- don't let monsters without a See state disappear if they try to enter it.

This commit is contained in:
Christoph Oelckers 2017-02-01 01:13:26 +01:00
parent ccacc23905
commit 90ee22b760

View file

@ -2049,7 +2049,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Look)
}
}
if (self->target)
if (self->target && self->SeeState)
{
self->SetState (self->SeeState);
}