gzdoom-gles/src/win32/fb_ddraw.cpp

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2006-11-19 02:10:25 +00:00
/*
** fb_ddraw.cpp
** Code to let ZDoom use DirectDraw 3
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#define DIRECTDRAW_VERSION 0x0300
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <ddraw.h>
#include <stdio.h>
#define USE_WINDOWS_DWORD
#include "doomtype.h"
#include "c_dispatch.h"
#include "templates.h"
#include "i_system.h"
#include "i_video.h"
#include "v_video.h"
#include "v_pfx.h"
#include "stats.h"
#include "doomerrors.h"
#include "win32iface.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
IMPLEMENT_CLASS(DDrawFB)
Note: I have not tried compiling these recent changes under Linux. I wouldn't be surprised if it doesn't work. - Reorganized the network startup loops so now they are event driven. There is a single function that gets called to drive it, and it uses callbacks to perform the different stages of the synchronization. This lets me have a nice, responsive abort button instead of the previous unannounced hit-escape-to- abort behavior, and I think the rearranged code is slightly easier to understand too. - Increased the number of bytes for version info during D_ArbitrateNetStart(), in preparation for the day when NETGAMEVERSION requires more than one byte. - I noticed an issue with Vista RC1 and the new fatal error setup. Even after releasing a DirectDraw or Direct3D interface, the DWM can still use the last image drawn using them when it composites the window. It doesn't always do it but it does often enough that it is a real problem. At this point, I don't know if it's a problem with the release version of Vista or not. After messing around, I discovered the problem was caused by ~Win32Video() hiding the window and then having it immediately shown soon after. The DWM kept an image of the window to do the transition effect with, and then when it didn't get a chance to do the transition, it didn't properly forget about its saved image and kept plastering it on top of everything else underneath. - Added a network synchronization panel to the window during netgame startup. - Fixed: PClass::CreateDerivedClass() must initialize StateList to NULL. Otherwise, classic DECORATE definitions generate a big, fat crash. - Resurrected the R_Init progress bar, now as a standard Windows control. - Removed the sound failure dialog. The FMOD setup already defaulted to no sound if initialization failed, so this only applies when snd_output is set to "alternate" which now also falls back to no sound. In addition, it wasn't working right, and I didn't feel like fixing it for the probably 0% of users it affected. - Fixed: The edit control used for logging output added text in reverse order on Win9x. - Went back to the roots and made graphics initialization one of the last things to happen during setup. Now the startup text is visible again. More importantly, the main window is no longer created invisible, which seems to cause trouble with it not always appearing in the taskbar. The fatal error dialog is now also embedded in the main window instead of being a separate modal dialog, so you can play with the log window to see any problems that might be reported there. Rather than completely restoring the original startup order, I tried to keep things as close to the way they were with early graphics startup. In particular, V_Init() now creates a dummy screen so that things that need screen dimensions can get them. It gets replaced by the real screen later in I_InitGraphics(). Will need to check this under Linux to make sure it didn't cause any problems there. - Removed the following stubs that just called functions in Video: - I_StartModeIterator() - I_NextMode() - I_DisplayType() I_FullscreenChanged() was also removed, and a new fullscreen parameter was added to IVideo::StartModeIterator(), since that's all it controlled. - Renamed I_InitHardware() back to I_InitGraphics(), since that's all it's initialized post-1.22. SVN r416 (trunk)
2006-12-19 04:09:10 +00:00
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
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// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern HWND Window;
extern IVideo *Video;
extern BOOL AppActive;
extern int SessionState;
extern bool VidResizing;
EXTERN_CVAR (Bool, fullscreen)
EXTERN_CVAR (Float, Gamma)
EXTERN_CVAR (Int, vid_refreshrate)
