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Removed unused input from fog boundary fragment program
This should fix https://mantis.zdoom.org/view.php?id=151
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@ -1,5 +1,4 @@
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in vec4 pixelpos;
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in vec4 pixelpos;
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in vec2 glowdist;
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out vec4 FragColor;
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out vec4 FragColor;
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//===========================================================================
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//===========================================================================
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