gzdoom-gles/src/win32/win32video.cpp

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/*
** win32video.cpp
** Code to let ZDoom use DirectDraw
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
// HEADER FILES ------------------------------------------------------------
#define DIRECTDRAW_VERSION 0x0300
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <ddraw.h>
#include <stdio.h>
#define USE_WINDOWS_DWORD
#include "doomtype.h"
#include "c_dispatch.h"
#include "templates.h"
#include "i_system.h"
#include "i_video.h"
#include "v_video.h"
#include "v_pfx.h"
#include "stats.h"
#include "doomerrors.h"
#include "win32iface.h"
// MACROS ------------------------------------------------------------------
#define true TRUE
#define false FALSE
#if 0
#define STARTLOG do { if (!dbg) dbg = fopen ("k:/vid.log", "w"); } while(0)
#define STOPLOG do { if (dbg) { fclose (dbg); dbg=NULL; } } while(0)
#define LOG(x) do { if (dbg) { fprintf (dbg, x); fflush (dbg); } } while(0)
#define LOG1(x,y) do { if (dbg) { fprintf (dbg, x, y); fflush (dbg); } } while(0)
#define LOG2(x,y,z) do { if (dbg) { fprintf (dbg, x, y, z); fflush (dbg); } } while(0)
#define LOG3(x,y,z,zz) do { if (dbg) { fprintf (dbg, x, y, z, zz); fflush (dbg); } } while(0)
#define LOG4(x,y,z,a,b) do { if (dbg) { fprintf (dbg, x, y, z, a, b); fflush (dbg); } } while(0)
#define LOG5(x,y,z,a,b,c) do { if (dbg) { fprintf (dbg, x, y, z, a, b, c); fflush (dbg); } } while(0)
FILE *dbg;
#else
#define STARTLOG
#define STOPLOG
#define LOG(x)
#define LOG1(x,y)
#define LOG2(x,y,z)
#define LOG3(x,y,z,zz)
#define LOG4(x,y,z,a,b)
#define LOG5(x,y,z,a,b,c)
#endif
// TYPES -------------------------------------------------------------------
class CVidError : public CRecoverableError
{
CVidError() : CRecoverableError() {}
CVidError(const char *message) : CRecoverableError(message) {}
};
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void DoBlending (const PalEntry *from, PalEntry *to, int count, int r, int g, int b, int a);
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern HWND Window;
extern IVideo *Video;
extern BOOL AppActive;
extern int SessionState;
extern bool FullscreenReset;
extern bool VidResizing;
EXTERN_CVAR (Bool, fullscreen)
EXTERN_CVAR (Float, Gamma)
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static IDirectDraw2 *DDraw;
static cycle_t BlitCycles;
static DWORD FlipFlags;
// PUBLIC DATA DEFINITIONS -------------------------------------------------
CVAR (Bool, vid_palettehack, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, vid_attachedsurfaces, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Bool, vid_noblitter, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR (Int, vid_displaybits, 8, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CUSTOM_CVAR (Bool, vid_vsync, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
LOG1 ("vid_vsync set to %d\n", *self);
FlipFlags = self ? DDFLIP_WAIT : DDFLIP_WAIT|DDFLIP_NOVSYNC;
}
CUSTOM_CVAR (Float, rgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (screen != NULL)
{
screen->SetGamma (Gamma);
}
}
CUSTOM_CVAR (Float, ggamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (screen != NULL)
{
screen->SetGamma (Gamma);
}
}
CUSTOM_CVAR (Float, bgamma, 1.f, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
{
if (screen != NULL)
{
screen->SetGamma (Gamma);
}
}
// CODE --------------------------------------------------------------------
Win32Video::Win32Video (int parm)
: m_Modes (NULL),
m_IsFullscreen (false)
{
LPDIRECTDRAW ddraw1;
STARTLOG;
HRESULT dderr;
ModeInfo *mode, *nextmode;
dderr = DirectDrawCreate (NULL, &ddraw1, NULL);
if (FAILED(dderr))
I_FatalError ("Could not create DirectDraw object: %08lx", dderr);
dderr = ddraw1->QueryInterface (IID_IDirectDraw2, (LPVOID*)&DDraw);
if (FAILED(dderr))
{
ddraw1->Release ();
DDraw = NULL;
I_FatalError ("Could not initialize IDirectDraw2 interface: %08lx", dderr);
}
// Okay, we have the IDirectDraw2 interface now, so we can release the
// really old-fashioned IDirectDraw one.
ddraw1->Release ();
DDraw->SetCooperativeLevel (Window, DDSCL_NORMAL);
FreeModes ();
dderr = DDraw->EnumDisplayModes (0, NULL, this, EnumDDModesCB);
if (FAILED(dderr))
{
DDraw->Release ();
DDraw = NULL;
I_FatalError ("Could not enumerate display modes: %08lx", dderr);
}
if (m_Modes == NULL)
{
DDraw->Release ();
DDraw = NULL;
I_FatalError ("DirectDraw returned no display modes.\n\n"
"If you started ZDoom from a fullscreen DOS box, run it from "
"a DOS window instead. If that does not work, you may need to reboot.");
}
if (OSPlatform == os_Win95)
{
// Windows 95 will let us use Mode X. If we didn't find any linear
// modes in the loop above, add the Mode X modes here.
AddMode (320, 200, 8, 200);
AddMode (320, 240, 8, 240);
}
// Now add 16:9 and 16:10 resolutions you can use in a window or letterboxed
for (mode = m_Modes; mode != NULL; mode = nextmode)
{
nextmode = mode->next;
if (mode->realheight == mode->height && mode->height * 4/3 == mode->width)
{
if (mode->width >= 360)
{
AddMode (mode->width, mode->width * 9/16, mode->bits, mode->height);
}
if (mode->width > 640)
{
AddMode (mode->width, mode->width * 10/16, mode->bits, mode->height);
}
}
}
}
Win32Video::~Win32Video ()
{
FreeModes ();
if (DDraw != NULL)
{
if (m_IsFullscreen)
{
DDraw->SetCooperativeLevel (NULL, DDSCL_NORMAL);
}
DDraw->Release();
DDraw = NULL;
}
ShowWindow (Window, SW_HIDE);
STOPLOG;
}
// Returns true if fullscreen, false otherwise
bool Win32Video::GoFullscreen (bool yes)
{
static const char *const yestypes[2] = { "windowed", "fullscreen" };
HRESULT hr[2];
int count;
if (m_IsFullscreen == yes)
return yes;
for (count = 0; count < 2; ++count)
{
LOG1 ("fullscreen: %d\n", yes);
hr[count] = DDraw->SetCooperativeLevel (Window, !yes ? DDSCL_NORMAL :
DDSCL_ALLOWMODEX | DDSCL_ALLOWREBOOT | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
if (SUCCEEDED(hr[count]))
{
if (count != 0)
{
// Ack! Cannot print because the screen does not exist right now.
