gzdoom-gles/src/resourcefiles/file_wad.cpp

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/*
** file_wad.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2009 Randy Heit
** Copyright 2005-2009 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "resourcefile.h"
#include "cmdlib.h"
#include "v_text.h"
#include "w_wad.h"
//==========================================================================
//
// Wad file
//
//==========================================================================
class FWadFile : public FUncompressedFile
{
bool IsMarker(int lump, const char *marker);
void SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack=false);
void SkinHack ();
public:
FWadFile(const char * filename, FileReader *file);
void FindStrifeTeaserVoices ();
bool Open();
};
//==========================================================================
//
// FWadFile::FWadFile
//
// Initializes a WAD file
//
//==========================================================================
FWadFile::FWadFile(const char *filename, FileReader *file) : FUncompressedFile(filename, file)
{
Lumps = NULL;
}
//==========================================================================
//
// Open it
//
//==========================================================================
bool FWadFile::Open()
{
wadinfo_t header;
Reader->Read(&header, sizeof(header));
NumLumps = LittleLong(header.NumLumps);
header.InfoTableOfs = LittleLong(header.InfoTableOfs);
wadlump_t *fileinfo = new wadlump_t[NumLumps];
Reader->Seek (header.InfoTableOfs, SEEK_SET);
Reader->Read (fileinfo, NumLumps * sizeof(wadlump_t));
Lumps = new FUncompressedLump[NumLumps];
Printf(", %d lumps\n", NumLumps);
for(DWORD i = 0; i < NumLumps; i++)
{
uppercopy (Lumps[i].Name, fileinfo[i].Name);
Lumps[i].Name[8] = 0;
Lumps[i].Owner = this;
Lumps[i].Position = LittleLong(fileinfo[i].FilePos);
Lumps[i].LumpSize = LittleLong(fileinfo[i].Size);
Lumps[i].Namespace = ns_global;
Lumps[i].Flags = 0;
Lumps[i].FullName = NULL;
}
SetNamespace("S_START", "S_END", ns_sprites);
SetNamespace("F_START", "F_END", ns_flats, true);
SetNamespace("C_START", "C_END", ns_colormaps);
SetNamespace("A_START", "A_END", ns_acslibrary);
SetNamespace("TX_START", "TX_END", ns_newtextures);
SetNamespace("V_START", "V_END", ns_strifevoices);
SetNamespace("HI_START", "HI_END", ns_hires);
SkinHack();
delete [] fileinfo;
return true;
}
//==========================================================================
//
// IsMarker
//
// (from BOOM)
//
//==========================================================================
inline bool FWadFile::IsMarker(int lump, const char *marker)
{
if (Lumps[lump].Name[0] == marker[0])
{
return (!strcmp(Lumps[lump].Name, marker) ||
(marker[1] == '_' && !strcmp(Lumps[lump].Name+1, marker)));
}
else return false;
}
//==========================================================================
//
// SetNameSpace
//
// Sets namespace information for the lumps. It always looks for the first
// x_START and the last x_END lump, except when loading flats. In this case
// F_START may be absent and if that is the case all lumps with a size of
// 4096 will be flagged appropriately.
//
//==========================================================================
// This class was supposed to be local in the function but GCC
// does not like that.
struct Marker
{
int markertype;
int index;
};
void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack)
{
bool warned = false;
int numstartmarkers = 0, numendmarkers = 0;
int i;
TArray<Marker> markers;
for(i = 0; i < (int)NumLumps; i++)
{
if (IsMarker(i, startmarker))
{
Marker m = {0, i };
markers.Push(m);
numstartmarkers++;
}
else if (IsMarker(i, endmarker))
{
Marker m = {1, i };
markers.Push(m);
numendmarkers++;
}
}
if (numstartmarkers == 0)
{
if (numendmarkers == 0) return; // no markers found
Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", endmarker, startmarker);
if (flathack)
{
// We have found no F_START but one or more F_END markers.
// mark all lumps before the last F_END marker as potential flats.
int end = markers[markers.Size()-1].index;
for(int i = 0; i < end; i++)
{
if (Lumps[i].LumpSize == 4096)
{
// We can't add this to the flats namespace but
// it needs to be flagged for the texture manager.
