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Fix netgame arbitration with long map lump names
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1 changed files with 1 additions and 1 deletions
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@ -1385,7 +1385,7 @@ bool DoArbitrate (void *userdata)
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stream = &netbuffer[4];
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stream = &netbuffer[4];
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s = ReadString (&stream);
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s = ReadString (&stream);
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startmap = FString(s, 8);
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startmap = FString(s, strlen(s));
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delete[] s;
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delete[] s;
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rngseed = ReadLong (&stream);
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rngseed = ReadLong (&stream);
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C_ReadCVars (&stream);
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C_ReadCVars (&stream);
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