2016-03-01 15:47:10 +00:00
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/*
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** loadsavemenu.cpp
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** The load game and save game menus
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**
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**---------------------------------------------------------------------------
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** Copyright 2001-2010 Randy Heit
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "menu/menu.h"
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#include "i_system.h"
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#include "version.h"
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#include "g_game.h"
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#include "m_png.h"
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#include "w_wad.h"
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#include "v_text.h"
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#include "d_event.h"
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#include "gstrings.h"
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#include "v_palette.h"
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#include "doomstat.h"
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#include "gi.h"
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#include "d_gui.h"
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2016-09-21 19:57:24 +00:00
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#include "serializer.h"
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#include "resourcefiles/resourcefile.h"
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2016-03-01 15:47:10 +00:00
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class DLoadSaveMenu : public DListMenu
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{
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DECLARE_CLASS(DLoadSaveMenu, DListMenu)
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friend void ClearSaveGames();
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protected:
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static TArray<FSaveGameNode*> SaveGames;
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static int LastSaved;
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static int LastAccessed;
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int Selected;
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int TopItem;
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int savepicLeft;
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int savepicTop;
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int savepicWidth;
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int savepicHeight;
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int rowHeight;
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int listboxLeft;
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int listboxTop;
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int listboxWidth;
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int listboxRows;
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int listboxHeight;
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int listboxRight;
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int listboxBottom;
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int commentLeft;
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int commentTop;
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int commentWidth;
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int commentHeight;
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int commentRight;
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int commentBottom;
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2016-09-21 19:57:24 +00:00
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// this needs to be kept in memory so that the texture can access it when it needs to.
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FileReader *currentSavePic;
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TArray<char> SavePicData;
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2016-03-01 15:47:10 +00:00
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static int InsertSaveNode (FSaveGameNode *node);
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static void ReadSaveStrings ();
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FTexture *SavePic;
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FBrokenLines *SaveComment;
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bool mEntering;
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char savegamestring[SAVESTRINGSIZE];
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DLoadSaveMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
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void Destroy();
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int RemoveSaveSlot (int index);
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void UnloadSaveData ();
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void ClearSaveStuff ();
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void ExtractSaveData (int index);
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void Drawer ();
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bool MenuEvent (int mkey, bool fromcontroller);
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bool MouseEvent(int type, int x, int y);
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bool Responder(event_t *ev);
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public:
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static void NotifyNewSave (const char *file, const char *title, bool okForQuicksave);
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};
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IMPLEMENT_CLASS(DLoadSaveMenu)
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TArray<FSaveGameNode*> DLoadSaveMenu::SaveGames;
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int DLoadSaveMenu::LastSaved = -1;
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int DLoadSaveMenu::LastAccessed = -1;
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FSaveGameNode *quickSaveSlot;
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//=============================================================================
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//
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// Save data maintenance (stored statically)
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//
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//=============================================================================
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void ClearSaveGames()
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{
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for(unsigned i=0;i<DLoadSaveMenu::SaveGames.Size(); i++)
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{
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if(!DLoadSaveMenu::SaveGames[i]->bNoDelete)
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delete DLoadSaveMenu::SaveGames[i];
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}
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DLoadSaveMenu::SaveGames.Clear();
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}
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//=============================================================================
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//
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// Save data maintenance (stored statically)
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//
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//=============================================================================
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int DLoadSaveMenu::RemoveSaveSlot (int index)
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{
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FSaveGameNode *file = SaveGames[index];
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if (quickSaveSlot == SaveGames[index])
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{
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quickSaveSlot = NULL;
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}
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if (Selected == index)
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{
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Selected = -1;
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}
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if (!file->bNoDelete) delete file;
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SaveGames.Delete(index);
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if ((unsigned)index >= SaveGames.Size()) index--;
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return index;
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}
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//=============================================================================
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//
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//
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//
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//=============================================================================
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int DLoadSaveMenu::InsertSaveNode (FSaveGameNode *node)
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{
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if (SaveGames.Size() == 0)
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{
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return SaveGames.Push(node);
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}
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if (node->bOldVersion)
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{ // Add node at bottom of list
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return SaveGames.Push(node);
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}
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else
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{ // Add node at top of list
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unsigned int i;
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for(i = 0; i < SaveGames.Size(); i++)
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{
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if (SaveGames[i]->bOldVersion ||
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stricmp (node->Title, SaveGames[i]->Title) <= 0)
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{
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break;
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}
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}
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SaveGames.Insert(i, node);
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return i;
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}
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}
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//=============================================================================
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//
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// M_ReadSaveStrings
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//
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// Find savegames and read their titles
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//
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//=============================================================================
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void DLoadSaveMenu::ReadSaveStrings ()
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{
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if (SaveGames.Size() == 0)
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{
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void *filefirst;
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findstate_t c_file;
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FString filter;
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LastSaved = LastAccessed = -1;
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quickSaveSlot = NULL;
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2016-09-21 10:19:13 +00:00
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filter = G_BuildSaveName ("*." SAVEGAME_EXT, -1);
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2016-03-01 15:47:10 +00:00
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filefirst = I_FindFirst (filter.GetChars(), &c_file);
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if (filefirst != ((void *)(-1)))
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{
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do
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{
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// I_FindName only returns the file's name and not its full path
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FString filepath = G_BuildSaveName (I_FindName(&c_file), -1);
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2016-09-21 19:57:24 +00:00
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FResourceFile *savegame = FResourceFile::OpenResourceFile(filepath, nullptr, true, true);
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if (savegame != nullptr)
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2016-03-01 15:47:10 +00:00
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{
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2016-09-21 19:57:24 +00:00
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bool oldVer = false;
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2016-03-01 15:47:10 +00:00
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bool missing = false;
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2016-09-21 19:57:24 +00:00
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FResourceLump *info = savegame->FindLump("info.json");
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if (info == nullptr)
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{
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// savegame info not found. This is not a savegame so leave it alone.
