gzdoom-gles/wadsrc/static/xlat/strife.txt

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include "xlat/defines.i"
// Highest crossable line is 231
/*
enum
{
IDBadge = 1,
IDCard,
PassCard,
BrassKey,
SilverKey,
GoldKey,
FrontBaseKey,
WhatKey,
MilitaryID,
MineKey,
CatacombKey,
ChapelKey,
CoreKey,
SeveredHand,
MaulerKey,
OrderKey,
OracleKey,
Chalice,
Quest,
Piston,
SigilA,
Power1,
Power2,
Power3,
GiveQT1,
Prison,
Factory,
Warehouse,
SigilB
}*/
enum
{
Base_Key = 1,
Govs_Key = 2,
Passcard = 3,
ID_Badge = 4,
Prison_Key = 5,
Severed_Hand = 6,
Power1_Key = 7,
Power2_Key = 8,
Power3_Key = 9,
Gold_Key = 10,
ID_Card = 11,
Silver_Key = 12,
Oracle_Key = 13,
Military_ID = 14,
Order_Key = 15,
Warehouse_Key = 16,
Brass_Key = 17,
Red_Crystal_Key = 18,
Blue_Crystal_Key = 19,
Chapel_Key = 20,
Catacomb_Key = 21,
Security_Key = 22,
Core_Key = 23,
Mauler_Key = 24,
Factory_Key = 25,
MINE_KEY = 26,
New_Key5 = 27,
Piston = 50,
Chalice = 51,
ThatDoesntWork = 120,
RetailOnly = 121
}
// Scrollers
48 = 0, Scroll_Texture_Left (SCROLL_UNIT)
142 = 0, Scroll_Texture_Up (SCROLL_UNIT)
143 = 0, Scroll_Texture_Down (3*SCROLL_UNIT)
149 = 0, Scroll_Texture_Right (SCROLL_UNIT)
// Shootables
24 = SHOOT, Floor_RaiseToLowestCeiling (tag, F_SLOW)
46 = SHOOT|REP|MONST, Door_Open (tag, D_SLOW)
47 = SHOOT, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
180 = SHOOT, ACS_ExecuteWithResult (0, 180, tag)
182 = 14|MONST, GlassBreak ()
// Crossables
230 = WALK|REP, ACS_ExecuteAlways (0, 0, 230, tag)
2 = WALK, Door_Open (tag, D_SLOW)
227 = WALK|REP, ACS_ExecuteAlways (0, 0, 227, tag)
3 = WALK, Door_Close (tag, D_SLOW)
4 = WALK|MONST, Door_Raise (tag, D_SLOW, VDOORWAIT)
5 = WALK, Floor_RaiseToLowestCeiling (tag, F_SLOW)
6 = WALK, Ceiling_CrushAndRaiseA (tag, C_FAST, C_FAST, 10)
8 = WALK, Stairs_BuildUpDoom (tag, ST_SLOW, 8)
10 = WALK|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
12 = WALK, Light_MaxNeighbor (tag)
13 = WALK, Light_ChangeToValue (tag, 255)
16 = WALK, Door_CloseWaitOpen (tag, D_SLOW, 240)
17 = WALK, Light_StrobeDoom (tag, 5, 35)
19 = WALK, Floor_LowerToHighest (tag, F_SLOW, 128)
22 = WALK, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
25 = WALK, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 0)
30 = WALK, Floor_RaiseByTexture (tag, F_SLOW)
35 = WALK, Light_ChangeToValue (tag, 35)
36 = WALK, Floor_LowerToHighest (tag, F_FAST, 128)
37 = WALK, Floor_LowerToLowestTxTy (tag, F_SLOW)
196 = WALK|REP, ACS_ExecuteAlways (0, 0, 196, tag)
212 = WALK|REP, ACS_ExecuteAlways (0, 0, 212, tag)
193 = WALK|REP, ACS_ExecuteAlways (0, 0, 193, tag)
38 = WALK, Floor_LowerToLowest (tag, F_SLOW)
39 = WALK|MONST, Teleport (0, tag)
44 = WALK, Ceiling_LowerAndCrushDist (tag, C_SLOW, 10)
52 = WALK|REP, ACS_ExecuteAlways (0, 0, 52, tag)
53 = WALK, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
