From 1fd2ea46d216398f44c4ec5ff73987843c74957f Mon Sep 17 00:00:00 2001 From: "alexey.lysiuk" Date: Mon, 18 May 2020 14:00:48 +0300 Subject: [PATCH] - fixed aiming camera that didn't follow target https://forum.zdoom.org/viewtopic.php?t=68600 --- wadsrc/static/zscript/actors/shared/camera.zs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/wadsrc/static/zscript/actors/shared/camera.zs b/wadsrc/static/zscript/actors/shared/camera.zs index 74d0a4b39..d9e579284 100644 --- a/wadsrc/static/zscript/actors/shared/camera.zs +++ b/wadsrc/static/zscript/actors/shared/camera.zs @@ -63,7 +63,7 @@ class AimingCamera : SecurityCamera args[2] = 0; Super.PostBeginPlay (); - MaxPitchChange = double(changepitch / TICRATE); + MaxPitchChange = double(changepitch) / TICRATE; Range /= TICRATE; ActorIterator it = Level.CreateActorIterator(args[3]);