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delete savegame;
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continue;
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}
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void *data = info->CacheLump();
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FSerializer arc;
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2016-09-22 22:45:41 +00:00
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if (arc.OpenReader((const char *)data, info->LumpSize))
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2016-09-21 19:57:24 +00:00
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{
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int savever = 0;
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FString engine;
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FString iwad;
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FString title;
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2016-03-01 15:47:10 +00:00
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2016-09-21 19:57:24 +00:00
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arc("Save Version", savever);
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arc("Engine", engine);
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arc("Game WAD", iwad);
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arc("Title", title);
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2016-03-01 15:47:10 +00:00
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2016-09-21 19:57:24 +00:00
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if (engine.Compare(GAMESIG) != 0 || savever > SAVEVER)
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{
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// different engine or newer version:
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// not our business. Leave it alone.
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delete savegame;
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continue;
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}
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2016-03-01 15:47:10 +00:00
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2016-09-21 19:57:24 +00:00
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if (savever < MINSAVEVER)
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2016-03-01 15:47:10 +00:00
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{
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2016-09-21 19:57:24 +00:00
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// old, incompatible savegame. List as not usable.
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oldVer = true;
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2016-03-01 15:47:10 +00:00
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}
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2016-09-21 19:57:24 +00:00
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else if (iwad.CompareNoCase(Wads.GetWadName(FWadCollection::IWAD_FILENUM)) == 0)
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2016-03-01 15:47:10 +00:00
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{
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2016-09-21 19:57:24 +00:00
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missing = !G_CheckSaveGameWads(arc, false);
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2016-03-01 15:47:10 +00:00
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}
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2016-09-22 15:39:09 +00:00
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else
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{
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// different game. Skip this.
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delete savegame;
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continue;
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}
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2016-09-21 19:57:24 +00:00
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FSaveGameNode *node = new FSaveGameNode;
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node->Filename = filepath;
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node->bOldVersion = oldVer;
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node->bMissingWads = missing;
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strncpy(node->Title, title.GetChars(), SAVESTRINGSIZE);
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InsertSaveNode(node);
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delete savegame;
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2016-03-01 15:47:10 +00:00
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}
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2016-09-21 19:57:24 +00:00
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}
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else // check for old formats.
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{
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FILE *file = fopen (filepath, "rb");
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if (file != NULL)
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2016-03-01 15:47:10 +00:00
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{
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2016-09-21 19:57:24 +00:00
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PNGHandle *png;
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char sig[16];
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char title[SAVESTRINGSIZE+1];
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bool oldVer = true;
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bool addIt = false;
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bool missing = false;
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// ZDoom 1.23 betas 21-33 have the savesig first.
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// Earlier versions have the savesig second.
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// Later versions have the savegame encapsulated inside a PNG.
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//
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// Old savegame versions are always added to the menu so
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// the user can easily delete them if desired.
