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- don't let monsters without a See state disappear if they try to enter it.
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@ -2049,7 +2049,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_Look)
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}
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}
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if (self->target)
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if (self->target && self->SeeState)
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{
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self->SetState (self->SeeState);
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}
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