54 = WALK, Plat_Stop (tag)
56 = WALK, Floor_RaiseAndCrush (tag, F_SLOW, 10, 2)
57 = WALK, Ceiling_CrushStop (tag)
58 = WALK, Floor_RaiseByValue (tag, F_SLOW, 64)
59 = WALK, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
104 = WALK, Light_MinNeighbor (tag)
108 = WALK, Door_Raise (tag, D_FAST, VDOORWAIT)
109 = WALK, Door_Open (tag, D_FAST)
100 = WALK, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
197 = WALK, ACS_ExecuteAlways (0, 0, 197, tag)
110 = WALK, Door_Close (tag, D_FAST)
119 = WALK, Floor_RaiseToNearest (tag, F_SLOW)
121 = WALK, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
124 = WALK, Teleport_EndGame ()
125 = MONWALK, Teleport (0, tag)
130 = WALK, Floor_RaiseToNearest (tag, F_FAST)
141 = WALK, Ceiling_CrushAndRaiseSilentA (tag, C_SLOW, C_SLOW, 0)
174 = WALK, ACS_ExecuteAlways (0, 0, 174, tag)
183 = WALK, ACS_ExecuteAlways (0, 0, 183, tag)
178 = WALK, Generic_Stairs (tag, ST_FAST, 16, 0, 0)
179 = WALK, Ceiling_LowerToFloor (tag, C_SLOW)
187 = WALK|REP, ACS_ExecuteAlways (0, 0, 187, tag)
188 = WALK|REP, ACS_ExecuteAlways (0, 0, 188, tag)
200 = WALK, ACS_ExecuteAlways (0, 0, 200, tag)
201 = WALK, SendToCommunicator (tag, 1, 0)
202 = WALK, SendToCommunicator (tag, 0, 0)
210 = WALK, SendToCommunicator (tag, 0, 1)
215 = WALK|REP, ACS_ExecuteAlways (0, 0, 215, tag)
204 = WALK, ACS_ExecuteAlways (0, 0, 204, tag)
228 = WALK|REP, ACS_ExecuteAlways (0, 0, 228)
216 = WALK|REP, ACS_ExecuteAlways (0, 0, 216, tag)
90 = WALK|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
72 = WALK|REP, Ceiling_LowerAndCrushDist (tag, C_SLOW, 10)
73 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_SLOW, C_SLOW, 0)
74 = WALK|REP, Ceiling_CrushStop (tag)
75 = WALK|REP, Door_Close (tag, D_SLOW)
76 = WALK|REP, Door_CloseWaitOpen (tag, D_SLOW, 240)
77 = WALK|REP, Ceiling_CrushAndRaiseA (tag, C_FAST, C_FAST, 10)
79 = WALK|REP, Light_ChangeToValue (tag, 35)
80 = WALK|REP, Light_MaxNeighbor (tag)
81 = WALK|REP, Light_ChangeToValue (tag, 255)
82 = WALK|REP, Floor_LowerToLowest (tag, F_SLOW)
83 = WALK|REP, Floor_LowerToHighest (tag, F_SLOW, 128)
84 = WALK|REP, Floor_LowerToLowestTxTy (tag, F_SLOW)
86 = WALK|REP, Door_Open (tag, D_SLOW)
87 = WALK|REP, Plat_PerpetualRaiseLip (tag, P_SLOW, PLATWAIT, 0)
88 = WALK|REP|MONST, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
89 = WALK|REP, Plat_Stop (tag)
91 = WALK|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
92 = WALK|REP, Floor_RaiseByValue (tag, F_SLOW, 64)
93 = WALK|REP, Floor_RaiseByValueTxTy (tag, F_SLOW, 24)
94 = WALK|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10, 2)
95 = WALK|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
96 = WALK|REP, Floor_RaiseByTexture (tag, F_SLOW)
97 = WALK|REP|MONST, Teleport (0, tag)
98 = WALK|REP, Floor_LowerToHighest (tag, F_FAST, 128)