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title[SAVESTRINGSIZE] = 0;
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2016-03-01 15:47:10 +00:00
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2016-09-21 19:57:24 +00:00
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if (NULL != (png = M_VerifyPNG (file)))
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{
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char *ver = M_GetPNGText (png, "ZDoom Save Version");
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if (ver != NULL)
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2016-03-01 15:47:10 +00:00
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{
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2016-09-21 19:57:24 +00:00
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// An old version
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if (!M_GetPNGText(png, "Title", title, SAVESTRINGSIZE))
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2016-03-01 15:47:10 +00:00
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{
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2016-09-21 19:57:24 +00:00
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strncpy(title, I_FindName(&c_file), SAVESTRINGSIZE);
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2016-03-01 15:47:10 +00:00
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}
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2016-09-21 19:57:24 +00:00
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addIt = true;
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delete[] ver;
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2016-03-01 15:47:10 +00:00
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}
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2016-09-21 19:57:24 +00:00
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delete png;
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}
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else
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{
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fseek (file, 0, SEEK_SET);
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if (fread (sig, 1, 16, file) == 16)
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2016-03-01 15:47:10 +00:00
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{
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2016-09-21 19:57:24 +00:00
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if (strncmp (sig, "ZDOOMSAVE", 9) == 0)
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2016-03-01 15:47:10 +00:00
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{
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2016-09-21 19:57:24 +00:00
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if (fread (title, 1, SAVESTRINGSIZE, file) == SAVESTRINGSIZE)
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{
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addIt = true;
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}
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}
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else
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{
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memcpy (title, sig, 16);
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if (fread (title + 16, 1, SAVESTRINGSIZE-16, file) == SAVESTRINGSIZE-16 &&
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fread (sig, 1, 16, file) == 16 &&
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strncmp (sig, "ZDOOMSAVE", 9) == 0)
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{
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addIt = true;
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}
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2016-03-01 15:47:10 +00:00
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}
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}
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}
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2016-09-21 19:57:24 +00:00
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if (addIt)
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{
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FSaveGameNode *node = new FSaveGameNode;
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node->Filename = filepath;
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node->bOldVersion = true;
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node->bMissingWads = false;
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memcpy (node->Title, title, SAVESTRINGSIZE);
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InsertSaveNode (node);
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}
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fclose (file);
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2016-03-01 15:47:10 +00:00
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}
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}
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} while (I_FindNext (filefirst, &c_file) == 0);
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I_FindClose (filefirst);
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}
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}
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}
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|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
void DLoadSaveMenu::NotifyNewSave (const char *file, const char *title, bool okForQuicksave)
|
|
|
|
{
|
|
|
|
FSaveGameNode *node;
|
|
|
|
|
|
|
|
if (file == NULL)
|
|
|
|
return;
|
|
|
|
|
|
|
|
ReadSaveStrings ();
|
|
|
|
|
|
|
|
// See if the file is already in our list
|
|
|
|