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extern IDirectDraw2 *DDraw;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR (Bool, vid_palettehack, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, vid_attachedsurfaces, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, vid_noblitter, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Int, vid_displaybits, 8, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (screen != NULL)
{
screen->SetGamma (Gamma);
}
}
CUSTOM_CVAR (Float, ggamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (screen != NULL)
{
screen->SetGamma (Gamma);
}
}
CUSTOM_CVAR (Float, bgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (screen != NULL)
{
screen->SetGamma (Gamma);
}
}
cycle_t BlitCycles;
// CODE --------------------------------------------------------------------
DDrawFB::DDrawFB (int width, int height, bool fullscreen)
: BaseWinFB (width, height)
{
int i;
LastHR = 0;
Palette = NULL;
PrimarySurf = NULL;
BackSurf = NULL;
BackSurf2 = NULL;
BlitSurf = NULL;
Clipper = NULL;
GDIPalette = NULL;
ClipRegion = NULL;
ClipSize = 0;
BufferCount = 1;
Gamma = 1.0;
BufferPitch = Pitch;
FlipFlags = vid_vsync ? DDFLIP_WAIT : DDFLIP_WAIT|DDFLIP_NOVSYNC;
NeedGammaUpdate = false;
NeedPalUpdate = false;
NeedResRecreate = false;
MustBuffer = false;
BufferingNow = false;
WasBuffering = false;
Write8bit = false;
UpdatePending = false;
UseBlitter = false;
FlashAmount = 0;
if (MemBuffer == NULL)
{
return;
}
for (i = 0; i < 256; i++)
{
PalEntries[i].peRed = GPalette.BaseColors[i].r;
PalEntries[i].peGreen = GPalette.BaseColors[i].g;
PalEntries[i].peBlue = GPalette.BaseColors[i].b;
GammaTable[0][i] = GammaTable[1][i] = GammaTable[2][i] = (BYTE)i;
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}
memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
MustBuffer = false;
Windowed = !(static_cast<Win32Video *>(Video)->GoFullscreen (fullscreen));
if (vid_noblitter)
{
LOG ("Blitter forced off\n");
}
else
{
DDCAPS hwcaps = { sizeof(DDCAPS) };
HRESULT hr = DDraw->GetCaps (&hwcaps, NULL);
if (SUCCEEDED(hr))
{
LOG2 ("dwCaps = %08lx, dwSVBCaps = %08lx\n", hwcaps.dwCaps, hwcaps.dwSVBCaps);
if (hwcaps.dwCaps & DDCAPS_BLT)
{
LOG ("Driver supports blits\n");
if (hwcaps.dwSVBCaps & DDCAPS_CANBLTSYSMEM)
{
LOG ("Driver can blit from system memory\n");
if (hwcaps.dwCaps & DDCAPS_BLTQUEUE)
{
LOG ("Driver supports asynchronous blits\n");
UseBlitter = true;
}
else
{
LOG ("Driver does not support asynchronous blits\n");
}
}
else
{
LOG ("Driver cannot blit from system memory\n");
}
}
else
{
LOG ("Driver does not support blits\n");
}
}
}
if (!CreateResources ())
{
SAFE_RELEASE( PrimarySurf );
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}
}
DDrawFB::~DDrawFB ()
{
I_SaveWindowedPos ();
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ReleaseResources ();
}
bool DDrawFB::CreateResources ()
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
int bits;
BufferCount = 1;
if (!Windowed)
{
// Remove the window border in fullscreen mode
SetWindowLong (Window, GWL_STYLE, WS_POPUP|WS_VISIBLE|WS_SYSMENU);
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TrueHeight = Height;
for (Win32Video::ModeInfo *mode = static_cast<Win32Video *>(Video)->m_Modes; mode != NULL; mode = mode->next)
{
if (mode->width == Width && mode->height == Height)
{
TrueHeight = mode->realheight;
break;
}
}
hr = DDraw->SetDisplayMode (Width, TrueHeight, bits = vid_displaybits, vid_refreshrate, 0);
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if (FAILED(hr))
{
hr = DDraw->SetDisplayMode (Width, TrueHeight, bits = vid_displaybits, 0, 0);
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bits = 32;
while (FAILED(hr) && bits >= 8)
{
hr = DDraw->SetDisplayMode (Width, Height, bits, vid_refreshrate, 0);
if (FAILED(hr))
{
hr = DDraw->SetDisplayMode (Width, Height, bits, 0, 0);
}
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bits -= 8;
}
if (FAILED(hr))
{
LastHR = hr;
return false;
}
}
LOG3 ("Mode set to %d x %d x %d\n", Width, Height, bits);
if (vid_attachedsurfaces && OSPlatform == os_WinNT4)
{
if (!CreateSurfacesAttached ())
return false;
}
else
{
if (!CreateSurfacesComplex ())
return false;
}
if (UseBlitter)
{
UseBlitter = CreateBlitterSource ();
}
}
else
{
MustBuffer = true;
LOG ("Running in a window\n");
TrueHeight = Height;
// Create the primary surface
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
do
{
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