DPrintf("Marking %s as potential flat\n", Lumps[i].Name);
Lumps[i].Flags |= LUMPF_MAYBEFLAT;
}
}
}
return;
}
i = 0;
while (i < markers.Size())
{
int start, end;
if (markers[i].markertype != 0)
{
Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", endmarker, startmarker);
i++;
continue;
}
start = i++;
// skip over subsequent x_START markers
while (i < markers.Size() && markers[i].markertype == 0)
{
Printf(TEXTCOLOR_YELLOW"WARNING: duplicate %s marker found.\n", startmarker);
i++;
continue;
}
// same for x_START markers
while (i < markers.Size()-1 && (markers[i].markertype == 1 && markers[i+1].markertype == 1))
{
Printf(TEXTCOLOR_YELLOW"WARNING: duplicate %s marker found.\n", endmarker);
i++;
continue;
}
// We found a starting marker but no end marker. Ignore this block.
if (i >= markers.Size())
{
Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", startmarker, endmarker);
return;
}
end = i++;
// we found a marked block
DPrintf("Found %s block at (%d-%d)\n", startmarker, markers[start].index, markers[end].index);
for(int j = markers[start].index+1; j < markers[end].index; j++)
{
if (Lumps[j].Namespace != ns_global)
{
if (!warned)
{
Printf(TEXTCOLOR_YELLOW"WARNING: Overlapping namespaces found (lump %d.)\n", j);
}
warned = true;
}
else
{
Lumps[j].Namespace = space;
}
}
}
}
//==========================================================================
//
// W_SkinHack
//
// Tests a wad file to see if it contains an S_SKIN marker. If it does,
// every lump in the wad is moved into a new namespace. Because skins are
// only supposed to replace player sprites, sounds, or faces, this should
// not be a problem. Yes, there are skins that replace more than that, but
// they are such a pain, and breaking them like this was done on purpose.
// This also renames any S_SKINxx lumps to just S_SKIN.
//
//==========================================================================
void FWadFile::SkinHack ()
{
static int namespc = ns_firstskin;
bool skinned = false;
bool hasmap = false;
DWORD i;
for (i = 0; i < NumLumps; i++)
{
FResourceLump *lump = &Lumps[i];
if (lump->Name[0] == 'S' &&
lump->Name[1] == '_' &&
lump->Name[2] == 'S' &&
lump->Name[3] == 'K' &&
lump->Name[4] == 'I' &&
lump->Name[5] == 'N')
{ // Wad has at least one skin.
lump->Name[6] = lump->Name[7] = 0;
if (!skinned)
{
skinned = true;
DWORD j;
for (j = 0; j < NumLumps; j++)
{
Lumps[j].Namespace = namespc;
}
namespc++;
}
}
if (lump->Name[0] == 'M' &&
lump->Name[1] == 'A' &&
lump->Name[2] == 'P')
{
hasmap = true;
}
}
if (skinned && hasmap)
{
Printf (TEXTCOLOR_BLUE
"The maps in %s will not be loaded because it has a skin.\n"
TEXTCOLOR_BLUE
"You should remove the skin from the wad to play these maps.\n",
Filename);
}
}
//==========================================================================
//
// FindStrifeTeaserVoices
//
// Strife0.wad does not have the voices between V_START/V_END markers, so
// figure out which lumps are voices based on their names.
//
//==========================================================================
void FWadFile::FindStrifeTeaserVoices ()
{
for (DWORD i = 0; i <= NumLumps; ++i)
{
if (Lumps[i].Name[0] == 'V' &&
Lumps[i].Name[1] == 'O' &&
Lumps[i].Name[2] == 'C')
{
int j;
for (j = 3; j < 8; ++j)
{
if (Lumps[i].Name[j] != 0 && !isdigit(Lumps[i].Name[j]))
break;
}
if (j == 8)
{
Lumps[i].Namespace = ns_strifevoices;
}
}
}
}
//==========================================================================
//
// File open
//
//==========================================================================
FResourceFile *CheckWad(const char *filename, FileReader *file)
{
char head[4];
if (file->GetLength() >= 12)
{
file->Seek(0, SEEK_SET);
file->Read(&head, 4);
file->Seek(0, SEEK_SET);
if (!memcmp(head, "IWAD", 4) || !memcmp(head, "PWAD", 4))
{
FResourceFile *rf = new FWadFile(filename, file);
if (rf->Open()) return rf;
delete rf;
}
}
return NULL;
}