for (unsigned i=0; i<SaveGames.Size(); i++)
|
|
|
|
{
|
|
|
|
FSaveGameNode *node = SaveGames[i];
|
|
|
|
#ifdef __unix__
|
|
|
|
if (node->Filename.Compare (file) == 0)
|
|
|
|
#else
|
|
|
|
if (node->Filename.CompareNoCase (file) == 0)
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
strcpy (node->Title, title);
|
|
|
|
node->bOldVersion = false;
|
|
|
|
node->bMissingWads = false;
|
|
|
|
if (okForQuicksave)
|
|
|
|
{
|
|
|
|
if (quickSaveSlot == NULL) quickSaveSlot = node;
|
|
|
|
LastAccessed = LastSaved = i;
|
|
|
|
}
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
node = new FSaveGameNode;
|
|
|
|
strcpy (node->Title, title);
|
|
|
|
node->Filename = file;
|
|
|
|
node->bOldVersion = false;
|
|
|
|
node->bMissingWads = false;
|
|
|
|
int index = InsertSaveNode (node);
|
|
|
|
|
|
|
|
if (okForQuicksave)
|
|
|
|
{
|
|
|
|
if (quickSaveSlot == NULL) quickSaveSlot = node;
|
|
|
|
LastAccessed = LastSaved = index;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void M_NotifyNewSave (const char *file, const char *title, bool okForQuicksave)
|
|
|
|
{
|
|
|
|
DLoadSaveMenu::NotifyNewSave(file, title, okForQuicksave);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
// End of static savegame maintenance code
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
DLoadSaveMenu::DLoadSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
|
|
|
|
: DListMenu(parent, desc)
|
|
|
|
{
|
|
|
|
ReadSaveStrings();
|
|
|
|
|
|
|
|
savepicLeft = 10;
|
|
|
|
savepicTop = 54*CleanYfac;
|
|
|
|
savepicWidth = 216*screen->GetWidth()/640;
|
|
|
|
savepicHeight = 135*screen->GetHeight()/400;
|
|
|
|
|
|
|
|
rowHeight = (SmallFont->GetHeight() + 1) * CleanYfac;
|
|
|
|
listboxLeft = savepicLeft + savepicWidth + 14;
|
|
|
|
listboxTop = savepicTop;
|
|
|
|
listboxWidth = screen->GetWidth() - listboxLeft - 10;
|
|
|
|
int listboxHeight1 = screen->GetHeight() - listboxTop - 10;
|
|
|
|
listboxRows = (listboxHeight1 - 1) / rowHeight;
|
|
|
|
listboxHeight = listboxRows * rowHeight + 1;
|
|
|
|
listboxRight = listboxLeft + listboxWidth;
|
|
|
|
listboxBottom = listboxTop + listboxHeight;
|
2016-09-21 19:57:24 +00:00
|
|
|
currentSavePic = nullptr;
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
commentLeft = savepicLeft;
|
|
|
|
commentTop = savepicTop + savepicHeight + 16;
|
|
|
|
commentWidth = savepicWidth;
|
|
|
|
commentHeight = (51+(screen->GetHeight()>200?10:0))*CleanYfac;
|
|
|
|
commentRight = commentLeft + commentWidth;
|
|
|
|
commentBottom = commentTop + commentHeight;
|
|
|
|
}
|
|
|
|
|
|
|
|
void DLoadSaveMenu::Destroy()
|
|
|
|
{
|
2016-09-21 19:57:24 +00:00
|
|
|
if (currentSavePic != nullptr) delete currentSavePic;
|
|
|
|
currentSavePic = nullptr;
|
2016-03-01 15:47:10 +00:00
|
|
|
ClearSaveStuff ();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
void DLoadSaveMenu::UnloadSaveData ()
|
|
|
|
{
|
2016-09-21 19:57:24 +00:00
|
|
|
if (SavePic != nullptr)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
delete SavePic;
|
|
|
|
}
|
2016-09-21 19:57:24 +00:00
|
|
|
if (SaveComment != nullptr)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
|
|
|
V_FreeBrokenLines (SaveComment);
|
|
|
|
}
|
2016-09-21 19:57:24 +00:00
|
|
|
if (currentSavePic != nullptr)
|
|
|
|
{
|
|
|
|
delete currentSavePic;
|
|
|
|
}
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2016-09-21 19:57:24 +00:00
|
|
|
SavePic = nullptr;
|
|
|
|
SaveComment = nullptr;
|
|
|
|
currentSavePic = nullptr;
|
|
|
|
SavePicData.Clear();
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
void DLoadSaveMenu::ClearSaveStuff ()
|
|
|
|
{
|
|
|
|
UnloadSaveData();
|
|
|
|
if (quickSaveSlot == (FSaveGameNode*)1)
|
|
|
|
{
|
|
|
|
quickSaveSlot = NULL;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
void DLoadSaveMenu::ExtractSaveData (int index)
|
|
|
|
{
|
2016-09-21 19:57:24 +00:00
|
|
|
FResourceFile *resf;
|
2016-03-01 15:47:10 +00:00
|
|
|
FSaveGameNode *node;
|
|
|
|
|
|
|
|
UnloadSaveData ();
|
|
|
|
|
|
|
|
if ((unsigned)index < SaveGames.Size() &&
|
|
|
|
(node = SaveGames[index]) &&
|
|
|
|
!node->Filename.IsEmpty() &&
|
|
|
|
!node->bOldVersion &&
|
2016-09-21 19:57:24 +00:00
|
|
|
(resf = FResourceFile::OpenResourceFile(node->Filename.GetChars(), nullptr, true)) != nullptr)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
2016-09-21 19:57:24 +00:00
|
|
|
FResourceLump *info = resf->FindLump("info.json");
|
|
|
|
if (info == nullptr)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
2016-09-21 19:57:24 +00:00
|
|
|
// this should not happen because the file has already been verified.
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
void *data = info->CacheLump();
|
|
|
|
FSerializer arc;
|
2016-09-22 22:45:41 +00:00
|
|
|
if (arc.OpenReader((const char *)data, info->LumpSize))
|
2016-09-21 19:57:24 +00:00
|
|
|
{
|
|
|
|
FString time, pcomment, comment;
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2016-09-21 19:57:24 +00:00
|
|
|
arc("Creation Time", time);
|
|
|
|
arc("Comment", pcomment);
|
2016-03-01 15:47:10 +00:00
|
|
|
|
2016-09-21 19:57:24 +00:00
|
|
|
comment = time;
|
|
|
|
if (time.Len() > 0) comment += "\n\n";
|
|
|
|
comment += pcomment;
|
|
|
|
|
|
|
|
SaveComment = V_BreakLines (SmallFont, 216*screen->GetWidth()/640/CleanXfac, comment.GetChars());
|
2016-03-01 15:47:10 +00:00
|
|
|
|
|
|
|
// Extract pic
|
2016-09-21 19:57:24 +00:00
|
|
|
FResourceLump *pic = resf->FindLump("savepic.png");
|
|
|
|
if (pic != nullptr)
|
2016-03-01 15:47:10 +00:00
|
|
|
{
|
2016-09-21 19:57:24 +00:00
|
|
|
FileReader *reader = pic->NewReader();
|
|
|
|
if (reader != nullptr)
|
|
|
|
{
|
|
|
|
// copy to a memory buffer which gets accessed through a memory reader and PNGHandle.
|
|
|
|
// We cannot use the actual lump as backing for the texture because that requires keeping the
|
|
|
|
// savegame file open.