LOG1 ("Create primary: %08lx\n", hr);
} while (0);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
MaybeCreatePalette ();
// Resize the window to match desired dimensions
int sizew = Width + GetSystemMetrics (SM_CXSIZEFRAME)*2;
int sizeh = Height + GetSystemMetrics (SM_CYSIZEFRAME) * 2 +
GetSystemMetrics (SM_CYCAPTION);
LOG2 ("Resize window to %dx%d\n", sizew, sizeh);
VidResizing = true;
// Make sure the window has a border in windowed mode
SetWindowLong (Window, GWL_STYLE, WS_VISIBLE|WS_OVERLAPPEDWINDOW);
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if (!SetWindowPos (Window, NULL, 0, 0, sizew, sizeh,
SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOZORDER))
{
LOG1 ("SetWindowPos failed because %08lx\n", GetLastError());
}
I_RestoreWindowedPos ();
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VidResizing = false;
// Create the clipper
hr = DDraw->CreateClipper (0, &Clipper, NULL);
LOG1 ("Create clipper: %08lx\n", hr);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
// Associate the clipper with the window
Clipper->SetHWnd (0, Window);
PrimarySurf->SetClipper (Clipper);
LOG1 ("Clipper @ %p set\n", Clipper);
// Create the backbuffer
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.dwWidth = Width;
ddsd.dwHeight = Height;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | (UseBlitter ? DDSCAPS_SYSTEMMEMORY : 0);
hr = DDraw->CreateSurface (&ddsd, &BackSurf, NULL);
LOG1 ("Create backbuffer: %08lx\n", hr);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
LockingSurf = BackSurf;
LOG1 ("LockingSurf and BackSurf @ %p\n", BackSurf);
LOG ("Created backbuf\n");
}
SetGamma (Gamma);
SetFlash (Flash, FlashAmount);
return true;
}
bool DDrawFB::CreateSurfacesAttached ()
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
LOG ("creating surfaces using AddAttachedSurface\n");
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY;
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
LOG1 ("Primary surface @ %p\n", PrimarySurf);
// Under NT 4 and with bad DDraw drivers under 9x (and maybe Win2k?)
// if the palette is not attached to the primary surface before any
// back buffers are added to it, colors 0 and 255 will remain black
// and white respectively.
MaybeCreatePalette ();
// Try for triple buffering. Unbuffered output is only allowed if
// we manage to get triple buffering. Even with double buffering,
// framerate can slow significantly compared to triple buffering,
// so we force buffering in that case, which effectively emulates
// triple buffering (after a fashion).
if (!AddBackBuf (&BackSurf, 1) || !AddBackBuf (&BackSurf2, 2))
{
// MustBuffer = true;
}
if (BackSurf != NULL)
{
DDSCAPS caps = { DDSCAPS_BACKBUFFER, };
hr = PrimarySurf->GetAttachedSurface (&caps, &LockingSurf);
if (FAILED (hr))
{
LOG1 ("Could not get attached surface: %08lx\n", hr);
if (BackSurf2 != NULL)
{
PrimarySurf->DeleteAttachedSurface (0, BackSurf2);
BackSurf2->Release ();
BackSurf2 = NULL;
}
PrimarySurf->DeleteAttachedSurface (0, BackSurf);
BackSurf->Release ();
BackSurf = NULL;
// MustBuffer = true;
LockingSurf = PrimarySurf;
}
else
{
BufferCount = (BackSurf2 != NULL) ? 3 : 2;
LOG ("Got attached surface\n");
}
}
else
{
LOG ("No flip chain\n");
LockingSurf = PrimarySurf;
}
return true;
}
bool DDrawFB::AddBackBuf (LPDIRECTDRAWSURFACE *surface, int num)
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.dwWidth = Width;
ddsd.dwHeight = Height;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
hr = DDraw->CreateSurface (&ddsd, surface, NULL);
if (FAILED(hr))
{
LOG2 ("could not create back buf %d: %08lx\n", num, hr);
return false;
}
else
{
LOG2 ("BackBuf %d created @ %p\n", num, *surface);
hr = PrimarySurf->AddAttachedSurface (*surface);
if (FAILED(hr))
{
LOG2 ("could not add back buf %d: %08lx\n", num, hr);
(*surface)->Release ();
*surface = NULL;
return false;
}
else
{
LOG1 ("Attachment of back buf %d succeeded\n", num);
}
}
return true;
}
bool DDrawFB::CreateSurfacesComplex ()
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
int tries = 2;
LOG ("creating surfaces using a complex primary\n");
// Try for triple buffering first.
// If that fails, try for double buffering.
// If that fails, settle for single buffering.
// If that fails, then give up.
//
// However, if using the blitter, then do not triple buffer the
// primary surface, because that is effectively like quadruple
// buffering and player response starts feeling too sluggish.
