mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 15:22:15 +00:00
Fix netgame arbitration with long map lump names
This commit is contained in:
parent
ff7913ace8
commit
26b1abe3da
1 changed files with 1 additions and 1 deletions
|
@ -1385,7 +1385,7 @@ bool DoArbitrate (void *userdata)
|
|||
|
||||
stream = &netbuffer[4];
|
||||
s = ReadString (&stream);
|
||||
startmap = FString(s, 8);
|
||||
startmap = FString(s, strlen(s));
|
||||
delete[] s;
|
||||
rngseed = ReadLong (&stream);
|
||||
C_ReadCVars (&stream);
|
||||
|
|
Loading…
Reference in a new issue