105 = WALK|REP, Door_Raise (tag, D_FAST, VDOORWAIT)
106 = WALK|REP, Door_Open (tag, D_FAST)
107 = WALK|REP, Door_Close (tag, D_FAST)
120 = WALK|REP, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
126 = MONWALK|REP, Teleport (0, tag)
128 = WALK|REP, Floor_RaiseToNearest (tag, F_SLOW)
129 = WALK|REP, Floor_RaiseToNearest (tag, F_FAST)
186 = WALK|REP, ACS_ExecuteAlways (0, 0, 186, tag)
145 = WALK|REP, ACS_ExecuteAlways (0, 0, 145, tag)
175 = WALK|REP, ACS_ExecuteAlways (0, 0, 175, tag)
198 = WALK|REP, ACS_ExecuteAlways (0, 0, 198, tag)
150 = WALK|REP, NoiseAlert (0, 0)
208 = WALK|REP, ACS_ExecuteAlways (0, 0, 208, tag)
206 = WALK|REP, ACS_ExecuteAlways (0, 0, 206, tag)
184 = WALK|REP, ACS_ExecuteAlways (0, 0, 184, tag)
185 = WALK|REP|MONST, Teleport_NoFog (0, 1, tag)
195 = WALK|REP|MONST, Teleport_ZombieChanger (0, tag)
203 = WALK|REP, ACS_ExecuteAlways (0, 0, 203, tag)
231 = WALK|REP|MONST, Teleport (0, tag, 1)
//666 Is used to slide a horizontal or vertical line. But none of the Strife maps
//use it, and polyobjects are better, so I won't bother implementing it.
// Local doors
1 = USE|MONST|REP, Door_Raise (0, D_SLOW, VDOORWAIT, tag)
26 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, 4, tag)
27 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, 3, tag)
28 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, 10, tag)
31 = USE|MONST, Door_Open (0, D_SLOW, tag)
32 = USE, Door_LockedRaise (0, D_SLOW, 0, 4, tag)
33 = USE, Door_LockedRaise (0, D_SLOW, 0, 10, tag)
34 = USE, Door_LockedRaise (0, D_SLOW, 0, 3, tag)
117 = USE|REP, Door_Raise (0, D_FAST, VDOORWAIT, tag)
118 = USE, Door_Open (0, D_FAST, tag)
156 = USE, Door_LockedRaise (0, D_SLOW, 0, 17, tag)
157 = USE, Door_LockedRaise (0, D_SLOW, 0, 12, tag)
158 = USE, Door_LockedRaise (0, D_SLOW, 0, 10, tag)
159 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, 10, tag)
160 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, 12, tag)
161 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, 17, tag)
165 = USE, Door_LockedRaise (0, 0, 0, 102)
166 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, 6, tag)
169 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, 1, tag)
170 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, 2, tag)
190 = USE|REP, Door_LockedRaise (0, D_SLOW, VDOORWAIT, 15, tag)
205 = USE|REP, Door_LockedRaise (0, D_SLOW, 0, 103)
213 = USE|REP, ACS_ExecuteWithResult (0, 213, tag)
217 = USE, Door_LockedRaise (0, D_SLOW, 0, 23, tag)
221 = USE, Door_LockedRaise (0, D_SLOW, 0, 24, tag)
224 = USE, Door_LockedRaise (0, D_SLOW, 0, 20, tag)
225 = USE, Door_LockedRaise (0, D_SLOW, 0, 21, tag)
232 = USE|REP, ACS_ExecuteWithResult (0, 232, tag)
144 = USE|MONST|REP, Door_Animated (0, 4, 3*35)
148 = USE|REP, ForceField ()
211 = USE|REP, SendToCommunicator (tag, 0, 2, 1)
// Switches
