gzdoom-gles/src/g_doomedmap.cpp

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/*
** g_doomedmap.cpp
**
**---------------------------------------------------------------------------
** Copyright 1998-2015 Randy Heit
** Copyright 2015 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
**
*/
#include "info.h"
#include "actor.h"
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#include "p_lnspec.h"
#include "m_fixed.h"
#include "c_dispatch.h"
#include "templates.h"
#include "cmdlib.h"
#include "g_level.h"
#include "v_text.h"
#include "i_system.h"
const char *SpecialMapthingNames[] = {
"$Player1Start",
"$Player2Start",
"$Player3Start",
"$Player4Start",
"$Player5Start",
"$Player6Start",
"$Player7Start",
"$Player8Start",
"$DeathmatchStart",
"$SSeqOverride",
"$PolyAnchor",
"$PolySpawn",
"$PolySpawnCrush",
"$PolySpawnHurt",
"$SlopeFloorPointLine",
"$SlopeCeilingPointLine",
"$SetFloorSlope",
"$SetCeilingSlope",
"$VavoomFloor",
"$VavoomCeiling",
"$CopyFloorPlane",
"$CopyCeilingPlane",
"$VertexFloorZ",
"$VertexCeilingZ",
"$EDThing",
};
//==========================================================================
//
// Stuff that's only valid during definition time
//
//==========================================================================
struct MapinfoEdMapItem
{
FName classname; // DECORATE is read after MAPINFO so we do not have the actual classes available here yet.
short special;
signed char argsdefined;
int args[5];
// These are for error reporting. We must store the file information because it's no longer available when these items get resolved.
FString filename;
int linenum;
bool noskillflags;
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};
typedef TMap<int, MapinfoEdMapItem> IdMap;
static IdMap DoomEdFromMapinfo;
//==========================================================================
//
//
//==========================================================================
FDoomEdMap DoomEdMap;
static int sortnums (const void *a, const void *b)
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{
return (*(const FDoomEdMap::Pair**)a)->Key - (*(const FDoomEdMap::Pair**)b)->Key;
}
CCMD (dumpmapthings)
{
TArray<FDoomEdMap::Pair*> infos(DoomEdMap.CountUsed());
FDoomEdMap::Iterator it(DoomEdMap);
FDoomEdMap::Pair *pair;
while (it.NextPair(pair))
{
infos.Push(pair);
}
if (infos.Size () == 0)
{
Printf ("No map things registered\n");
}
else
{
qsort (&infos[0], infos.Size (), sizeof(FDoomEdMap::Pair*), sortnums);
for (unsigned i = 0; i < infos.Size (); ++i)
{
if (infos[i]->Value.Type != NULL)
{
Printf("%6d %s\n", infos[i]->Key, infos[i]->Value.Type->TypeName.GetChars());
}
else if (infos[i]->Value.Special > 0)
{
Printf("%6d %s\n", infos[i]->Key, SpecialMapthingNames[infos[i]->Value.Special - 1]);
}
else
{
Printf("%6d none\n", infos[i]->Key);
}
}
}
}
void FMapInfoParser::ParseDoomEdNums()
{
TMap<int, bool> defined;
int error = 0;
MapinfoEdMapItem editem;
editem.filename = sc.ScriptName;
ParseOpenBrace();
while (true)
{
if (sc.CheckString("}")) return;
else if (sc.CheckNumber())
{
int ednum = sc.Number;
sc.MustGetStringName("=");
sc.MustGetString();
bool *def = defined.CheckKey(ednum);
if (def != NULL)
{
sc.ScriptMessage("Editor Number %d defined more than once", ednum);
error++;
}
defined[ednum] = true;
if (sc.String[0] == '$')
{
// add special stuff like playerstarts and sound sequence overrides here, too.
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editem.classname = NAME_None;
editem.special = sc.MustMatchString(SpecialMapthingNames) + 1; // todo: assign proper constants
}
else
{
editem.classname = sc.String;
editem.special = -1;
}
memset(editem.args, 0, sizeof(editem.args));
editem.argsdefined = 0;
editem.noskillflags = false;
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int minargs = 0;
int maxargs = 5;
FString specialname;
if (sc.CheckString(","))
{
if (sc.CheckString("noskillflags"))
{
editem.noskillflags = true;
if (!sc.CheckString(",")) goto noargs;
}
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editem.argsdefined = 5; // mark args as used - if this is done we need to prevent assignment of map args in P_SpawnMapThing.
if (editem.special < 0) editem.special = 0;
if (!sc.CheckNumber())
{
sc.MustGetString();
specialname = sc.String; // save for later error reporting.
editem.special = P_FindLineSpecial(sc.String, &minargs, &maxargs);
if (editem.special == 0 || minargs == -1)
{
sc.ScriptMessage("Invalid special %s for Editor Number %d", sc.String, ednum);
error++;
minargs = 0;
maxargs = 5;
}
if (!sc.CheckString(","))
{
// special case: Special without arguments
if (minargs != 0)
{
sc.ScriptMessage("Incorrect number of args for special %s, min = %d, max = %d, found = 0", specialname.GetChars(), minargs, maxargs);
error++;
}
DoomEdFromMapinfo.Insert(ednum, editem);
continue;
}
sc.MustGetNumber();
}
int i = 0;
while (i < 5)
{
editem.args[i] = sc.Number;
i++;
if (!sc.CheckString(",")) break;
// special check for the ambient sounds which combine the arg being set here with the ones on the mapthing.
if (sc.CheckString("+"))
{
editem.argsdefined = i;
break;
}
sc.MustGetNumber();
}
if (specialname.IsNotEmpty() && (i < minargs || i > maxargs))
{
sc.ScriptMessage("Incorrect number of args for special %s, min = %d, max = %d, found = %d", specialname.GetChars(), minargs, maxargs, i);
error++;
}
}
noargs:
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DoomEdFromMapinfo.Insert(ednum, editem);
}
else
{
sc.ScriptError("Number expected");
}
}
if (error > 0)
{
sc.ScriptError("%d errors encountered in DoomEdNum definition", error);
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}
}
void InitActorNumsFromMapinfo()
{
DoomEdMap.Clear();
IdMap::Iterator it(DoomEdFromMapinfo);
IdMap::Pair *pair;
int error = 0;
while (it.NextPair(pair))
{
PClassActor *cls = NULL;
if (pair->Value.classname != NAME_None)
{
cls = PClass::FindActor(pair->Value.classname);
if (cls == NULL)
{
Printf(TEXTCOLOR_RED "Script error, \"%s\" line %d:\nUnknown actor class %s\n",
pair->Value.filename.GetChars(), pair->Value.linenum, pair->Value.classname.GetChars());
error++;
}
}
FDoomEdEntry ent;
ent.Type = cls;
ent.Special = pair->Value.special;
ent.ArgsDefined = pair->Value.argsdefined;
ent.NoSkillFlags = pair->Value.noskillflags;
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memcpy(ent.Args, pair->Value.args, sizeof(ent.Args));
DoomEdMap.Insert(pair->Key, ent);
}
if (error > 0)
{
I_Error("%d unknown actor classes found", error);
}
DoomEdFromMapinfo.Clear(); // we do not need this any longer
}