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY
| DDSCAPS_FLIP | DDSCAPS_COMPLEX;
do
{
LOG1 ("Try #%d\n", tries);
ddsd.dwBackBufferCount = UseBlitter ? 1 : 2;
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
if (FAILED(hr))
{
if (hr == DDERR_NOEXCLUSIVEMODE)
{
LOG ("Exclusive mode was lost, so restoring it now.\n");
hr = DDraw->SetCooperativeLevel (Window, DDSCL_ALLOWMODEX | DDSCL_ALLOWREBOOT | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
LOG1 ("SetCooperativeLevel result: %08lx\n", hr);
hr = DDraw->SetDisplayMode (Width, Height, 8, 0, 0);
//hr = DDraw->RestoreDisplayMode ();
LOG1 ("SetDisplayMode result: %08lx\n", hr);
++tries;
hr = E_FAIL;
continue;
}
LOG1 ("Could not create with 2 backbuffers: %lx\n", hr);
ddsd.dwBackBufferCount = 1;
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
if (FAILED(hr))
{
LOG1 ("Could not create with 1 backbuffer: %lx\n", hr);
ddsd.ddsCaps.dwCaps &= ~DDSCAPS_FLIP | DDSCAPS_COMPLEX;
ddsd.dwBackBufferCount = 0;
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
if (FAILED (hr))
{
LOG1 ("Could not create with 0 backbuffers: %lx\n", hr);
if (tries == 2)
{
LOG ("Retrying without DDSCAPS_VIDEOMEMORY\n");
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FLIP | DDSCAPS_COMPLEX;
}
}
}
}
} while (FAILED(hr) && --tries);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
LOG1 ("Complex surface chain @ %p\n", PrimarySurf);
if (PrimarySurf == NULL)
{
LOG ("It's NULL but it didn't fail?!?\n");
LastHR = E_FAIL;
return false;
}
if (ddsd.dwBackBufferCount == 0)
{
LOG ("No flip chain\n");
// MustBuffer = true;
LockingSurf = PrimarySurf;
}
else
{
DDSCAPS caps = { DDSCAPS_BACKBUFFER, };
hr = PrimarySurf->GetAttachedSurface (&caps, &LockingSurf);
if (FAILED (hr))
{
LOG1 ("Could not get attached surface: %08lx\n", hr);
// MustBuffer = true;
LockingSurf = PrimarySurf;
}
else
{
BufferCount = ddsd.dwBackBufferCount + 1;
LOG1 ("Got attached surface. %d buffers\n", BufferCount);
}
}
MaybeCreatePalette ();
return true;
}
bool DDrawFB::CreateBlitterSource ()
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
LOG ("Creating surface for blitter source\n");
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY
| DDSCAPS_FLIP | DDSCAPS_COMPLEX;
ddsd.dwBackBufferCount = 2;
ddsd.dwWidth = (Width==1024?1024+16:Width);
ddsd.dwHeight = Height;
hr = DDraw->CreateSurface (&ddsd, &BlitSurf, NULL);
if (FAILED(hr))
{
LOG1 ("Trying to create blitter source with only one surface (%08lx)\n", hr);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
hr = DDraw->CreateSurface (&ddsd, &BlitSurf, NULL);
if (FAILED(hr))
{
LOG1 ("Could not create blitter source: %08lx\n", hr);
MustBuffer = true;
return false;
}
BufferCount = MAX (BufferCount, 1);
}
else
{
BufferCount = MAX (BufferCount, 2);
}
LOG1 ("Blitter source created successfully @ %p\n", BlitSurf);
return true;
}
void DDrawFB::MaybeCreatePalette ()
{
DDPIXELFORMAT fmt = { sizeof(fmt), };
HRESULT hr;
int i;
UsePfx = false;
// If the surface needs a palette, try to create one. If the palette
// cannot be created, the result is ugly but non-fatal.
hr = PrimarySurf->GetPixelFormat (&fmt);
if (SUCCEEDED (hr) && (fmt.dwFlags & DDPF_PALETTEINDEXED8))
{
LOG ("Surface is paletted\n");
GPfx.SetFormat (fmt.dwRGBBitCount,
fmt.dwRBitMask, fmt.dwGBitMask, fmt.dwBBitMask);
if (Windowed)
{
struct { LOGPALETTE head; PALETTEENTRY filler[255]; } pal;
LOG ("Writing in a window\n");
Write8bit = true;
pal.head.palVersion = 0x300;
pal.head.palNumEntries = 256;
memcpy (pal.head.palPalEntry, PalEntries, 256*sizeof(PalEntries[0]));
for (i = 0; i < 256; i++)
{
pal.head.palPalEntry[i].peFlags = 0;
}
GDIPalette = ::CreatePalette (&pal.head);
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LOG ("Created GDI palette\n");
if (GDIPalette != NULL)
{
HDC dc = GetDC (Window);
SelectPalette (dc, GDIPalette, FALSE);
RealizePalette (dc);
ReleaseDC (Window, dc);
RebuildColorTable ();
}
}
else
{
hr = DDraw->CreatePalette (DDPCAPS_8BIT|DDPCAPS_ALLOW256, PalEntries, &Palette, NULL);
if (FAILED(hr))
{
LOG ("Could not create palette\n");
Palette = NULL; // NULL it just to be safe
}
else
{
hr = PrimarySurf->SetPalette (Palette);
if (FAILED(hr))
{
LOG ("Could not attach palette to surface\n");
Palette->Release ();
Palette = NULL;
}
else
{
// The palette was supposed to have been initialized with
// the correct colors, but some drivers don't do that.