|
|
|
|
SavePicData.Resize(pic->LumpSize);
|
|
|
|
reader->Read(&SavePicData[0], pic->LumpSize);
|
|
|
|
reader = new MemoryReader(&SavePicData[0], SavePicData.Size());
|
|
|
|
PNGHandle *png = M_VerifyPNG(reader);
|
|
|
|
if (png != nullptr)
|
|
|
|
{
|
|
|
|
SavePic = PNGTexture_CreateFromFile(png, node->Filename);
|
|
|
|
currentSavePic = reader; // must be kept so that the texture can read from it.
|
|
|
|
delete png;
|
|
|
|
if (SavePic->GetWidth() == 1 && SavePic->GetHeight() == 1)
|
|
|
|
{
|
|
|
|
delete SavePic;
|
|
|
|
SavePic = nullptr;
|
|
|
|
delete currentSavePic;
|
|
|
|
currentSavePic = nullptr;
|
|
|
|
SavePicData.Clear();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
}
|
2016-09-21 19:57:24 +00:00
|
|
|
delete resf;
|
2016-03-01 15:47:10 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
void DLoadSaveMenu::Drawer ()
|
|
|
|
{
|
|
|
|
Super::Drawer();
|
|
|
|
|
|
|
|
FSaveGameNode *node;
|
|
|
|
int i;
|
|
|
|
unsigned j;
|
|
|
|
bool didSeeSelected = false;
|
|
|
|
|
|
|
|
// Draw picture area
|
|
|
|
if (gameaction == ga_loadgame || gameaction == ga_loadgamehidecon || gameaction == ga_savegame)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
V_DrawFrame (savepicLeft, savepicTop, savepicWidth, savepicHeight);
|
|
|
|
if (SavePic != NULL)
|
|
|
|
{
|
|
|
|
screen->DrawTexture(SavePic, savepicLeft, savepicTop,
|
|
|
|
DTA_DestWidth, savepicWidth,
|
|
|
|
DTA_DestHeight, savepicHeight,
|
|
|
|
DTA_Masked, false,
|
|
|
|
TAG_DONE);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
screen->Clear (savepicLeft, savepicTop,
|
|
|
|
savepicLeft+savepicWidth, savepicTop+savepicHeight, 0, 0);
|
|
|
|
|
|
|
|
if (SaveGames.Size() > 0)
|
|
|
|
{
|
|
|
|
const char *text =
|
|
|
|
(Selected == -1 || !SaveGames[Selected]->bOldVersion)
|
|
|
|
? GStrings("MNU_NOPICTURE") : GStrings("MNU_DIFFVERSION");
|
|
|
|
const int textlen = SmallFont->StringWidth (text)*CleanXfac;
|
|
|
|
|
|
|
|
screen->DrawText (SmallFont, CR_GOLD, savepicLeft+(savepicWidth-textlen)/2,
|
|
|
|
savepicTop+(savepicHeight-rowHeight)/2, text,
|
|
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw comment area
|
|
|
|
V_DrawFrame (commentLeft, commentTop, commentWidth, commentHeight);
|
|
|
|
screen->Clear (commentLeft, commentTop, commentRight, commentBottom, 0, 0);
|
|
|
|
if (SaveComment != NULL)
|
|
|
|
{
|
|
|
|
// I'm not sure why SaveComment would go NULL in this loop, but I got
|
|
|
|
// a crash report where it was NULL when i reached 1, so now I check
|
|
|
|
// for that.
