gzdoom-gles/tools/drawergen/fixedfunction/drawwallcodegen.h

73 lines
2.2 KiB
C
Raw Normal View History

2016-11-01 20:44:33 +00:00
/*
** DrawWall code generation
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
#include "drawercodegen.h"
enum class DrawWallVariant
{
2016-09-29 05:38:33 +00:00
Opaque,
Masked,
Add,
AddClamp,
SubClamp,
RevSubClamp
};
class DrawWallCodegen : public DrawerCodegen
{
public:
2016-09-30 05:27:25 +00:00
void Generate(DrawWallVariant variant, bool fourColumns, SSAValue args, SSAValue thread_data);
2016-09-29 05:38:33 +00:00
private:
void LoopShade(DrawWallVariant variant, bool fourColumns, bool isSimpleShade);
void Loop(DrawWallVariant variant, bool fourColumns, bool isSimpleShade, bool isNearestFilter);
2016-09-30 05:27:25 +00:00
SSAVec4i Sample(SSAInt frac, int index, bool isNearestFilter);
SSAVec4i SampleLinear(SSAUBytePtr col0, SSAUBytePtr col1, SSAInt texturefracx, SSAInt texturefracy, SSAInt one, SSAInt height);
2016-09-29 05:38:33 +00:00
SSAVec4i Shade(SSAVec4i fg, int index, bool isSimpleShade);
SSAVec4i Blend(SSAVec4i fg, SSAVec4i bg, DrawWallVariant variant);
SSAStack<SSAInt> stack_index, stack_frac[4];
SSAUBytePtr dest;
SSAUBytePtr source[4];
SSAUBytePtr source2[4];
SSAInt pitch;
SSAInt count;
SSAInt dest_y;
SSAInt texturefrac[4];
SSAInt texturefracx[4];
SSAInt iscale[4];
SSAInt textureheight[4];
SSAInt light[4];
SSAInt srcalpha;
SSAInt destalpha;
SSABool is_simple_shade;
SSABool is_nearest_filter;
SSAShadeConstants shade_constants;
2016-09-30 05:27:25 +00:00
SSAWorkerThread thread;
2016-09-29 05:38:33 +00:00
SSAInt fracstep[4];
SSAInt one[4];
};