This commit is contained in:
raa-eruanna 2016-09-25 14:08:20 -04:00
commit d91fe1572c
2 changed files with 20 additions and 4 deletions

View file

@ -60,6 +60,7 @@ void DSectorEffect::Destroy()
}
DSectorEffect::DSectorEffect (sector_t *sector)
: DThinker(STAT_SECTOREFFECT)
{
m_Sector = sector;
}

View file

@ -539,7 +539,7 @@ void P_SerializeSounds(FSerializer &arc)
//==========================================================================
void CopyPlayer(player_t *dst, player_t *src, const char *name);
static void ReadOnePlayer(FSerializer &arc);
static void ReadOnePlayer(FSerializer &arc, bool skipload);
static void ReadMultiplePlayers(FSerializer &arc, int numPlayers, int numPlayersNow, bool skipload);
static void SpawnExtraPlayers();
@ -596,7 +596,7 @@ void P_SerializePlayers(FSerializer &arc, bool skipload)
// first player present, no matter what their name.
if (numPlayers == 1)
{
ReadOnePlayer(arc);
ReadOnePlayer(arc, skipload);
}
else
{
@ -619,7 +619,7 @@ void P_SerializePlayers(FSerializer &arc, bool skipload)
//
//==========================================================================
static void ReadOnePlayer(FSerializer &arc)
static void ReadOnePlayer(FSerializer &arc, bool skipload)
{
int i;
const char *name = NULL;
@ -638,7 +638,15 @@ static void ReadOnePlayer(FSerializer &arc)
didIt = true;
player_t playerTemp;
playerTemp.Serialize(arc);
CopyPlayer(&players[i], &playerTemp, name);
if (!skipload)
{
CopyPlayer(&players[i], &playerTemp, name);
}
else
{
// we need the player actor, so that G_FinishTravel can destroy it later.
players[i].mo = playerTemp.mo;
}
}
else
{
@ -752,6 +760,13 @@ static void ReadMultiplePlayers(FSerializer &arc, int numPlayers, int numPlayers
}
}
}
else
{
for (i = 0; i < MAXPLAYERS; ++i)
{
players[i].mo = playertemp[i].mo;
}
}
delete[] tempPlayerUsed;
delete[] playertemp;