|
|
|
|
for (i = 0; SaveComment != NULL && SaveComment[i].Width >= 0 && i < 6; ++i)
|
|
|
|
{
|
|
|
|
screen->DrawText (SmallFont, CR_GOLD, commentLeft, commentTop
|
|
|
|
+ SmallFont->GetHeight()*i*CleanYfac, SaveComment[i].Text,
|
|
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw file area
|
|
|
|
V_DrawFrame (listboxLeft, listboxTop, listboxWidth, listboxHeight);
|
|
|
|
screen->Clear (listboxLeft, listboxTop, listboxRight, listboxBottom, 0, 0);
|
|
|
|
|
|
|
|
if (SaveGames.Size() == 0)
|
|
|
|
{
|
|
|
|
const char * text = GStrings("MNU_NOFILES");
|
|
|
|
const int textlen = SmallFont->StringWidth (text)*CleanXfac;
|
|
|
|
|
|
|
|
screen->DrawText (SmallFont, CR_GOLD, listboxLeft+(listboxWidth-textlen)/2,
|
|
|
|
listboxTop+(listboxHeight-rowHeight)/2, text,
|
|
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
for (i = 0, j = TopItem; i < listboxRows && j < SaveGames.Size(); i++,j++)
|
|
|
|
{
|
|
|
|
int color;
|
|
|
|
node = SaveGames[j];
|
|
|
|
if (node->bOldVersion)
|
|
|
|
{
|
|
|
|
color = CR_BLUE;
|
|
|
|
}
|
|
|
|
else if (node->bMissingWads)
|
|
|
|
{
|
|
|
|
color = CR_ORANGE;
|
|
|
|
}
|
|
|
|
else if ((int)j == Selected)
|
|
|
|
{
|
|
|
|
color = CR_WHITE;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
color = CR_TAN;
|
|
|
|
}
|
|
|
|
|
|
|
|
if ((int)j == Selected)
|
|
|
|
{
|
|
|
|
screen->Clear (listboxLeft, listboxTop+rowHeight*i,
|
|
|
|
listboxRight, listboxTop+rowHeight*(i+1), -1,
|
|
|
|
mEntering ? MAKEARGB(255,255,0,0) : MAKEARGB(255,0,0,255));
|
|
|
|
didSeeSelected = true;
|
|
|
|
if (!mEntering)
|
|
|
|
{
|
|
|
|
screen->DrawText (SmallFont, color,
|
|
|
|
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
|
|
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
screen->DrawText (SmallFont, CR_WHITE,
|
|
|
|
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, savegamestring,
|
|
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
|
|
|
|
char curs[2] = { SmallFont->GetCursor(), 0 };
|
|
|
|
screen->DrawText (SmallFont, CR_WHITE,
|
|
|
|
listboxLeft+1+SmallFont->StringWidth (savegamestring)*CleanXfac,
|
|
|
|
listboxTop+rowHeight*i+CleanYfac,
|
|
|
|
curs,
|
|
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
screen->DrawText (SmallFont, color,
|
|
|
|
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
|
|
|
|
DTA_CleanNoMove, true, TAG_DONE);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
bool DLoadSaveMenu::MenuEvent (int mkey, bool fromcontroller)
|
|
|
|
{
|
|
|
|
switch (mkey)
|
|
|
|
{
|
|
|
|
case MKEY_Up:
|
|
|
|
if (SaveGames.Size() > 1)
|
|
|
|
{
|
|
|
|
if (Selected == -1) Selected = TopItem;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (--Selected < 0) Selected = SaveGames.Size()-1;
|
|
|
|
if (Selected < TopItem) TopItem = Selected;
|
|
|
|
else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1);
|
|
|
|
}
|
|
|
|
UnloadSaveData ();
|
|
|
|
ExtractSaveData (Selected);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case MKEY_Down:
|
|
|
|
if (SaveGames.Size() > 1)
|
|
|
|
{
|
|
|
|
if (Selected == -1) Selected = TopItem;
|
|
|
|
else
|
|
|
|
{
|
|
|
|
if (unsigned(++Selected) >= SaveGames.Size()) Selected = 0;
|
|
|
|
if (Selected < TopItem) TopItem = Selected;
|
|
|
|
else if (Selected >= TopItem + listboxRows) TopItem = MAX(0, Selected - listboxRows + 1);
|
|
|
|
}
|
|
|
|
UnloadSaveData ();
|
|
|
|
ExtractSaveData (Selected);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case MKEY_PageDown:
|
|
|
|
if (SaveGames.Size() > 1)
|
|
|
|
{
|
|
|
|
if (TopItem >= (int)SaveGames.Size() - listboxRows)
|
|
|
|
{
|
|
|
|
TopItem = 0;
|
|
|
|
if (Selected != -1) Selected = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
TopItem = MIN<int>(TopItem + listboxRows, SaveGames.Size() - listboxRows);
|
|
|
|
if (TopItem > Selected && Selected != -1) Selected = TopItem;
|
|
|
|
}
|
|
|
|
UnloadSaveData ();
|
|
|
|
ExtractSaveData (Selected);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case MKEY_PageUp:
|
|
|
|
if (SaveGames.Size() > 1)
|
|
|
|
{
|
|
|
|
if (TopItem == 0)
|
|
|
|
{
|
|
|
|
TopItem = SaveGames.Size() - listboxRows;