// Printf ("Setting %s mode failed. Error %08lx\n",
// yestypes[!yes], hr[0]);
}
m_IsFullscreen = yes;
return yes;
}
yes = !yes;
}
I_FatalError ("Could not set %s mode: %08lx\n"
"Could not set %s mode: %08lx\n",
yestypes[yes], hr[0], yestypes[!yes], hr[1]);
// Appease the compiler, even though we never return if we get here.
return false;
}
// Flips to the GDI surface and clears it; used by the movie player
void Win32Video::BlankForGDI ()
{
static_cast<DDrawFB *> (screen)->Blank ();
}
// Mode enumeration --------------------------------------------------------
HRESULT WINAPI Win32Video::EnumDDModesCB (LPDDSURFACEDESC desc, void *data)
{
if (desc->ddpfPixelFormat.dwRGBBitCount == 8 &&
(desc->dwWidth & 7) == 0 &&
desc->dwHeight <= MAXHEIGHT &&
desc->dwWidth <= MAXWIDTH &&
desc->dwHeight >= 200 &&
desc->dwWidth >= 320)
{
((Win32Video *)data)->AddMode (desc->dwWidth, desc->dwHeight, 8, desc->dwHeight);
}
return DDENUMRET_OK;
}
void Win32Video::AddMode (int x, int y, int bits, int y2)
{
ModeInfo **probep = &m_Modes;
ModeInfo *probe = m_Modes;
// This mode may have been already added to the list because it is
// enumerated multiple times at different refresh rates. If it's
// not present, add it to the right spot in the list; otherwise, do nothing.
// Modes are sorted first by width, then by height, then by depth. In each
// case the order is ascending.
for (; probe != 0; probep = &probe->next, probe = probe->next)
{
if (probe->width > x) break;
if (probe->width < x) continue;
// Width is equal
if (probe->height > y) break;
if (probe->height < y) continue;
// Height is equal
if (probe->bits > bits) break;
if (probe->bits < bits) continue;
// Bits is equal
return;
}
*probep = new ModeInfo (x, y, bits, y2);
(*probep)->next = probe;
}
void Win32Video::FreeModes ()
{
ModeInfo *mode = m_Modes;
while (mode)
{
ModeInfo *tempmode = mode;
mode = mode->next;
delete tempmode;
}
m_Modes = NULL;
}
// This only changes how the iterator lists modes
bool Win32Video::FullscreenChanged (bool fs)
{
LOG1 ("FS-changed: %d\n", fs);
m_IteratorFS = fs;
return true;
}
void Win32Video::StartModeIterator (int bits)
{
m_IteratorMode = m_Modes;
m_IteratorBits = bits;
}
bool Win32Video::NextMode (int *width, int *height, bool *letterbox)
{
if (m_IteratorMode)
{
while (m_IteratorMode && m_IteratorMode->bits != m_IteratorBits)
{
m_IteratorMode = m_IteratorMode->next;
}
if (m_IteratorMode)
{
*width = m_IteratorMode->width;
*height = m_IteratorMode->height;
if (letterbox != NULL) *letterbox = m_IteratorMode->realheight != m_IteratorMode->height;
m_IteratorMode = m_IteratorMode->next;
return true;
}
}
return false;
}
DFrameBuffer *Win32Video::CreateFrameBuffer (int width, int height, bool fullscreen, DFrameBuffer *old)
{
static int retry = 0;
static int owidth, oheight;
PalEntry flashColor;
int flashAmount;
LOG4 ("CreateFB %d %d %d %p\n", width, height, fullscreen, old);
if (old != NULL)
{ // Reuse the old framebuffer if its attributes are the same
BaseWinFB *fb = static_cast<BaseWinFB *> (old);
if (fb->Width == width &&
fb->Height == height &&
fb->Windowed == !fullscreen)
{
return old;
}
old->GetFlash (flashColor, flashAmount);
delete old;
}
else
{
flashColor = 0;
flashAmount = 0;
}
DDrawFB *fb = new DDrawFB (width, height, fullscreen);
LOG1 ("New fb created @ %p\n", fb);
// If we could not create the framebuffer, try again with slightly
// different parameters in this order:
// 1. Try with the closest size
// 2. Try in the opposite screen mode with the original size
// 3. Try in the opposite screen mode with the closest size
// This is a somewhat confusing mass of recursion here.
while (fb == NULL || !fb->IsValid ())
{
static HRESULT hr;
if (fb != NULL)
{
if (retry == 0)
{
hr = fb->GetHR ();
}
delete fb;
LOG1 ("fb is bad: %08lx\n", hr);
}
else
{
LOG ("Could not create fb at all\n");
}
screen = NULL;
LOG1 ("Retry number %d\n", retry);
switch (retry)
{
case 0:
owidth = width;
oheight = height;
case 2:
// Try a different resolution. Hopefully that will work.
I_ClosestResolution (&width, &height, 8);
LOG2 ("Retry with size %d,%d\n", width, height);
break;
case 1:
// Try changing fullscreen mode. Maybe that will work.
width = owidth;
height = oheight;
fullscreen = !fullscreen;
LOG1 ("Retry with fullscreen %d\n", fullscreen);
break;
default:
// I give up!