7 = USE, Stairs_BuildUpDoom (tag, ST_SLOW, 8)
9 = USE, Floor_Donut (tag, DORATE, DORATE)
14 = USE, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
15 = USE, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
18 = USE, Floor_RaiseToNearest (tag, F_SLOW)
20 = USE, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
21 = USE, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT)
23 = USE, Floor_LowerToLowest (tag, F_SLOW)
29 = USE, Door_Raise (tag, D_SLOW, VDOORWAIT)
40 = USE, ACS_ExecuteWithResult (0, 40, tag)
189 = USE, ACS_LockedExecute (0, 0, 189, tag, 13)
41 = USE, Ceiling_LowerToFloor (tag, C_SLOW)
71 = USE, Floor_LowerToHighest (tag, F_FAST, 128)
49 = USE, Ceiling_CrushAndRaiseDist (tag, 8, C_SLOW, 0, 2)
50 = USE, Door_Close (tag, D_SLOW)
51 = USE, Teleport_EndGame (0)
55 = USE, Floor_RaiseAndCrush (tag, F_SLOW, 10, 2)
101 = USE, Floor_RaiseToLowestCeiling (tag, F_SLOW)
102 = USE, Floor_LowerToHighest (tag, F_SLOW, 128)
103 = USE, Door_Open (tag, D_SLOW)
111 = USE, Door_Raise (tag, D_FAST, VDOORWAIT)
112 = USE, Door_Open (tag, D_FAST)
113 = USE, Door_Close (tag, D_FAST)
122 = USE, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
127 = USE, Stairs_BuildUpDoom (tag, ST_TURBO, 16, 0, 0)
131 = USE, Floor_RaiseToNearest (tag, F_FAST)
133 = USE, Door_LockedRaise (tag, D_FAST, 0, 4)
135 = USE, Door_LockedRaise (tag, D_FAST, 0, 11)
137 = USE, Door_LockedRaise (tag, D_FAST, 0, 3)
162 = USE, Door_LockedRaise (tag, D_FAST, 0, 17)
163 = USE, Door_LockedRaise (tag, D_FAST, 0, 12)
164 = USE, Door_LockedRaise (tag, D_FAST, 0, 10)
167 = USE, Door_LockedRaise (tag, D_FAST, 0, 6)
171 = USE, Door_LockedRaise (tag, D_SLOW, 0, 5)
140 = USE, Floor_RaiseByValueTimes8 (tag, F_SLOW, 64)
146 = USE, Generic_Stairs (tag, ST_FAST, 16, 0, 0)
147 = USE, ClearForceField (tag)
181 = USE, ACS_ExecuteWithResult (0, 181, tag)
194 = USE, ACS_ExecuteWithResult (0, 194, tag)
199 = USE, ACS_ExecuteWithResult (0, 199, tag)
209 = USE, ACS_ExecuteWithResult (0, 209, tag)
219 = USE, ACS_LockedExecute (0, 0, 219, tag, 19)
220 = USE, ACS_LockedExecute (0, 0, 220, tag, 18)
226 = USE, ACS_ExecuteWithResult (0, 226, tag)
235 = USE, ACS_ExecuteWithResult (0, 235, tag)
// Buttons
11 = USE|REP, ACS_ExecuteWithResult (0, 11, tag)
42 = USE|REP, Door_Close (tag, D_SLOW)
43 = USE|REP, Ceiling_LowerToFloor (tag, C_SLOW)
45 = USE|REP, Floor_LowerToHighest (tag, F_SLOW, 128)
60 = USE|REP, Floor_LowerToLowest (tag, F_SLOW)
61 = USE|REP, Door_Open (tag, D_SLOW)
62 = USE|REP, Plat_DownWaitUpStayLip (tag, P_FAST, PLATWAIT, 0)
63 = USE|REP, Door_Raise (tag, D_SLOW, VDOORWAIT)
64 = USE|REP, Floor_RaiseToLowestCeiling (tag, F_SLOW)
66 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 3)
67 = USE|REP, Plat_UpByValueStayTx (tag, P_SLOW/2, 4)
65 = USE|REP, Floor_RaiseAndCrush (tag, F_SLOW, 10, 2)
