit 2006-04-16 03:31:40 +00:00
parent 8a7ba616f4
commit 2bfc183154
4 changed files with 5 additions and 3 deletions

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@ -56,7 +56,7 @@ April 13, 2006 (Changes by Graf Zahl)
to the player. This could crash if non-inventory items were given.
- Added a few console commands useful for map testing:
* 'monster' lists all monsters and their position.
* 'itemd' does the same for items.
* 'items' does the same for items.
* 'changesky' changes the sky texture. Useful for trying out different skies.
* 'linetarget' prints some information about the monster the player is aiming
at.

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@ -1,3 +1,4 @@
#include "actor.h"
#include "sc_man.h"
// A stub to simulate the interface of .96x's expression evaluator.

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@ -160,8 +160,6 @@ int buildwad (FILE *listfile, char *listfilename, char *makecmd, char *makefile)
header.numlumps = 0;
memset (directory, 0, sizeof(directory));
//__asm int 3
while (fgets (str, sizeof(str), listfile))
{
lineno++;

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@ -1778,6 +1778,9 @@
<File
RelativePath=".\src\thingdef_codeptr.cpp">
</File>
<File
RelativePath=".\src\thingdef_exp.cpp">
</File>
</Filter>
</Filter>
<Filter