// (On the other hand, the docs for the SetPalette method
// don't state that the surface will be set to the
// palette's colors when it gets set, so this might be
// legal behavior. Wish I knew...)
NeedPalUpdate = true;
}
}
}
}
else
{
LOG ("Surface is direct color\n");
UsePfx = true;
GPfx.SetFormat (fmt.dwRGBBitCount,
fmt.dwRBitMask, fmt.dwGBitMask, fmt.dwBBitMask);
GPfx.SetPalette (GPalette.BaseColors);
}
}
void DDrawFB::ReleaseResources ()
{
if (LockCount)
{
LockCount = 1;
Unlock ();
}
if (ClipRegion != NULL)
{
delete[] ClipRegion;
ClipRegion = NULL;
}
SAFE_RELEASE( Clipper );
SAFE_RELEASE( PrimarySurf );
SAFE_RELEASE( BackSurf );
SAFE_RELEASE( BackSurf2 );
SAFE_RELEASE( BlitSurf );
SAFE_RELEASE( Palette );
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if (GDIPalette != NULL)
{
HDC dc = GetDC (Window);
SelectPalette (dc, (HPALETTE)GetStockObject (DEFAULT_PALETTE), TRUE);
DeleteObject (GDIPalette);
ReleaseDC (Window, dc);
GDIPalette = NULL;
}
LockingSurf = NULL;
}
int DDrawFB::GetPageCount ()
{
return MustBuffer ? 1 : BufferCount+1;
}
void DDrawFB::PaletteChanged ()
{
// Somebody else changed the palette. If we are running fullscreen,
// they are obviously jerks, and we need to restore our own palette.
if (!Windowed)
{
if (Palette != NULL)
{
// It is not enough to set NeedPalUpdate to true. Some palette
// entries might now be reserved for system usage, and nothing
// we do will change them. The only way I have found to fix this
// is to recreate all our surfaces and the palette from scratch.
// IMPORTANT: Do not recreate the resources here. The screen might
// be locked for a drawing operation. Do it later the next time
// somebody tries to lock it.
NeedResRecreate = true;
}
}
else
{
QueryNewPalette ();
}
}
int DDrawFB::QueryNewPalette ()
{
LOG ("QueryNewPalette\n");
if (GDIPalette == NULL && Windowed)
{
if (Write8bit)
{
RebuildColorTable ();
}
return 0;
}
HDC dc = GetDC (Window);
HPALETTE oldPal = SelectPalette (dc, GDIPalette, FALSE);
int i = RealizePalette (dc);
SelectPalette (dc, oldPal, TRUE);
RealizePalette (dc);
ReleaseDC (Window, dc);
if (i != 0)
{
RebuildColorTable ();
}
return i;
}
void DDrawFB::RebuildColorTable ()
{
int i;
if (Write8bit)
{
PALETTEENTRY syspal[256];
HDC dc = GetDC (Window);
GetSystemPaletteEntries (dc, 0, 256, syspal);
for (i = 0; i < 256; i++)
{
swap (syspal[i].peRed, syspal[i].peBlue);
}
for (i = 0; i < 256; i++)
{
GPfxPal.Pal8[i] = (BYTE)BestColor ((uint32 *)syspal, PalEntries[i].peRed,
2006-11-19 02:10:25 +00:00
PalEntries[i].peGreen, PalEntries[i].peBlue);
}
}
}
bool DDrawFB::IsValid ()
{
return PrimarySurf != NULL;
}
HRESULT DDrawFB::GetHR ()
{
return LastHR;
}
bool DDrawFB::Lock ()
{
return Lock (false);
}
bool DDrawFB::Lock (bool useSimpleCanvas)
{
bool wasLost;
// LOG2 (" Lock (%d) <%d>\n", buffered, LockCount);
if (LockCount++ > 0)
{
return false;
}
wasLost = false;
if (NeedResRecreate)
{
NeedResRecreate = false;
ReleaseResources ();
CreateResources ();
}
LOG5 ("Lock %d %d %d %d %d\n", AppActive, SessionState, MustBuffer, useSimpleCanvas, UseBlitter);
if (!AppActive || SessionState || MustBuffer || useSimpleCanvas || !UseBlitter)
{
Buffer = MemBuffer;
Pitch = BufferPitch;
BufferingNow = true;
}
else
{
HRESULT hr GCCNOWARN = BlitSurf->Flip (NULL, DDFLIP_WAIT);
hr;
2006-11-19 02:10:25 +00:00
LOG1 ("Blit flip = %08lx\n", hr);
LockSurfRes res = LockSurf (NULL, BlitSurf);
if (res == NoGood)
{ // We must have a surface locked before returning,
// but we could not lock the hardware surface, so buffer
// for this frame.