|
|
|
|
if (Selected != -1) Selected = TopItem;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
TopItem = MAX(TopItem - listboxRows, 0);
|
|
|
|
if (Selected >= TopItem + listboxRows) Selected = TopItem;
|
|
|
|
}
|
|
|
|
UnloadSaveData ();
|
|
|
|
ExtractSaveData (Selected);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case MKEY_Enter:
|
|
|
|
return false; // This event will be handled by the subclasses
|
|
|
|
|
|
|
|
case MKEY_MBYes:
|
|
|
|
{
|
|
|
|
if ((unsigned)Selected < SaveGames.Size())
|
|
|
|
{
|
|
|
|
int listindex = SaveGames[0]->bNoDelete? Selected-1 : Selected;
|
|
|
|
remove (SaveGames[Selected]->Filename.GetChars());
|
|
|
|
UnloadSaveData ();
|
|
|
|
Selected = RemoveSaveSlot (Selected);
|
|
|
|
ExtractSaveData (Selected);
|
|
|
|
|
|
|
|
if (LastSaved == listindex) LastSaved = -1;
|
|
|
|
else if (LastSaved > listindex) LastSaved--;
|
|
|
|
if (LastAccessed == listindex) LastAccessed = -1;
|
|
|
|
else if (LastAccessed > listindex) LastAccessed--;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
default:
|
|
|
|
return Super::MenuEvent(mkey, fromcontroller);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
bool DLoadSaveMenu::MouseEvent(int type, int x, int y)
|
|
|
|
{
|
|
|
|
if (x >= listboxLeft && x < listboxLeft + listboxWidth &&
|
|
|
|
y >= listboxTop && y < listboxTop + listboxHeight)
|
|
|
|
{
|
|
|
|
int lineno = (y - listboxTop) / rowHeight;
|
|
|
|
|
|
|
|
if (TopItem + lineno < (int)SaveGames.Size())
|
|
|
|
{
|
|
|
|
Selected = TopItem + lineno;
|
|
|
|
UnloadSaveData ();
|
|
|
|
ExtractSaveData (Selected);
|
|
|
|
if (type == MOUSE_Release)
|
|
|
|
{
|
|
|
|
if (MenuEvent(MKEY_Enter, true))
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else Selected = -1;
|
|
|
|
}
|
|
|
|
else Selected = -1;
|
|
|
|
|
|
|
|
return Super::MouseEvent(type, x, y);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
bool DLoadSaveMenu::Responder (event_t *ev)
|
|
|
|
{
|
|
|
|
if (ev->type == EV_GUI_Event)
|
|
|
|
{
|
|
|
|
if (ev->subtype == EV_GUI_KeyDown)
|
|
|
|
{
|
|
|
|
if ((unsigned)Selected < SaveGames.Size())
|
|
|
|
{
|
|
|
|
switch (ev->data1)
|
|
|
|
{
|
|
|
|
case GK_F1:
|
|
|
|
if (!SaveGames[Selected]->Filename.IsEmpty())
|
|
|
|
{
|
|
|
|
char workbuf[512];
|
|
|
|
|
|
|
|
mysnprintf (workbuf, countof(workbuf), "File on disk:\n%s", SaveGames[Selected]->Filename.GetChars());
|
|
|
|
if (SaveComment != NULL)
|
|
|
|
{
|
|
|
|
V_FreeBrokenLines (SaveComment);
|
|
|
|
}
|
|
|
|
SaveComment = V_BreakLines (SmallFont, 216*screen->GetWidth()/640/CleanXfac, workbuf);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
|
|
|
|
case GK_DEL:
|
|
|
|
case '\b':
|
|
|
|
{
|
|
|
|
FString EndString;
|
|
|
|
EndString.Format("%s" TEXTCOLOR_WHITE "%s" TEXTCOLOR_NORMAL "?\n\n%s",
|
|
|
|
GStrings("MNU_DELETESG"), SaveGames[Selected]->Title, GStrings("PRESSYN"));
|
|
|
|
M_StartMessage (EndString, 0);
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else if (ev->subtype == EV_GUI_WheelUp)
|
|
|
|
{
|
|
|
|
if (TopItem > 0) TopItem--;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
else if (ev->subtype == EV_GUI_WheelDown)
|
|
|
|
{
|
|
|
|
if (TopItem < (int)SaveGames.Size() - listboxRows) TopItem++;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return Super::Responder(ev);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
class DSaveMenu : public DLoadSaveMenu
|
|
|
|
{
|
|
|
|
DECLARE_CLASS(DSaveMenu, DLoadSaveMenu)
|
|
|
|
|
|
|
|
FSaveGameNode NewSaveNode;
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
DSaveMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
|
|
|
|
void Destroy();
|
|
|
|
void DoSave (FSaveGameNode *node);
|
|
|
|
bool Responder (event_t *ev);
|
|
|
|
bool MenuEvent (int mkey, bool fromcontroller);
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_CLASS(DSaveMenu)
|
|
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
DSaveMenu::DSaveMenu(DMenu *parent, FListMenuDescriptor *desc)
|
|
|
|
: DLoadSaveMenu(parent, desc)
|
|
|
|
{
|
|
|
|
strcpy (NewSaveNode.Title, GStrings["NEWSAVE"]);
|
|
|
|