LOG3 ("Could not create new screen (%d x %d): %08lx", owidth, oheight, hr);
I_FatalError ("Could not create new screen (%d x %d): %08lx", owidth, oheight, hr);
}
++retry;
fb = static_cast<DDrawFB *>(CreateFrameBuffer (width, height, fullscreen, NULL));
}
retry = 0;
if (fb->IsFullscreen() != fullscreen)
{
Video->FullscreenChanged (!fullscreen);
}
fb->SetFlash (flashColor, flashAmount);
return fb;
}
void Win32Video::SetWindowedScale (float scale)
{
// FIXME
}
// FrameBuffer implementation -----------------------------------------------
DDrawFB::DDrawFB (int width, int height, bool fullscreen)
: BaseWinFB (width, height)
{
int i;
LastHR = 0;
Palette = NULL;
PrimarySurf = NULL;
BackSurf = NULL;
BackSurf2 = NULL;
BlitSurf = NULL;
Clipper = NULL;
GDIPalette = NULL;
ClipRegion = NULL;
ClipSize = 0;
BufferCount = 1;
Gamma = 1.0;
BufferPitch = Pitch;
FlipFlags = vid_vsync ? DDFLIP_WAIT : DDFLIP_WAIT|DDFLIP_NOVSYNC;
NeedGammaUpdate = false;
NeedPalUpdate = false;
NeedResRecreate = false;
MustBuffer = false;
BufferingNow = false;
WasBuffering = false;
Write8bit = false;
UpdatePending = false;
UseBlitter = false;
FlashAmount = 0;
if (MemBuffer == NULL)
{
return;
}
for (i = 0; i < 256; i++)
{
PalEntries[i].peRed = GPalette.BaseColors[i].r;
PalEntries[i].peGreen = GPalette.BaseColors[i].g;
PalEntries[i].peBlue = GPalette.BaseColors[i].b;
GammaTable[0][i] = GammaTable[1][i] = GammaTable[2][i] = i;
}
memcpy (SourcePalette, GPalette.BaseColors, sizeof(PalEntry)*256);
MustBuffer = false;
Windowed = !(static_cast<Win32Video *>(Video)->GoFullscreen (fullscreen));
if (vid_noblitter)
{
LOG ("Blitter forced off\n");
}
else
{
DDCAPS hwcaps = { sizeof(DDCAPS) };
HRESULT hr = DDraw->GetCaps (&hwcaps, NULL);
if (SUCCEEDED(hr))
{
LOG2 ("dwCaps = %08lx, dwSVBCaps = %08lx\n", hwcaps.dwCaps, hwcaps.dwSVBCaps);
if (hwcaps.dwCaps & DDCAPS_BLT)
{
LOG ("Driver supports blits\n");
if (hwcaps.dwSVBCaps & DDCAPS_CANBLTSYSMEM)
{
LOG ("Driver can blit from system memory\n");
if (hwcaps.dwCaps & DDCAPS_BLTQUEUE)
{
LOG ("Driver supports asynchronous blits\n");
UseBlitter = true;
}
else
{
LOG ("Driver does not support asynchronous blits\n");
}
}
else
{
LOG ("Driver cannot blit from system memory\n");
}
}
else
{
LOG ("Driver does not support blits\n");
}
}
}
if (!CreateResources ())
{
if (PrimarySurf != NULL)
{
PrimarySurf->Release ();
PrimarySurf = NULL;
}
}
}
DDrawFB::~DDrawFB ()
{
ReleaseResources ();
}
bool DDrawFB::CreateResources ()
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
int bits;
BufferCount = 1;
if (!Windowed)
{
ShowWindow (Window, SW_SHOW);
// Remove the window border in fullscreen mode
SetWindowLongPtr (Window, GWL_STYLE, WS_VISIBLE|WS_SYSMENU);
TrueHeight = Height;
for (Win32Video::ModeInfo *mode = static_cast<Win32Video *>(Video)->m_Modes; mode != NULL; mode = mode->next)
{
if (mode->width == Width && mode->height == Height)
{
TrueHeight = mode->realheight;
break;
}
}
hr = DDraw->SetDisplayMode (Width, TrueHeight, bits = vid_displaybits, 0, 0);
if (FAILED(hr))
{
bits = 32;
while (FAILED(hr) && bits >= 8)
{
hr = DDraw->SetDisplayMode (Width, Height, bits, 0, 0);
bits -= 8;
}
if (FAILED(hr))
{
LastHR = hr;
return false;
}
}
LOG3 ("Mode set to %d x %d x %d\n", Width, Height, bits);
if (vid_attachedsurfaces && OSPlatform == os_WinNT4)
{
if (!CreateSurfacesAttached ())
return false;
}
else
{
if (!CreateSurfacesComplex ())
return false;
}
if (UseBlitter)
{
UseBlitter = CreateBlitterSource ();
}
}
else
{
MustBuffer = true;
LOG ("Running in a window\n");
TrueHeight = Height;
// Create the primary surface
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE;
do
{
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
LOG1 ("Create primary: %08lx\n", hr);
} while (0);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
MaybeCreatePalette ();
// Resize the window to match desired dimensions
int sizew = Width + GetSystemMetrics (SM_CXSIZEFRAME)*2;
int sizeh = Height + GetSystemMetrics (SM_CYSIZEFRAME) * 2 +
GetSystemMetrics (SM_CYCAPTION);
LOG2 ("Resize window to %dx%d\n", sizew, sizeh);
VidResizing = true;
// Make sure the window has a border in windowed mode
SetWindowLongPtr (Window, GWL_STYLE, WS_VISIBLE|WS_OVERLAPPEDWINDOW);
if (!SetWindowPos (Window, NULL, 0, 0, sizew, sizeh,
SWP_DRAWFRAME | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOZORDER))
{
LOG1 ("SetWindowPos failed because %08lx\n", GetLastError());
}
VidResizing = false;
ShowWindow (Window, SW_SHOWNORMAL);
// Create the clipper
hr = DDraw->CreateClipper (0, &Clipper, NULL);
LOG1 ("Create clipper: %08lx\n", hr);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
// Associate the clipper with the window
Clipper->SetHWnd (0, Window);
PrimarySurf->SetClipper (Clipper);
LOG1 ("Clipper @ %p set\n", Clipper);
// Create the backbuffer
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
ddsd.dwWidth = Width;
ddsd.dwHeight = Height;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | (UseBlitter ? DDSCAPS_SYSTEMMEMORY : 0);
hr = DDraw->CreateSurface (&ddsd, &BackSurf, NULL);
LOG1 ("Create backbuffer: %08lx\n", hr);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
LockingSurf = BackSurf;
LOG1 ("LockingSurf and BackSurf @ %p\n", BackSurf);
LOG ("Created backbuf\n");
}
SetGamma (Gamma);
SetFlash (Flash, FlashAmount);
return true;
}
bool DDrawFB::CreateSurfacesAttached ()
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
LOG ("creating surfaces using AddAttachedSurface\n");
ddsd.dwFlags = DDSD_CAPS;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY;
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
LOG1 ("Primary surface @ %p\n", PrimarySurf);
// Under NT 4 and with bad DDraw drivers under 9x (and maybe Win2k?)