Buffer = MemBuffer;
Pitch = BufferPitch;
BufferingNow = true;
}
else
{
wasLost = (res == GoodWasLost);
}
}
wasLost = wasLost || (BufferingNow != WasBuffering);
WasBuffering = BufferingNow;
return wasLost;
}
void DDrawFB::Unlock ()
{
LOG1 ("Unlock <%d>\n", LockCount);
if (LockCount == 0)
{
return;
}
if (UpdatePending && LockCount == 1)
{
Update ();
}
else if (--LockCount == 0)
{
if (!BufferingNow)
{
if (BlitSurf == NULL)
{
LockingSurf->Unlock (NULL);
}
else
{
BlitSurf->Unlock (NULL);
}
}
Buffer = NULL;
}
}
DDrawFB::LockSurfRes DDrawFB::LockSurf (LPRECT lockrect, LPDIRECTDRAWSURFACE toLock)
{
HRESULT hr;
DDSURFACEDESC desc = { sizeof(desc), };
bool wasLost = false;
bool lockingLocker = false;
if (toLock == NULL)
{
lockingLocker = true;
if (LockingSurf == NULL)
{
if (!CreateResources ())
{
if (LastHR != DDERR_UNSUPPORTEDMODE)
{
I_FatalError ("Could not rebuild framebuffer: %08lx", LastHR);
}
else
{
LOG ("Display is in unsupported mode right now.\n");
return NoGood;
}
}
}
toLock = LockingSurf;
}
hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
LOG3 ("LockSurf %p (%d): %08lx\n", toLock, lockingLocker, hr);
if (hr == DDERR_SURFACELOST)
{
wasLost = true;
if (FAILED (AttemptRestore ()))
{
return NoGood;
}
if (BlitSurf && FAILED(BlitSurf->IsLost ()))
{
LOG ("Restore blitter surface\n");
hr = BlitSurf->Restore ();
if (FAILED (hr))
{
LOG1 ("Could not restore blitter surface: %08lx", hr);
BlitSurf->Release ();
if (BlitSurf == toLock)
{
BlitSurf = NULL;
return NoGood;
}
BlitSurf = NULL;
}
}
if (lockingLocker)
{
toLock = LockingSurf;
}
LOG ("Trying to lock again\n");
hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
if (hr == DDERR_SURFACELOST && Windowed)
{ // If this is NT, the user probably opened the Windows NT Security dialog.
// If this is not NT, trying to recreate everything from scratch won't hurt.
ReleaseResources ();
if (!CreateResources ())
{
if (LastHR != DDERR_UNSUPPORTEDMODE)
{
I_FatalError ("Could not rebuild framebuffer: %08lx", LastHR);
}
else
{
LOG ("Display is in unsupported mode right now.\n");
return NoGood;
}
}
if (lockingLocker)
{
toLock = LockingSurf;
}
hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
}
}
if (FAILED (hr))
{ // Still could not restore the surface, so don't draw anything
//I_FatalError ("Could not lock framebuffer: %08lx", hr);
LOG1 ("Final result after restoration attempts: %08lx\n", hr);
return NoGood;
}
Buffer = (BYTE *)desc.lpSurface;
Pitch = desc.lPitch;
BufferingNow = false;
return wasLost ? GoodWasLost : Good;
}
HRESULT DDrawFB::AttemptRestore ()
{
LOG ("Restore primary\n");
HRESULT hr = PrimarySurf->Restore ();
if (hr == DDERR_WRONGMODE && Windowed)
{ // The user changed the screen mode
LOG ("DDERR_WRONGMODE and windowed, so recreating all resources\n");
ReleaseResources ();
if (!CreateResources ())
{
LOG1 ("Could not recreate framebuffer: %08lx", LastHR);
