/* ** g_doomedmap.cpp ** **--------------------------------------------------------------------------- ** Copyright 1998-2015 Randy Heit ** Copyright 2015 Christoph Oelckers ** All rights reserved. ** ** Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions ** are met: ** ** 1. Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** 2. Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in the ** documentation and/or other materials provided with the distribution. ** 3. The name of the author may not be used to endorse or promote products ** derived from this software without specific prior written permission. ** ** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR ** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. ** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, ** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT ** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF ** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. **--------------------------------------------------------------------------- ** ** */ #include "info.h" #include "actor.h" #include "p_lnspec.h" #include "m_fixed.h" #include "c_dispatch.h" #include "templates.h" #include "cmdlib.h" #include "g_level.h" #include "v_text.h" #include "i_system.h" const char *SpecialMapthingNames[] = { "$Player1Start", "$Player2Start", "$Player3Start", "$Player4Start", "$Player5Start", "$Player6Start", "$Player7Start", "$Player8Start", "$DeathmatchStart", "$SSeqOverride", "$PolyAnchor", "$PolySpawn", "$PolySpawnCrush", "$PolySpawnHurt", "$SlopeFloorPointLine", "$SlopeCeilingPointLine", "$SetFloorSlope", "$SetCeilingSlope", "$VavoomFloor", "$VavoomCeiling", "$CopyFloorPlane", "$CopyCeilingPlane", "$VertexFloorZ", "$VertexCeilingZ", "$EDThing", }; //========================================================================== // // Stuff that's only valid during definition time // //========================================================================== struct MapinfoEdMapItem { FName classname; // DECORATE is read after MAPINFO so we do not have the actual classes available here yet. short special; signed char argsdefined; int args[5]; // These are for error reporting. We must store the file information because it's no longer available when these items get resolved. FString filename; int linenum; bool noskillflags; }; typedef TMap IdMap; static IdMap DoomEdFromMapinfo; //========================================================================== // // //========================================================================== FDoomEdMap DoomEdMap; static int sortnums (const void *a, const void *b) { return (*(const FDoomEdMap::Pair**)a)->Key - (*(const FDoomEdMap::Pair**)b)->Key; } CCMD (dumpmapthings) { TArray infos(DoomEdMap.CountUsed()); FDoomEdMap::Iterator it(DoomEdMap); FDoomEdMap::Pair *pair; while (it.NextPair(pair)) { infos.Push(pair); } if (infos.Size () == 0) { Printf ("No map things registered\n"); } else { qsort (&infos[0], infos.Size (), sizeof(FDoomEdMap::Pair*), sortnums); for (unsigned i = 0; i < infos.Size (); ++i) { if (infos[i]->Value.Type != NULL) { Printf("%6d %s\n", infos[i]->Key, infos[i]->Value.Type->TypeName.GetChars()); } else if (infos[i]->Value.Special > 0) { Printf("%6d %s\n", infos[i]->Key, SpecialMapthingNames[infos[i]->Value.Special - 1]); } else { Printf("%6d none\n", infos[i]->Key); } } } } void FMapInfoParser::ParseDoomEdNums() { TMap defined; int error = 0; MapinfoEdMapItem editem; editem.filename = sc.ScriptName; ParseOpenBrace(); while (true) { if (sc.CheckString("}")) return; else if (sc.CheckNumber()) { int ednum = sc.Number; sc.MustGetStringName("="); sc.MustGetString(); bool *def = defined.CheckKey(ednum); if (def != NULL) { sc.ScriptMessage("Editor Number %d defined more than once", ednum); error++; } defined[ednum] = true; if (sc.String[0] == '$') { // add special stuff like playerstarts and sound sequence overrides here, too. editem.classname = NAME_None; editem.special = sc.MustMatchString(SpecialMapthingNames) + 1; // todo: assign proper constants } else { editem.classname = sc.String; editem.special = -1; } memset(editem.args, 0, sizeof(editem.args)); editem.argsdefined = 0; editem.noskillflags = false; int minargs = 0; int maxargs = 5; FString specialname; if (sc.CheckString(",")) { if (sc.CheckString("noskillflags")) { editem.noskillflags = true; if (!sc.CheckString(",")) goto noargs; } editem.argsdefined = 5; // mark args as used - if this is done we need to prevent assignment of map args in P_SpawnMapThing. if (editem.special < 0) editem.special = 0; if (!sc.CheckNumber()) { sc.MustGetString(); specialname = sc.String; // save for later error reporting. editem.special = P_FindLineSpecial(sc.String, &minargs, &maxargs); if (editem.special == 0 || minargs == -1) { sc.ScriptMessage("Invalid special %s for Editor Number %d", sc.String, ednum); error++; minargs = 0; maxargs = 5; } if (!sc.CheckString(",")) { // special case: Special without arguments if (minargs != 0) { sc.ScriptMessage("Incorrect number of args for special %s, min = %d, max = %d, found = 0", specialname.GetChars(), minargs, maxargs); error++; } DoomEdFromMapinfo.Insert(ednum, editem); continue; } sc.MustGetNumber(); } int i = 0; while (i < 5) { editem.args[i] = sc.Number; i++; if (!sc.CheckString(",")) break; // special check for the ambient sounds which combine the arg being set here with the ones on the mapthing. if (sc.CheckString("+")) { editem.argsdefined = i; break; } sc.MustGetNumber(); } if (specialname.IsNotEmpty() && (i < minargs || i > maxargs)) { sc.ScriptMessage("Incorrect number of args for special %s, min = %d, max = %d, found = %d", specialname.GetChars(), minargs, maxargs, i); error++; } } noargs: DoomEdFromMapinfo.Insert(ednum, editem); } else { sc.ScriptError("Number expected"); } } if (error > 0) { sc.ScriptError("%d errors encountered in DoomEdNum definition", error); } } void InitActorNumsFromMapinfo() { DoomEdMap.Clear(); IdMap::Iterator it(DoomEdFromMapinfo); IdMap::Pair *pair; int error = 0; while (it.NextPair(pair)) { PClassActor *cls = NULL; if (pair->Value.classname != NAME_None) { cls = PClass::FindActor(pair->Value.classname); if (cls == NULL) { Printf(TEXTCOLOR_RED "Script error, \"%s\" line %d:\nUnknown actor class %s\n", pair->Value.filename.GetChars(), pair->Value.linenum, pair->Value.classname.GetChars()); error++; } } FDoomEdEntry ent; ent.Type = cls; ent.Special = pair->Value.special; ent.ArgsDefined = pair->Value.argsdefined; ent.NoSkillFlags = pair->Value.noskillflags; memcpy(ent.Args, pair->Value.args, sizeof(ent.Args)); DoomEdMap.Insert(pair->Key, ent); } if (error > 0) { I_Error("%d unknown actor classes found", error); } DoomEdFromMapinfo.Clear(); // we do not need this any longer }