/* ** file_wad.cpp ** **--------------------------------------------------------------------------- ** Copyright 1998-2009 Randy Heit ** Copyright 2005-2009 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "resourcefile.h" #include "cmdlib.h" #include "v_text.h" #include "w_wad.h" //========================================================================== // // Wad file // //========================================================================== class FWadFile : public FUncompressedFile { bool IsMarker(int lump, const char *marker); void SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack=false); void SkinHack (); public: FWadFile(const char * filename, FileReader *file); void FindStrifeTeaserVoices (); bool Open(); }; //========================================================================== // // FWadFile::FWadFile // // Initializes a WAD file // //========================================================================== FWadFile::FWadFile(const char *filename, FileReader *file) : FUncompressedFile(filename, file) { Lumps = NULL; } //========================================================================== // // Open it // //========================================================================== bool FWadFile::Open() { wadinfo_t header; Reader->Read(&header, sizeof(header)); NumLumps = LittleLong(header.NumLumps); header.InfoTableOfs = LittleLong(header.InfoTableOfs); wadlump_t *fileinfo = new wadlump_t[NumLumps]; Reader->Seek (header.InfoTableOfs, SEEK_SET); Reader->Read (fileinfo, NumLumps * sizeof(wadlump_t)); Lumps = new FUncompressedLump[NumLumps]; Printf(", %d lumps\n", NumLumps); for(DWORD i = 0; i < NumLumps; i++) { uppercopy (Lumps[i].Name, fileinfo[i].Name); Lumps[i].Name[8] = 0; Lumps[i].Owner = this; Lumps[i].Position = LittleLong(fileinfo[i].FilePos); Lumps[i].LumpSize = LittleLong(fileinfo[i].Size); Lumps[i].Namespace = ns_global; Lumps[i].Flags = 0; Lumps[i].FullName = NULL; } SetNamespace("S_START", "S_END", ns_sprites); SetNamespace("F_START", "F_END", ns_flats, true); SetNamespace("C_START", "C_END", ns_colormaps); SetNamespace("A_START", "A_END", ns_acslibrary); SetNamespace("TX_START", "TX_END", ns_newtextures); SetNamespace("V_START", "V_END", ns_strifevoices); SetNamespace("HI_START", "HI_END", ns_hires); SkinHack(); delete [] fileinfo; return true; } //========================================================================== // // IsMarker // // (from BOOM) // //========================================================================== inline bool FWadFile::IsMarker(int lump, const char *marker) { if (Lumps[lump].Name[0] == marker[0]) { return (!strcmp(Lumps[lump].Name, marker) || (marker[1] == '_' && !strcmp(Lumps[lump].Name+1, marker))); } else return false; } //========================================================================== // // SetNameSpace // // Sets namespace information for the lumps. It always looks for the first // x_START and the last x_END lump, except when loading flats. In this case // F_START may be absent and if that is the case all lumps with a size of // 4096 will be flagged appropriately. // //========================================================================== // This class was supposed to be local in the function but GCC // does not like that. struct Marker { int markertype; int index; }; void FWadFile::SetNamespace(const char *startmarker, const char *endmarker, namespace_t space, bool flathack) { bool warned = false; int numstartmarkers = 0, numendmarkers = 0; int i; TArray markers; for(i = 0; i < (int)NumLumps; i++) { if (IsMarker(i, startmarker)) { Marker m = {0, i }; markers.Push(m); numstartmarkers++; } else if (IsMarker(i, endmarker)) { Marker m = {1, i }; markers.Push(m); numendmarkers++; } } if (numstartmarkers == 0) { if (numendmarkers == 0) return; // no markers found Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", endmarker, startmarker); if (flathack) { // We have found no F_START but one or more F_END markers. // mark all lumps before the last F_END marker as potential flats. int end = markers[markers.Size()-1].index; for(int