return LastHR;
}
}
else if (FAILED (hr))
{
LOG1 ("Could not restore primary surface: %08lx", hr);
return hr;
}
if (BackSurf && FAILED(BackSurf->IsLost ()))
{
LOG ("Restore backbuffer\n");
hr = BackSurf->Restore ();
if (FAILED (hr))
{
I_FatalError ("Could not restore backbuffer: %08lx", hr);
}
}
if (BackSurf2 && FAILED(BackSurf2->IsLost ()))
{
LOG ("Restore backbuffer 2\n");
hr = BackSurf2->Restore ();
if (FAILED (hr))
{
I_FatalError ("Could not restore backbuffer 2: %08lx", hr);
}
}
return 0;
}
void DDrawFB::Update ()
{
bool pchanged = false;
int i;
LOG3 ("Update <%d,%c:%d>\n", LockCount, AppActive?'Y':'N', SessionState);
if (LockCount != 1)
{
//I_FatalError ("Framebuffer must have exactly 1 lock to be updated");
if (LockCount > 0)
{
UpdatePending = true;
--LockCount;
}
return;
}
DrawRateStuff ();
if (NeedGammaUpdate)
{
NeedGammaUpdate = false;
CalcGamma (Windowed || rgamma == 0.f ? Gamma : Gamma * rgamma, GammaTable[0]);
CalcGamma (Windowed || ggamma == 0.f ? Gamma : Gamma * ggamma, GammaTable[1]);
CalcGamma (Windowed || bgamma == 0.f ? Gamma : Gamma * bgamma, GammaTable[2]);
NeedPalUpdate = true;
}
if (NeedPalUpdate || vid_palettehack)
{
NeedPalUpdate = false;
if (Palette != NULL || GDIPalette != NULL)
{
for (i = 0; i < 256; i++)
{
PalEntries[i].peRed = GammaTable[0][SourcePalette[i].r];
PalEntries[i].peGreen = GammaTable[1][SourcePalette[i].g];
PalEntries[i].peBlue = GammaTable[2][SourcePalette[i].b];
}
if (FlashAmount)
{
DoBlending ((PalEntry *)PalEntries, (PalEntry *)PalEntries,
256, GammaTable[2][Flash.b], GammaTable[1][Flash.g], GammaTable[0][Flash.r],
FlashAmount);
}
if (Palette != NULL)
{
pchanged = true;
}
else
{
/* Argh! Too slow!
SetPaletteEntries (GDIPalette, 0, 256, PalEntries);
HDC dc = GetDC (Window);
SelectPalette (dc, GDIPalette, FALSE);
RealizePalette (dc);
ReleaseDC (Window, dc);
*/
RebuildColorTable ();
}
}
else
{
for (i = 0; i < 256; i++)
{
((PalEntry *)PalEntries)[i].r = GammaTable[0][SourcePalette[i].r];
((PalEntry *)PalEntries)[i].g = GammaTable[1][SourcePalette[i].g];
((PalEntry *)PalEntries)[i].b = GammaTable[2][SourcePalette[i].b];
}
if (FlashAmount)
{
DoBlending ((PalEntry *)PalEntries, (PalEntry *)PalEntries,
256, GammaTable[0][Flash.r], GammaTable[1][Flash.g], GammaTable[2][Flash.b],
FlashAmount);
}
GPfx.SetPalette ((PalEntry *)PalEntries);
}
}
BlitCycles = 0;
clock (BlitCycles);
if (BufferingNow)
{
LockCount = 0;
if ((Windowed || AppActive) && !SessionState && !PaintToWindow())
{
if (LockSurf (NULL, NULL) != NoGood)
{
BYTE *writept = Buffer + (TrueHeight - Height)/2*Pitch;
LOG3 ("Copy %dx%d (%d)\n", Width, Height, BufferPitch);
if (UsePfx)
{
GPfx.Convert (MemBuffer, BufferPitch,
writept, Pitch, Width, Height,
FRACUNIT, FRACUNIT, 0, 0);
}
else
{
CopyFromBuff (MemBuffer, BufferPitch, Width, Height, writept);
}
if (TrueHeight != Height)
{
// Letterbox time! Draw black top and bottom borders.