// if the palette is not attached to the primary surface before any
// back buffers are added to it, colors 0 and 255 will remain black
// and white respectively.
MaybeCreatePalette ();
// Try for triple buffering. Unbuffered output is only allowed if
// we manage to get triple buffering. Even with double buffering,
// framerate can slow significantly compared to triple buffering,
// so we force buffering in that case, which effectively emulates
// triple buffering (after a fashion).
if (!AddBackBuf (&BackSurf, 1) || !AddBackBuf (&BackSurf2, 2))
{
// MustBuffer = true;
}
if (BackSurf != NULL)
{
DDSCAPS caps = { DDSCAPS_BACKBUFFER, };
hr = PrimarySurf->GetAttachedSurface (&caps, &LockingSurf);
if (FAILED (hr))
{
LOG1 ("Could not get attached surface: %08lx\n", hr);
if (BackSurf2 != NULL)
{
PrimarySurf->DeleteAttachedSurface (0, BackSurf2);
BackSurf2->Release ();
BackSurf2 = NULL;
}
PrimarySurf->DeleteAttachedSurface (0, BackSurf);
BackSurf->Release ();
BackSurf = NULL;
// MustBuffer = true;
LockingSurf = PrimarySurf;
}
else
{
BufferCount = (BackSurf2 != NULL) ? 3 : 2;
LOG ("Got attached surface\n");
}
}
else
{
LOG ("No flip chain\n");
LockingSurf = PrimarySurf;
}
return true;
}
bool DDrawFB::AddBackBuf (LPDIRECTDRAWSURFACE *surface, int num)
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.dwWidth = Width;
ddsd.dwHeight = Height;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_VIDEOMEMORY;
hr = DDraw->CreateSurface (&ddsd, surface, NULL);
if (FAILED(hr))
{
LOG2 ("could not create back buf %d: %08lx\n", num, hr);
return false;
}
else
{
LOG2 ("BackBuf %d created @ %p\n", num, *surface);
hr = PrimarySurf->AddAttachedSurface (*surface);
if (FAILED(hr))
{
LOG2 ("could not add back buf %d: %08lx\n", num, hr);
(*surface)->Release ();
*surface = NULL;
return false;
}
else
{
LOG1 ("Attachment of back buf %d succeeded\n", num);
}
}
return true;
}
bool DDrawFB::CreateSurfacesComplex ()
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
int tries = 2;
LOG ("creating surfaces using a complex primary\n");
// Try for triple buffering first.
// If that fails, try for double buffering.
// If that fails, settle for single buffering.
// If that fails, then give up.
//
// However, if using the blitter, then do not triple buffer the
// primary surface, because that is effectively like quadruple
// buffering and player response starts feeling too sluggish.
ddsd.dwFlags = DDSD_CAPS | DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_VIDEOMEMORY
| DDSCAPS_FLIP | DDSCAPS_COMPLEX;
do
{
LOG1 ("Try #%d\n", tries);
ddsd.dwBackBufferCount = UseBlitter ? 1 : 2;
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
if (FAILED(hr))
{
if (hr == DDERR_NOEXCLUSIVEMODE)
{
LOG ("Exclusive mode was lost, so restoring it now.\n");
hr = DDraw->SetCooperativeLevel (Window, DDSCL_ALLOWMODEX | DDSCL_ALLOWREBOOT | DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
LOG1 ("SetCooperativeLevel result: %08lx\n", hr);
hr = DDraw->SetDisplayMode (Width, Height, 8, 0, 0);
//hr = DDraw->RestoreDisplayMode ();
LOG1 ("SetDisplayMode result: %08lx\n", hr);
++tries;
hr = E_FAIL;
continue;
}
LOG1 ("Could not create with 2 backbuffers: %lx\n", hr);
ddsd.dwBackBufferCount = 1;
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
if (FAILED(hr))
{
LOG1 ("Could not create with 1 backbuffer: %lx\n", hr);
ddsd.ddsCaps.dwCaps &= ~DDSCAPS_FLIP | DDSCAPS_COMPLEX;
ddsd.dwBackBufferCount = 0;
hr = DDraw->CreateSurface (&ddsd, &PrimarySurf, NULL);
if (FAILED (hr))
{
LOG1 ("Could not create with 0 backbuffers: %lx\n", hr);
if (tries == 2)
{
LOG ("Retrying without DDSCAPS_VIDEOMEMORY\n");
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE
| DDSCAPS_FLIP | DDSCAPS_COMPLEX;
}
}
}
}
} while (FAILED(hr) && --tries);
if (FAILED(hr))
{
LastHR = hr;
return false;
}
LOG1 ("Complex surface chain @ %p\n", PrimarySurf);
if (PrimarySurf == NULL)
{
LOG ("It's NULL but it didn't fail?!?\n");
LastHR = E_FAIL;
return false;
}
if (ddsd.dwBackBufferCount == 0)
{
LOG ("No flip chain\n");
// MustBuffer = true;
LockingSurf = PrimarySurf;
}
else
{
DDSCAPS caps = { DDSCAPS_BACKBUFFER, };
hr = PrimarySurf->GetAttachedSurface (&caps, &LockingSurf);
if (FAILED (hr))
{
LOG1 ("Could not get attached surface: %08lx\n", hr);
// MustBuffer = true;
LockingSurf = PrimarySurf;
}
else
{
BufferCount = ddsd.dwBackBufferCount + 1;
LOG1 ("Got attached surface. %d buffers\n", BufferCount);
}
}
MaybeCreatePalette ();
return true;
}
bool DDrawFB::CreateBlitterSource ()
{
DDSURFACEDESC ddsd = { sizeof(ddsd), };
HRESULT hr;
LOG ("Creating surface for blitter source\n");
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_BACKBUFFERCOUNT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY
| DDSCAPS_FLIP | DDSCAPS_COMPLEX;
ddsd.dwBackBufferCount = 2;
ddsd.dwWidth = (Width==1024?1024+16:Width);
ddsd.dwHeight = Height;
hr = DDraw->CreateSurface (&ddsd, &BlitSurf, NULL);
if (FAILED(hr))
{
LOG1 ("Trying to create blitter source with only one surface (%08lx)\n", hr);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
hr = DDraw->CreateSurface (&ddsd, &BlitSurf, NULL);
if (FAILED(hr))
{
LOG1 ("Could not create blitter source: %08lx\n", hr);
MustBuffer = true;
return false;
}
BufferCount = MAX (BufferCount, 1);
}
else
{
BufferCount = MAX (BufferCount, 2);
}
LOG1 ("Blitter source created successfully @ %p\n", BlitSurf);
return true;
}
void DDrawFB::MaybeCreatePalette ()
{
DDPIXELFORMAT fmt = { sizeof(fmt), };
HRESULT hr;
int i;
UsePfx = false;
// If the surface needs a palette, try to create one. If the palette
// cannot be created, the result is ugly but non-fatal.
