gzdoom-gles/wadsrc/static/actors/strife/coin.txt

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// Coin ---------------------------------------------------------------------
ACTOR Coin : Inventory native
{
+DROPPED
+NOTDMATCH
+FLOORCLIP
Inventory.MaxAmount 0x7fffffff
+INVENTORY.INVBAR
Tag "$TAG_COIN"
Inventory.Icon "I_COIN"
Inventory.PickupMessage "$TXT_COIN"
States
{
Spawn:
COIN A -1
Stop
}
}
// 10 Gold ------------------------------------------------------------------
ACTOR Gold10 : Coin
{
Inventory.Amount 10
Tag "$TAG_10GOLD"
Inventory.PickupMessage "$TXT_10GOLD"
States
{
Spawn:
CRED A -1
Stop
}
}
// 25 Gold ------------------------------------------------------------------
ACTOR Gold25 : Coin
{
Inventory.Amount 25
Tag "$TAG_25GOLD"
Inventory.PickupMessage "$TXT_25GOLD"
States
{
Spawn:
SACK A -1
Stop
}
}
// 50 Gold ------------------------------------------------------------------
ACTOR Gold50 : Coin
{
Inventory.Amount 50
Tag "$TAG_50GOLD"
Inventory.PickupMessage "$TXT_50GOLD"
States
{
Spawn:
CHST A -1
Stop
}
}
// 300 Gold ------------------------------------------------------------------
ACTOR Gold300 : Coin
{
Inventory.Amount 300
Tag "$TAG_300GOLD"
Inventory.PickupMessage "$TXT_300GOLD"
Inventory.GiveQuest 3
+INVENTORY.ALWAYSPICKUP
States
{
Spawn:
TOKN A -1
Stop
}
}