NewSaveNode.bNoDelete = true;
|
|
|
|
SaveGames.Insert(0, &NewSaveNode);
|
|
|
|
TopItem = 0;
|
|
|
|
if (LastSaved == -1)
|
|
|
|
{
|
|
|
|
Selected = 0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
Selected = LastSaved + 1;
|
|
|
|
}
|
|
|
|
ExtractSaveData (Selected);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
void DSaveMenu::Destroy()
|
|
|
|
{
|
|
|
|
if (SaveGames[0] == &NewSaveNode)
|
|
|
|
{
|
|
|
|
SaveGames.Delete(0);
|
|
|
|
if (Selected == 0) Selected = -1;
|
|
|
|
else Selected--;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
void DSaveMenu::DoSave (FSaveGameNode *node)
|
|
|
|
{
|
|
|
|
if (node != &NewSaveNode)
|
|
|
|
{
|
|
|
|
G_SaveGame (node->Filename.GetChars(), savegamestring);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Find an unused filename and save as that
|
|
|
|
FString filename;
|
|
|
|
int i;
|
|
|
|
FILE *test;
|
|
|
|
|
|
|
|
for (i = 0;; ++i)
|
|
|
|
{
|
|
|
|
filename = G_BuildSaveName ("save", i);
|
|
|
|
test = fopen (filename, "rb");
|
|
|
|
if (test == NULL)
|
|
|
|
{
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
fclose (test);
|
|
|
|
}
|
|
|
|
G_SaveGame (filename, savegamestring);
|
|
|
|
}
|
|
|
|
M_ClearMenus();
|
|
|
|
V_SetBorderNeedRefresh();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
bool DSaveMenu::MenuEvent (int mkey, bool fromcontroller)
|
|
|
|
{
|
|
|
|
if (Super::MenuEvent(mkey, fromcontroller))
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (Selected == -1)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mkey == MKEY_Enter)
|
|
|
|
{
|
|
|
|
if (Selected != 0)
|
|
|
|
{
|
|
|
|
strcpy (savegamestring, SaveGames[Selected]->Title);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
savegamestring[0] = 0;
|
|
|
|
}
|
|
|
|
DMenu *input = new DTextEnterMenu(this, savegamestring, SAVESTRINGSIZE, 1, fromcontroller);
|
|
|
|
M_ActivateMenu(input);
|
|
|
|
mEntering = true;
|
|
|
|
}
|
|
|
|
else if (mkey == MKEY_Input)
|
|
|
|
{
|
|
|
|
mEntering = false;
|
|
|
|
DoSave(SaveGames[Selected]);
|
|
|
|
}
|
|
|
|
else if (mkey == MKEY_Abort)
|
|
|
|
{
|
|
|
|
mEntering = false;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
bool DSaveMenu::Responder (event_t *ev)
|
|
|
|
{
|
|
|
|
if (ev->subtype == EV_GUI_KeyDown)
|
|
|
|
{
|
|
|
|
if (Selected != -1)
|
|
|
|
{
|
|
|
|
switch (ev->data1)
|
|
|
|
{
|
|
|
|
case GK_DEL:
|
|
|
|
case '\b':
|
|
|
|
// cannot delete 'new save game' item
|
|
|
|
if (Selected == 0) return true;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case 'N':
|
|
|
|
Selected = TopItem = 0;
|
|
|
|
UnloadSaveData ();
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return Super::Responder(ev);
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
class DLoadMenu : public DLoadSaveMenu
|
|
|
|
{
|
|
|
|
DECLARE_CLASS(DLoadMenu, DLoadSaveMenu)
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
DLoadMenu(DMenu *parent = NULL, FListMenuDescriptor *desc = NULL);
|
|
|
|
|
|
|
|
bool MenuEvent (int mkey, bool fromcontroller);
|
|
|
|
};
|
|
|
|
|
|
|
|
IMPLEMENT_CLASS(DLoadMenu)
|
|
|
|
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
DLoadMenu::DLoadMenu(DMenu *parent, FListMenuDescriptor *desc)
|
|
|
|
: DLoadSaveMenu(parent, desc)
|
|
|
|
{
|
|
|
|
TopItem = 0;
|
|
|
|
if (LastAccessed != -1)
|
|
|
|
{
|
|
|
|
Selected = LastAccessed;
|
|
|
|
}
|
|
|
|
ExtractSaveData (Selected);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
bool DLoadMenu::MenuEvent (int mkey, bool fromcontroller)
|
|
|
|
{
|
|
|
|
if (Super::MenuEvent(mkey, fromcontroller))
|
|
|
|
{
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
if (Selected == -1 || SaveGames.Size() == 0)
|
|
|
|
{
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mkey == MKEY_Enter)
|
|
|
|
{
|
|
|
|
G_LoadGame (SaveGames[Selected]->Filename.GetChars(), true);
|
|
|
|
if (quickSaveSlot == (FSaveGameNode*)1)
|
|
|
|
{
|
|
|
|
quickSaveSlot = SaveGames[Selected];
|
|
|
|
}
|
|
|
|
M_ClearMenus();
|
|
|
|
V_SetBorderNeedRefresh();
|
|
|
|
LastAccessed = Selected;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|