hr = PrimarySurf->GetPixelFormat (&fmt);
if (SUCCEEDED (hr) && (fmt.dwFlags & DDPF_PALETTEINDEXED8))
{
LOG ("Surface is paletted\n");
GPfx.SetFormat (fmt.dwRGBBitCount,
fmt.dwRBitMask, fmt.dwGBitMask, fmt.dwBBitMask);
if (Windowed)
{
struct { LOGPALETTE head; PALETTEENTRY filler[255]; } pal;
LOG ("Writing in a window\n");
Write8bit = true;
pal.head.palVersion = 0x300;
pal.head.palNumEntries = 256;
memcpy (pal.head.palPalEntry, PalEntries, 256*sizeof(PalEntries[0]));
for (i = 0; i < 256; i++)
{
pal.head.palPalEntry[i].peFlags = 0;
}
GDIPalette = CreatePalette (&pal.head);
LOG ("Created GDI palette\n");
if (GDIPalette != NULL)
{
HDC dc = GetDC (Window);
SelectPalette (dc, GDIPalette, FALSE);
RealizePalette (dc);
ReleaseDC (Window, dc);
RebuildColorTable ();
}
}
else
{
hr = DDraw->CreatePalette (DDPCAPS_8BIT|DDPCAPS_ALLOW256, PalEntries, &Palette, NULL);
if (FAILED(hr))
{
LOG ("Could not create palette\n");
Palette = NULL; // NULL it just to be safe
}
else
{
hr = PrimarySurf->SetPalette (Palette);
if (FAILED(hr))
{
LOG ("Could not attach palette to surface\n");
Palette->Release ();
Palette = NULL;
}
else
{
// The palette was supposed to have been initialized with
// the correct colors, but some drivers don't do that.
// (On the other hand, the docs for the SetPalette method
// don't state that the surface will be set to the
// palette's colors when it gets set, so this might be
// legal behavior. Wish I knew...)
NeedPalUpdate = true;
}
}
}
}
else
{
LOG ("Surface is direct color\n");
UsePfx = true;
GPfx.SetFormat (fmt.dwRGBBitCount,
fmt.dwRBitMask, fmt.dwGBitMask, fmt.dwBBitMask);
GPfx.SetPalette (GPalette.BaseColors);
}
}
void DDrawFB::ReleaseResources ()
{
if (LockCount)
{
LockCount = 1;
Unlock ();
}
if (ClipRegion != NULL)
{
delete[] ClipRegion;
ClipRegion = NULL;
}
if (Clipper != NULL)
{
Clipper->Release ();
Clipper = NULL;
}
if (PrimarySurf != NULL)
{
//Blank ();
PrimarySurf->Release ();
PrimarySurf = NULL;
}
if (BackSurf != NULL)
{
BackSurf->Release ();
BackSurf = NULL;
}
if (BackSurf2 != NULL)
{
BackSurf2->Release ();
BackSurf2 = NULL;
}
if (BlitSurf != NULL)
{
BlitSurf->Release ();
BlitSurf = NULL;
}
if (Palette != NULL)
{
Palette->Release ();
Palette = NULL;
}
if (GDIPalette != NULL)
{
HDC dc = GetDC (Window);
SelectPalette (dc, (HPALETTE)GetStockObject (DEFAULT_PALETTE), TRUE);
DeleteObject (GDIPalette);
ReleaseDC (Window, dc);
GDIPalette = NULL;
}
LockingSurf = NULL;
}
int DDrawFB::GetPageCount ()
{
return MustBuffer ? 1 : BufferCount+1;
}
void DDrawFB::PaletteChanged ()
{
// Somebody else changed the palette. If we are running fullscreen,
// they are obviously jerks, and we need to restore our own palette.
if (!Windowed)
{
if (Palette != NULL)
{
// It is not enough to set NeedPalUpdate to true. Some palette
// entries might now be reserved for system usage, and nothing
// we do will change them. The only way I have found to fix this
// is to recreate all our surfaces and the palette from scratch.
// IMPORTANT: Do not recreate the resources here. The screen might
// be locked for a drawing operation. Do it later the next time
// somebody tries to lock it.