68 = USE|REP, Plat_RaiseAndStayTx0 (tag, P_SLOW/2)
69 = USE|REP, Floor_RaiseToNearest (tag, F_SLOW)
70 = USE|REP, Floor_LowerToHighest (tag, F_FAST, 128)
114 = USE|REP, Door_Raise (tag, D_FAST, VDOORWAIT)
115 = USE|REP, Door_Open (tag, D_FAST)
116 = USE|REP, Door_Close (tag, D_FAST)
123 = USE|REP, Plat_DownWaitUpStayLip (tag, P_TURBO, PLATWAIT, 0)
132 = USE|REP, Floor_RaiseToNearest (tag, F_FAST)
172 = USE|REP, Door_LockedRaise (tag, D_SLOW, VDOORWAIT, 7)
173 = USE|REP, Door_LockedRaise (tag, D_SLOW, VDOORWAIT, 8)
176 = USE|REP, Door_LockedRaise (tag, D_SLOW, VDOORWAIT, 9)
191 = USE|REP, Door_LockedRaise (tag, D_SLOW, VDOORWAIT, 14)
192 = USE|REP, Door_LockedRaise (tag, D_SLOW, VDOORWAIT, 16)
223 = USE|REP, Door_LockedRaise (tag, D_SLOW, VDOORWAIT, 26)
99 = USE|REP, Door_LockedRaise (tag, D_FAST, VDOORWAIT, 4)
134 = USE|REP, Door_LockedRaise (tag, D_FAST, VDOORWAIT, 11)
136 = USE|REP, Door_LockedRaise (tag, D_FAST, VDOORWAIT, 3)
151 = USE|REP, Door_LockedRaise (tag, D_FAST, VDOORWAIT, 10)
152 = USE|REP, Door_LockedRaise (tag, D_FAST, VDOORWAIT, 17)
153 = USE|REP, Door_LockedRaise (tag, D_FAST, VDOORWAIT, 12)
168 = USE|REP, Door_LockedRaise (tag, D_FAST, VDOORWAIT, 6)
138 = USE|REP, Light_ChangeToValue (tag, 255)
139 = USE|REP, Light_ChangeToValue (tag, 35)
154 = USE|REP, ACS_LockedExecute (0, 0, 154, tag, 10)
155 = USE|REP, Plat_UpNearestWaitDownStay (tag, P_NORMAL, PLATWAIT)
177 = USE|REP, ACS_LockedExecute (0, 0, 177, tag, 9)
207 = USE|REP, Door_Animated (tag, 4, 3*35)
214 = USE|REP, Plat_DownWaitUpStayLip (tag, 8, 1050, 0, 1)
229 = USE|REP, ACS_ExecuteWithResult (0, 229, tag)
233 = USE|REP, ACS_ExecuteWithResult (0, 233, tag)
234 = USE|REP, ACS_ExecuteWithResult (0, 234, tag)
sector bitmask 0xf000 clear;
sector bitmask 0xfe0 <<= 3;
sector 1 = dLight_Flicker;
sector 2 = dLight_StrobeFast;
sector 3 = dLight_StrobeSlow;
sector 4 = sLight_Strobe_Hurt;
sector 5 = sDamage_Hellslime;
sector 7 = dDamage_Nukage;
sector 8 = dLight_Glow;
sector 9 = SECRET_MASK nobitmask;
sector 10 = dSector_DoorCloseIn30;
sector 11 = dDamage_End;
sector 12 = dLight_StrobeSlowSync;
sector 13 = dLight_StrobeFastSync;
sector 14 = dSector_DoorRaiseIn5Mins;
sector 15 = Damage_InstantDeath;
sector 16 = sDamage_SuperHellslime;
sector 17 = dLight_FireFlicker;
sector 18 = Scroll_StrifeCurrent;
sector 19 = dDamage_LavaHefty;
sector 20 = dScroll_EastLavaDamage;
sector 21 = Light_Phased;
sector 22 = LightSequenceStart;
sector 23 = LightSequenceSpecial1;
sector 24 = LightSequenceSpecial2;
lineflag 0 = ML_BLOCKING;
lineflag 1 = ML_BLOCKMONSTERS;
lineflag 2 = ML_TWOSIDED;
lineflag 3 = ML_DONTPEGTOP;
lineflag 4 = ML_DONTPEGBOTTOM;
lineflag 5 = ML_SECRET;
lineflag 6 = ML_SOUNDBLOCK;
lineflag 7 = ML_DONTDRAW;
lineflag 8 = ML_MAPPED;
lineflag 9 = ML_RAILING;
lineflag 10 = ML_BLOCK_FLOATERS;
lineflag 12 = ML_TRANSLUCENT;