gzdoom-gles/wadsrc/static/actors/doom/doomammo.txt

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// Clip --------------------------------------------------------------------
ACTOR Clip : Ammo
{
Inventory.PickupMessage "$GOTCLIP"
Inventory.Amount 10
Inventory.MaxAmount 200
Ammo.BackpackAmount 10
Ammo.BackpackMaxAmount 400
Inventory.Icon "CLIPA0"
States
{
Spawn:
CLIP A -1
Stop
}
}
// Clip box ----------------------------------------------------------------
ACTOR ClipBox : Clip
{
Inventory.PickupMessage "$GOTCLIPBOX"
Inventory.Amount 50
States
{
Spawn:
AMMO A -1
Stop
}
}
// Rocket ------------------------------------------------------------------
ACTOR RocketAmmo : Ammo
{
Inventory.PickupMessage "$GOTROCKET"
Inventory.Amount 1
Inventory.MaxAmount 50
Ammo.BackpackAmount 1
Ammo.BackpackMaxAmount 100
Inventory.Icon "ROCKA0"
States
{
Spawn:
ROCK A -1
Stop
}
}
// Rocket box --------------------------------------------------------------
ACTOR RocketBox : RocketAmmo
{
Inventory.PickupMessage "$GOTROCKBOX"
Inventory.Amount 5
States
{
Spawn:
BROK A -1
Stop
}
}
// Cell --------------------------------------------------------------------
ACTOR Cell : Ammo
{
Inventory.PickupMessage "$GOTCELL"
Inventory.Amount 20
Inventory.MaxAmount 300
Ammo.BackpackAmount 20
Ammo.BackpackMaxAmount 600
Inventory.Icon "CELLA0"
States
{
Spawn:
CELL A -1
Stop
}
}
// Cell pack ---------------------------------------------------------------
ACTOR CellPack : Cell
{
Inventory.PickupMessage "$GOTCELLBOX"
Inventory.Amount 100
States
{
Spawn:
CELP A -1
Stop
}
}
// Shells ------------------------------------------------------------------
ACTOR Shell : Ammo
{
Inventory.PickupMessage "$GOTSHELLS"
Inventory.Amount 4
Inventory.MaxAmount 50
Ammo.BackpackAmount 4
Ammo.BackpackMaxAmount 100
Inventory.Icon "SHELA0"
States
{
Spawn:
SHEL A -1
Stop
}
}
// Shell box ---------------------------------------------------------------
ACTOR ShellBox : Shell
{
Inventory.PickupMessage "$GOTSHELLBOX"
Inventory.Amount 20
States
{
Spawn:
SBOX A -1
Stop
}
}
// Backpack ---------------------------------------------------------------
ACTOR Backpack : BackpackItem
{
Height 26
Inventory.PickupMessage "$GOTBACKPACK"
States
{
Spawn:
BPAK A -1
Stop
}
}