NeedResRecreate = true;
}
}
else
{
QueryNewPalette ();
}
}
int DDrawFB::QueryNewPalette ()
{
LOG ("QueryNewPalette\n");
if (GDIPalette == NULL && Windowed)
{
if (Write8bit)
{
RebuildColorTable ();
}
return 0;
}
HDC dc = GetDC (Window);
HPALETTE oldPal = SelectPalette (dc, GDIPalette, FALSE);
int i = RealizePalette (dc);
SelectPalette (dc, oldPal, TRUE);
RealizePalette (dc);
ReleaseDC (Window, dc);
if (i != 0)
{
RebuildColorTable ();
}
return i;
}
void DDrawFB::RebuildColorTable ()
{
int i;
if (Write8bit)
{
PALETTEENTRY syspal[256];
HDC dc = GetDC (Window);
GetSystemPaletteEntries (dc, 0, 256, syspal);
for (i = 0; i < 256; i++)
{
swap (syspal[i].peRed, syspal[i].peBlue);
}
for (i = 0; i < 256; i++)
{
GPfxPal.Pal8[i] = BestColor ((uint32 *)syspal, PalEntries[i].peRed,
PalEntries[i].peGreen, PalEntries[i].peBlue);
}
}
}
bool DDrawFB::IsValid ()
{
return PrimarySurf != NULL;
}
bool DDrawFB::Lock ()
{
return Lock (false);
}
bool DDrawFB::Lock (bool useSimpleCanvas)
{
bool wasLost;
// LOG2 (" Lock (%d) <%d>\n", buffered, LockCount);
if (LockCount++ > 0)
{
return false;
}
wasLost = false;
if (NeedResRecreate)
{
NeedResRecreate = false;
ReleaseResources ();
CreateResources ();
}
LOG5 ("Lock %d %d %d %d %d\n", AppActive, SessionState, MustBuffer, useSimpleCanvas, UseBlitter);
if (!AppActive || SessionState || MustBuffer || useSimpleCanvas || !UseBlitter)
{
Buffer = MemBuffer;
Pitch = BufferPitch;
BufferingNow = true;
}
else
{
HRESULT hr GCCNOWARN = BlitSurf->Flip (NULL, DDFLIP_WAIT);
LOG1 ("Blit flip = %08lx\n", hr);
LockSurfRes res = LockSurf (NULL, BlitSurf);
if (res == NoGood)
{ // We must have a surface locked before returning,
// but we could not lock the hardware surface, so buffer
// for this frame.
Buffer = MemBuffer;
Pitch = BufferPitch;
BufferingNow = true;
}
else
{
wasLost = (res == GoodWasLost);
}
}
wasLost = wasLost || (BufferingNow != WasBuffering);
WasBuffering = BufferingNow;
return wasLost;
}
void DDrawFB::Unlock ()
{
LOG1 ("Unlock <%d>\n", LockCount);
if (LockCount == 0)
{
return;
}
if (UpdatePending && LockCount == 1)
{
Update ();
}
else if (--LockCount == 0)
{
if (!BufferingNow)
{
if (BlitSurf == NULL)
{
LockingSurf->Unlock (NULL);
}
else
{
BlitSurf->Unlock (NULL);
}
}
Buffer = NULL;
}
}
DDrawFB::LockSurfRes DDrawFB::LockSurf (LPRECT lockrect, LPDIRECTDRAWSURFACE toLock)
{
HRESULT hr;
DDSURFACEDESC desc = { sizeof(desc), };
bool wasLost = false;
bool lockingLocker = false;
if (toLock == NULL)
{
lockingLocker = true;
if (LockingSurf == NULL)
{
if (!CreateResources ())
{
if (LastHR != DDERR_UNSUPPORTEDMODE)
{
I_FatalError ("Could not rebuild framebuffer: %08lx", LastHR);
}
else
{
LOG ("Display is in unsupported mode right now.\n");
return NoGood;
}
}
}
toLock = LockingSurf;
}
hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
LOG3 ("LockSurf %p (%d): %08lx\n", toLock, lockingLocker, hr);
if (hr == DDERR_SURFACELOST)
{
wasLost = true;
if (FAILED (AttemptRestore ()))
{
return NoGood;
}
if (BlitSurf && FAILED(BlitSurf->IsLost ()))
{
LOG ("Restore blitter surface\n");
hr = BlitSurf->Restore ();
if (FAILED (hr))
{
LOG1 ("Could not restore blitter surface: %08lx", hr);
BlitSurf->Release ();
if (BlitSurf == toLock)
{
BlitSurf = NULL;
return NoGood;
}
BlitSurf = NULL;
}
}
if (lockingLocker)
{
toLock = LockingSurf;
}
LOG ("Trying to lock again\n");
hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
if (hr == DDERR_SURFACELOST && Windowed)
{ // If this is NT, the user probably opened the Windows NT Security dialog.
// If this is not NT, trying to recreate everything from scratch won't hurt.
ReleaseResources ();
if (!CreateResources ())
{
if (LastHR != DDERR_UNSUPPORTEDMODE)
{
I_FatalError ("Could not rebuild framebuffer: %08lx", LastHR);
}
else
{
LOG ("Display is in unsupported mode right now.\n");
return NoGood;
}
}
if (lockingLocker)
{
toLock = LockingSurf;
}
hr = toLock->Lock (lockrect, &desc, DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
}
}
if (FAILED (hr))
{ // Still could not restore the surface, so don't draw anything
//I_FatalError ("Could not lock framebuffer: %08lx", hr);
LOG1 ("Final result after restoration attempts: %08lx\n", hr);
return NoGood;
}
Buffer = (BYTE *)desc.lpSurface;
Pitch = desc.lPitch;
BufferingNow = false;
return wasLost ? GoodWasLost : Good;
}
HRESULT DDrawFB::AttemptRestore ()
{
LOG ("Restore primary\n");
HRESULT hr = PrimarySurf->Restore ();
if (hr == DDERR_WRONGMODE && Windowed)
{ // The user changed the screen mode
LOG ("DDERR_WRONGMODE and windowed, so recreating all resources\n");
ReleaseResources ();
if (!CreateResources ())
{
LOG1 ("Could not recreate framebuffer: %08lx", LastHR);
return LastHR;
}
}
else if (FAILED (hr))
{
LOG1 ("Could not restore primary surface: %08lx", hr);
return hr;
}
if (BackSurf && FAILED(BackSurf->IsLost ()))
{
LOG ("Restore backbuffer\n");
hr = BackSurf->Restore ();
if (FAILED (hr))
{
I_FatalError ("Could not restore backbuffer: %08lx", hr);
}
}
if (BackSurf2 && FAILED(BackSurf2->IsLost ()))
{
LOG ("Restore backbuffer 2\n");
hr = BackSurf2->Restore ();
if (FAILED (hr))
{
I_FatalError ("Could not restore backbuffer 2: %08lx", hr);
}
}
return 0;
}
void DDrawFB::Update ()
{
bool pchanged = false;
int i;
LOG3 ("Update <%d,%c:%d>\n", LockCount, AppActive?'Y':'N', SessionState);
if (LockCount != 1)
{
//I_FatalError ("Framebuffer must have exactly 1 lock to be updated");
if (LockCount > 0)
{
UpdatePending = true;
--LockCount;
}
return;
}
DrawRateStuff ();
if (NeedGammaUpdate)
{
NeedGammaUpdate = false;
CalcGamma (Windowed || rgamma == 0.f ? Gamma : Gamma * rgamma, GammaTable[0]);
CalcGamma (Windowed || ggamma == 0.f ? Gamma : Gamma * ggamma, GammaTable[1]);
CalcGamma (Windowed || bgamma == 0.f ? Gamma : Gamma * bgamma, GammaTable[2]);
NeedPalUpdate = true;
}
if (NeedPalUpdate || vid_palettehack)
{
NeedPalUpdate = false;
if (Palette != NULL || GDIPalette != NULL)
{
for (i = 0; i < 256; i++)
{
PalEntries[i].peRed = GammaTable[0][SourcePalette[i].r];
PalEntries[i].peGreen = GammaTable[1][SourcePalette[i].g];
PalEntries[i].peBlue = GammaTable[2][SourcePalette[i].b];
}
if (FlashAmount)
{
DoBlending ((PalEntry *)PalEntries, (PalEntry *)PalEntries,
256, GammaTable[2][Flash.b], GammaTable[1][Flash.g], GammaTable[0][Flash.r],
FlashAmount);
}
if (Palette != NULL)
{
pchanged = true;
}
else
{
/* Argh! Too slow!