i = 0; i < end; i++) { if (Lumps[i].LumpSize == 4096) { // We can't add this to the flats namespace but // it needs to be flagged for the texture manager. DPrintf("Marking %s as potential flat\n", Lumps[i].Name); Lumps[i].Flags |= LUMPF_MAYBEFLAT; } } } return; } i = 0; while (i < markers.Size()) { int start, end; if (markers[i].markertype != 0) { Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", endmarker, startmarker); i++; continue; } start = i++; // skip over subsequent x_START markers while (i < markers.Size() && markers[i].markertype == 0) { Printf(TEXTCOLOR_YELLOW"WARNING: duplicate %s marker found.\n", startmarker); i++; continue; } // same for x_START markers while (i < markers.Size()-1 && (markers[i].markertype == 1 && markers[i+1].markertype == 1)) { Printf(TEXTCOLOR_YELLOW"WARNING: duplicate %s marker found.\n", endmarker); i++; continue; } // We found a starting marker but no end marker. Ignore this block. if (i >= markers.Size()) { Printf(TEXTCOLOR_YELLOW"WARNING: %s marker without corresponding %s found.\n", startmarker, endmarker); return; } end = i++; // we found a marked block DPrintf("Found %s block at (%d-%d)\n", startmarker, markers[start].index, markers[end].index); for(int j = markers[start].index+1; j < markers[end].index; j++) { if (Lumps[j].Namespace != ns_global) { if (!warned) { Printf(TEXTCOLOR_YELLOW"WARNING: Overlapping namespaces found (lump %d.)\n", j); } warned = true; } else { Lumps[j].Namespace = space; } } } } //========================================================================== // // W_SkinHack // // Tests a wad file to see if it contains an S_SKIN marker. If it does, // every lump in the wad is moved into a new namespace. Because skins are // only supposed to replace player sprites, sounds, or faces, this should // not be a problem. Yes, there are skins that replace more than that, but // they are such a pain, and breaking them like this was done on purpose. // This also renames any S_SKINxx lumps to just S_SKIN. // //========================================================================== void FWadFile::SkinHack () { static int namespc = ns_firstskin; bool skinned = false; bool hasmap = false; DWORD i; for (i = 0; i < NumLumps; i++) { FResourceLump *lump = &Lumps[i]; if (lump->Name[0] == 'S' && lump->Name[1] == '_' && lump->Name[2] == 'S' && lump->Name[3] == 'K' && lump->Name[4] == 'I' && lump->Name[5] == 'N') { // Wad has at least one skin. lump->Name[6] = lump->Name[7] = 0; if (!skinned) { skinned = true; DWORD j; for (j = 0; j < NumLumps; j++) { Lumps[j].Namespace = namespc; } namespc++; } } if (lump->Name[0] == 'M' && lump->Name[1] == 'A' && lump->Name[2] == 'P') { hasmap = true; } } if (skinned && hasmap) { Printf (TEXTCOLOR_BLUE "The maps in %s will not be loaded because it has a skin.\n" TEXTCOLOR_BLUE "You should remove the skin from the wad to play these maps.\n", Filename); } } //========================================================================== // // FindStrifeTeaserVoices // // Strife0.wad does not have the voices between V_START/V_END markers, so // figure out which lumps are voices based on their names. // //========================================================================== void FWadFile::FindStrifeTeaserVoices () { for (DWORD i = 0; i <= NumLumps; ++i) { if (Lumps[i].Name[0] == 'V' && Lumps[i].Name[1] == 'O' && Lumps[i].Name[2] == 'C') { int j; for (j = 3; j < 8; ++j) { if (Lumps[i].Name[j] != 0 && !isdigit(Lumps[i].Name[j])) break; } if (j == 8) { Lumps[i].Namespace = ns_strifevoices; } } } } //========================================================================== // // File open // //========================================================================== FResourceFile *CheckWad(const char *filename, FileReader *file) { char head[4]; if (file->GetLength() >= 12) { file->Seek(0, SEEK_SET); file->Read(&head, 4); file->Seek(0, SEEK_SET); if (!memcmp(head, "IWAD", 4) || !memcmp(head, "PWAD", 4)) { FResourceFile *rf = new FWadFile(filename, file); if (rf->Open()) return rf; delete rf; } } return NULL; }