mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-28 15:02:39 +00:00
- fixed aiming camera that didn't follow target
https://forum.zdoom.org/viewtopic.php?t=68600
This commit is contained in:
parent
0631670a66
commit
1fd2ea46d2
1 changed files with 1 additions and 1 deletions
|
@ -63,7 +63,7 @@ class AimingCamera : SecurityCamera
|
|||
|
||||
args[2] = 0;
|
||||
Super.PostBeginPlay ();
|
||||
MaxPitchChange = double(changepitch / TICRATE);
|
||||
MaxPitchChange = double(changepitch) / TICRATE;
|
||||
Range /= TICRATE;
|
||||
|
||||
ActorIterator it = Level.CreateActorIterator(args[3]);
|
||||
|
|
Loading…
Reference in a new issue