SetPaletteEntries (GDIPalette, 0, 256, PalEntries);
HDC dc = GetDC (Window);
SelectPalette (dc, GDIPalette, FALSE);
RealizePalette (dc);
ReleaseDC (Window, dc);
*/
RebuildColorTable ();
}
}
else
{
for (i = 0; i < 256; i++)
{
((PalEntry *)PalEntries)[i].r = GammaTable[0][SourcePalette[i].r];
((PalEntry *)PalEntries)[i].g = GammaTable[1][SourcePalette[i].g];
((PalEntry *)PalEntries)[i].b = GammaTable[2][SourcePalette[i].b];
}
if (FlashAmount)
{
DoBlending ((PalEntry *)PalEntries, (PalEntry *)PalEntries,
256, GammaTable[0][Flash.r], GammaTable[1][Flash.g], GammaTable[2][Flash.b],
FlashAmount);
}
GPfx.SetPalette ((PalEntry *)PalEntries);
}
}
BlitCycles = 0;
clock (BlitCycles);
if (BufferingNow)
{
LockCount = 0;
if ((Windowed || AppActive) && !SessionState && !PaintToWindow())
{
if (LockSurf (NULL, NULL) != NoGood)
{
BYTE *writept = Buffer + (TrueHeight - Height)/2*Pitch;
LOG3 ("Copy %dx%d (%d)\n", Width, Height, BufferPitch);
if (UsePfx)
{
GPfx.Convert (MemBuffer, BufferPitch,
writept, Pitch, Width, Height,
FRACUNIT, FRACUNIT, 0, 0);
}
else
{
CopyFromBuff (MemBuffer, BufferPitch, Width, Height, writept);
}
if (TrueHeight != Height)
{
// Letterbox time! Draw black top and bottom borders.
int topborder = (TrueHeight - Height) / 2;
int botborder = TrueHeight - topborder - Height;
memset (Buffer, 0, Pitch*topborder);
memset (writept + Height*Pitch, 0, Pitch*botborder);
}
LockingSurf->Unlock (NULL);
}
}
}
else
{
if (BlitSurf != NULL)
{
HRESULT hr;
BlitSurf->Unlock (NULL);
RECT srcRect = { 0, 0, Width, Height };
hr = LockingSurf->BltFast (0, 0, BlitSurf, &srcRect, DDBLTFAST_NOCOLORKEY|DDBLTFAST_WAIT);
if (FAILED (hr))
{
LOG1 ("Could not blit: %08lx\n", hr);
if (hr == DDERR_SURFACELOST)
{
if (SUCCEEDED (AttemptRestore ()))
{
hr = LockingSurf->BltFast (0, 0, BlitSurf, &srcRect, DDBLTFAST_NOCOLORKEY|DDBLTFAST_WAIT);
if (FAILED (hr))
{
LOG1 ("Blit retry also failed: %08lx\n", hr);
}
}
}
}
else
{
LOG ("Blit ok\n");
}
}
else
{
LockingSurf->Unlock (NULL);
}
}
unclock (BlitCycles);
LOG1 ("cycles = %d\n", BlitCycles);
Buffer = NULL;
LockCount = 0;
UpdatePending = false;
if (!Windowed && AppActive && !SessionState /*&& !UseBlitter && !MustBuffer*/)
{
HRESULT hr = PrimarySurf->Flip (NULL, FlipFlags);
LOG1 ("Flip = %08lx\n", hr);
if (hr == DDERR_INVALIDPARAMS)
{
if (FlipFlags & DDFLIP_NOVSYNC)
{
FlipFlags &= ~DDFLIP_NOVSYNC;
Printf ("Can't disable vsync\n");
PrimarySurf->Flip (NULL, FlipFlags);
}
}
}
if (pchanged && AppActive && !SessionState)
{
Palette->SetEntries (0, 0, 256, PalEntries);
}
}
bool DDrawFB::PaintToWindow ()
{
if (Windowed && LockCount == 0)
{
HRESULT hr;
RECT rect;
GetClientRect (Window, &rect);
if (rect.right != 0 && rect.bottom != 0)
{
// Use blit to copy/stretch to window's client rect
ClientToScreen (Window, (POINT*)&rect.left);
ClientToScreen (Window, (POINT*)&rect.right);
LOG ("Paint to window\n");
if (LockSurf (NULL, NULL) != NoGood)
{
GPfx.Convert (MemBuffer, BufferPitch,
Buffer, Pitch, Width, Height,
FRACUNIT, FRACUNIT, 0, 0);
LockingSurf->Unlock (NULL);
if (FAILED (hr = PrimarySurf->Blt (&rect, BackSurf, NULL, DDBLT_WAIT|DDBLT_ASYNC, NULL)))
{
if (hr == DDERR_SURFACELOST)
{
PrimarySurf->Restore ();
}
PrimarySurf->Blt (&rect, BackSurf, NULL, DDBLT_WAIT, NULL);
}
}
- Added some hackery at the start of MouseRead_Win32() that prevents it from yanking the mouse around if they keys haven't been read yet to combat the same situation that causes the keyboard to return DIERR_NOTACQUIRED in KeyRead(): The window is sort of in focus and sort of not. User.dll considers it to be focused and it's drawn as such, but another focused window is on top of it, and DirectInput doesn't see it as focused. - Fixed: KeyRead() should handle DIERR_NOTACQUIRED errors the same way it handles DIERR_INPUTLOST errors. This can happen if our window had the focus stolen away from it before we tried to acquire the keyboard in DI_Init2(). Strangely, MouseRead_DI() already did this. - When a stack overflow occurs, report.txt now only includes the first and last 16KB of the stack to make it more manageable. - Limited StreamEditBinary() to the first 64KB of the file to keep it from taking too long on large dumps. - And now I know why gathering crash information in the same process that crashed can be bad: Stack overflows. You get one spare page to play with when the stack overflows. MiniDumpWriteDump() needs more than that and causes an access violation when it runs out of leftover stack, silently terminating the application. Windows XP x64 offers SetThreadStackGuarantee() to increase this, but that isn't available on anything older, including 32-bit XP. To get