int topborder = (TrueHeight - Height) / 2;
int botborder = TrueHeight - topborder - Height;
memset (Buffer, 0, Pitch*topborder);
memset (writept + Height*Pitch, 0, Pitch*botborder);
}
LockingSurf->Unlock (NULL);
}
}
}
else
{
if (BlitSurf != NULL)
{
HRESULT hr;
BlitSurf->Unlock (NULL);
RECT srcRect = { 0, 0, Width, Height };
hr = LockingSurf->BltFast (0, 0, BlitSurf, &srcRect, DDBLTFAST_NOCOLORKEY|DDBLTFAST_WAIT);
if (FAILED (hr))
{
LOG1 ("Could not blit: %08lx\n", hr);
if (hr == DDERR_SURFACELOST)
{
if (SUCCEEDED (AttemptRestore ()))
{
hr = LockingSurf->BltFast (0, 0, BlitSurf, &srcRect, DDBLTFAST_NOCOLORKEY|DDBLTFAST_WAIT);
if (FAILED (hr))
{
LOG1 ("Blit retry also failed: %08lx\n", hr);
}
}
}
}
else
{
LOG ("Blit ok\n");
}
}
else
{
LockingSurf->Unlock (NULL);
}
}
unclock (BlitCycles);
About a week's worth of changes here. As a heads-up, I wouldn't be surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
2008-07-23 04:57:26 +00:00
LOG1 ("cycles = %llu\n", BlitCycles);
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Buffer = NULL;
LockCount = 0;
UpdatePending = false;
if (!Windowed && AppActive && !SessionState /*&& !UseBlitter && !MustBuffer*/)
{
HRESULT hr = PrimarySurf->Flip (NULL, FlipFlags);
LOG1 ("Flip = %08lx\n", hr);
if (hr == DDERR_INVALIDPARAMS)
{
if (FlipFlags & DDFLIP_NOVSYNC)
{
FlipFlags &= ~DDFLIP_NOVSYNC;
Printf ("Can't disable vsync\n");
PrimarySurf->Flip (NULL, FlipFlags);
}
}
}
if (pchanged && AppActive && !SessionState)
{
Palette->SetEntries (0, 0, 256, PalEntries);
}
}
bool DDrawFB::PaintToWindow ()
{
if (Windowed && LockCount == 0)
{
HRESULT hr;
RECT rect;
GetClientRect (Window, &rect);
if (rect.right != 0 && rect.bottom != 0)
{
// Use blit to copy/stretch to window's client rect
ClientToScreen (Window, (POINT*)&rect.left);
ClientToScreen (Window, (POINT*)&rect.right);
LOG ("Paint to window\n");
if (LockSurf (NULL, NULL) != NoGood)
{
GPfx.Convert (MemBuffer, BufferPitch,
Buffer, Pitch, Width, Height,
FRACUNIT, FRACUNIT, 0, 0);
LockingSurf->Unlock (NULL);
if (FAILED (hr = PrimarySurf->Blt (&rect, BackSurf, NULL, DDBLT_WAIT|DDBLT_ASYNC, NULL)))
{
if (hr == DDERR_SURFACELOST)
{
PrimarySurf->Restore ();
}
PrimarySurf->Blt (&rect, BackSurf, NULL, DDBLT_WAIT, NULL);
}
}
Buffer = NULL;
LOG ("Did paint to window\n");
}
return true;
}
return false;
}
PalEntry *DDrawFB::GetPalette ()
{
return SourcePalette;
}
void DDrawFB::UpdatePalette ()
{
NeedPalUpdate = true;
}
bool DDrawFB::SetGamma (float gamma)
{
LOG1 ("SetGamma %g\n", gamma);
Gamma = gamma;
NeedGammaUpdate = true;
return true;
}
bool DDrawFB::SetFlash (PalEntry rgb, int amount)
{
Flash = rgb;
FlashAmount = amount;
NeedPalUpdate = true;
return true;
}
void DDrawFB::GetFlash (PalEntry &rgb, int &amount)
{
rgb = Flash;
amount = FlashAmount;
}
// Q: Should I gamma adjust the returned palette?
// A: No. PNG screenshots save the gamma value, so there is no need.
void DDrawFB::GetFlashedPalette (PalEntry pal[256])
{
memcpy (pal, SourcePalette, 256*sizeof(PalEntry));
if (FlashAmount)
{
DoBlending (pal, pal, 256, Flash.r, Flash.g, Flash.b, FlashAmount);
}
}
void DDrawFB::SetVSync (bool vsync)
{
LOG1 ("vid_vsync set to %d\n", vsync);
FlipFlags = vsync ? DDFLIP_WAIT : DDFLIP_WAIT|DDFLIP_NOVSYNC;
}
void DDrawFB::NewRefreshRate()
{
if (!Windowed)
{
NeedResRecreate = true;
}
}
2006-11-19 02:10:25 +00:00
void DDrawFB::Blank ()
{
if (IsFullscreen ())
{
DDBLTFX blitFX = { sizeof(blitFX) };
blitFX.dwFillColor = 0;
DDraw->FlipToGDISurface ();
PrimarySurf->Blt (NULL, NULL, NULL, DDBLT_COLORFILL, &blitFX);
}
}
ADD_STAT (blit)
{
FString out;
out.Format (
"blit=%04.1f ms",
(double)BlitCycles * SecondsPerCycle * 1000
);
return out;
}