around this, a new thread is created to write the mini dump when the stack overflows. - Changed A_Burnination() to be closer to Strife's. - Fixed: When playing back demos, DoAddBot() can be called without an associated call to SpawnBot(). So if the bot can't spawn, botnum can go negative, which will cause problems later in DCajunMaster::Main() when it sees that wanted_botnum (0) is higher than botnum (-1). - Fixed: Stopping demo recording in multiplayer games should not abruptly drop the recorder out of the game without notifying the other players. In fact, there's no reason why it should drop them out of multiplayer at all. - Fixed: Earthquakes were unreliable in multiplayer games because P_PredictPlayer() did not preserve the player's xviewshift. - Fixed: PlayerIsGone() needs to stop any scripts that belong to the player who left, in addition to executing disconnect scripts. - Fixed: APlayerPawn::AddInventory() should also check for a NULL player->mo in case the player left but somebody still has a reference to their actor. - Fixed: DDrawFB::PaintToWindow() should simulate proper unlocking behavior and set Buffer to NULL. - Improved feedback for network game initialization with the console ticker. - Moved i_net.cpp and i_net.h out of sdl/ and win32/ and into the main source directory. They are identical, so keeping two copies of them is bad. - Fixed: (At least with Creative's driver's,) EAX settings are global and not per-application. So if you play a multiplayer ZDoom game on one computer (or even another EAX-using application), ZDoom needs to restore the environment when it regains focus. - Maybe fixed: (See http://forum.zdoom.org/potato.php?t=10689) Apparently, PacketGet can receive ECONNRESET from nodes that aren't in the game. It should be safe to just ignore these packets. - Fixed: PlayerIsGone() should set the gone player's camera to NULL in case the player who left was player 0. This is because if a remaining player receives a "recoverable" error, they will become player 0. Once that happens, they game will try to update sounds through their camera and crash in FMODSoundRenderer::UpdateListener() because the zones array is now NULL. G_NewInit() should also clear all the player structures. SVN r233 (trunk)
2006-06-30 02:13:26 +00:00
Buffer = NULL;
LOG ("Did paint to window\n");
}
return true;
}
return false;
}
PalEntry *DDrawFB::GetPalette ()
{
return SourcePalette;
}
void DDrawFB::UpdatePalette ()
{
NeedPalUpdate = true;
}
bool DDrawFB::SetGamma (float gamma)
{
LOG1 ("SetGamma %g\n", gamma);
Gamma = gamma;
NeedGammaUpdate = true;
return true;
}
bool DDrawFB::SetFlash (PalEntry rgb, int amount)
{
Flash = rgb;
FlashAmount = amount;
NeedPalUpdate = true;
return true;
}
void DDrawFB::GetFlash (PalEntry &rgb, int &amount)
{
rgb = Flash;
amount = FlashAmount;
}
// Q: Should I gamma adjust the returned palette?
// A: No. PNG screenshots save the gamma value, so there is no need.
void DDrawFB::GetFlashedPalette (PalEntry pal[256])
{
memcpy (pal, SourcePalette, 256*sizeof(PalEntry));
if (FlashAmount)
{
DoBlending (pal, pal, 256, Flash.r, Flash.g, Flash.b, FlashAmount);
}
}
void DDrawFB::Blank ()
{
if (IsFullscreen ())
{
DDBLTFX blitFX = { sizeof(blitFX) };
blitFX.dwFillColor = 0;
DDraw->FlipToGDISurface ();
PrimarySurf->Blt (NULL, NULL, NULL, DDBLT_COLORFILL, &blitFX);
}
}
void DDrawFB::DoSpeedTest ()
{
static const int testarea = 2048*1536*60;
LARGE_INTEGER start, end, diff, speed;
unsigned long vspeed, mspeed;
int area, realtestarea, repetitions;
if (LockSurf (NULL, NULL) == NoGood)
{
Printf ("Failed to lock video memory\n");
}
area = Width * Height;
repetitions = testarea / area;
realtestarea = repetitions * area;
QueryPerformanceCounter (&start);
do
{
memset (Buffer, repetitions, area);
} while (--repetitions);
QueryPerformanceCounter (&end);
LockingSurf->Unlock (NULL);
QueryPerformanceFrequency (&speed);
diff.QuadPart = end.QuadPart - start.QuadPart;
vspeed = (unsigned long)(realtestarea * speed.QuadPart / diff.QuadPart);
repetitions = testarea / area;
QueryPerformanceCounter (&start);
do
{
memset (MemBuffer, repetitions, area);
} while (--repetitions);
QueryPerformanceCounter (&end);
diff.QuadPart = end.QuadPart - start.QuadPart;
mspeed = (unsigned long)(realtestarea * speed.QuadPart / diff.QuadPart);
Printf ("Write to vid mem:%9luk/sec\n", vspeed / 1024);
Printf ("Write to sys mem:%9luk/sec\n", mspeed / 1024);
}
CCMD (vid_speedtest)
{
if (screen != NULL)
{
static_cast<DDrawFB *>(screen)->DoSpeedTest ();
}
}
ADD_STAT (blit)
{
FString out;
out.Format (
"blit=%04.1f ms",
(double)BlitCycles * SecondsPerCycle * 1000
);
return out;
}